12.25.2009

Christmas Revelations!

Merry Christmas everyone! If you don't celebrate Christmas, then have a great day anyways! Personally, I'm not Christian, religious, or one to believe in mysticism, but I'm a North American and that means I celebrate the day of peace, quiet, and consumerism.

Anyway, I hope the holiday season was a great opportunity for everyone to receive some 'phat lewt' as the kids on EverQuest used to say. Personally, I received book two of the Dark Sun series The Prism Pentad, and Planetary Empires for Warhammer 40,000, as well as a shelf from Ikea® that I will stick my games on when I move into my new place soon.

I also received some money from family, and as such I'm planning some shopping. I was looking at the Warmachine Battlefoam bag, and was on my way to punching in my credit card information when I stopped. I stared at the screen and couldn't think of why my finger was limp above the "return" key of my aged Macbook Pro. Suddenly, it dawned on me. My eyes raised to the screen and I was blind to all but the price tag. The bag, with shipping to British Columbia Canada, was priced at $180 US. I stared as if into the gaze of Medusa and quickly hit +W, thus closing the window on Google Chrome, and breaking the hold that foul creature had over me.

There's nothing wrong with Battlefoam stuff; in fact, it's ridiculously nice. However a carrying case for ~$200 CDN isn't. There's nothing nice about that. In fact, it's more than I've paid so far for what I'm going to put in it! With all the Warmachine stuff coming out next year, as well as Runewars, Horus Heresy, and the fact that I shouldn't spend money like a playboy in 1920s New York, makes me reconsider what I'm paying for miniature storage.

I did, however, buy the Flames of War Battlefoam bag, and didn't think that a $100 price tag was unreasonable for that (as I can fit at least two FoW armies in there, and it's 25%-50% cheaper), and I'll be reviewing that soon to favorable results, as well as the Space Hulk foam trays. As I said before. Battlefoam makes nice stuff, it's the price tag that's terrifying.

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12.23.2009

Despite its name, you only get one

So I got my greasy mits on a Tyranid Trygon before its release (because I work at a game shop, suckas!). I built it, and it's on display, but I haven't painted it yet. I will... And I'll get you pictures afterwards. I'm super-excited to finally do my Tyranids after six long years of just sitting in their boxes in my basement.

I also got my hands on a copy of the old Horus Heresy boardgame from Games Workshop. I'll play this to get myself jazzed-up about the new one coming out from FFG.

Also I had some tribulations with Firestorm Armada that I'll let you know about later. I have a review of that coming up as well as a review of Chaos in the Old World, Grind, and Warhammer Fantasy Roleplay 3. I'll also do a retro review of the old Horus Heresy closer to the release of the new one, then I'll do a review of the new one! How crazy! Can you handle this?

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12.22.2009

Warhammer Invasion

With this game and the other LCGs Fantasy Flight does (to say nothing of other non-collectible card games like Illuminati, Dominion, Munchkin series, Chez ____ series, etc.) I will no longer need CCGs like Magic again. In fact, I formally renounce CCGs here!

The goal in Warhammer Invasion (Invasion) is to burn down two of the three sections (or zones) of your opponent's capital city, which is represented by a piece of board game board-like material that sits in front of you. Each section of a capital city can sustain 8 hits, but these hit thresholds can be boosted on a 1 for 1 basis by playing any card you want face down in that section. Not only can these sections be attacked, but you must place your cards down into one of these sections whenever you play cards. By the way these sections are named (from left to top to right): Kingdom, Battlefield, and Quest. Cards are sometimes restricted in terms of which zone they can be played in, some gain bonuses for being played in certain zones, but mostly you just choose to play cards into certain zones to boost defense, or boost the hammers there. Hammers have different effects depending on the zones they're in. In the Battlefield they count as damage icons; in the kingdom they add to the number of resources you get every turn; and in the quest zone they add to the number of cards you draw every turn. Most every card has hammer symbols on it, and the kingdom and quest zones start with 3 hammers on the capital city. In order to play these cards you must pay a number of resources (that you get at the start of every turn per hammer in your kingdom zone) that the card says at the top left of the card, plus any faction symbols underneath that number, that's reduced by the number of cards of that faction in play.

Whew! There's a short summary. I hope it's somewhat succinct, and clear. I love this game. Being a long-time Warhammer fan, I guess I can be considered biased, but my time on the front lines of the Old World also gives me the knowledge with which I can grade a game of this caliber. Invasion feels like you're playing Warhammer. For those of you out there that don't dig miniatures games because you don't like painting, or building, or modelling in general, don't have to be forced into the miniature hobby to get the Warhammer experience. When you unleash the Orc deck, it feels like you have a horde of green skins at your disposal. My favorite example is the dwarf deck, which I've discovered is my favorite in the starter box. The dwarf deck is slow to start, but if you don't deal with them right away they become almost impenetrable. Let's do a faction breakdown 'cause people like that:

Dwarfs - Slow, but tough as nails, with lots of damage negating abilities
Orcs - Lots of troops, and destructive powers. Not as tough as dwarfs, and will likely hurt themselves in addition to other players
Chaos - They have some tough units, and some not-so tough units. They have alot of special abilities that screw with their opponents cards
Empire - They're the chaos of the order alignment. Their special abilities are tricky, but unlike chaos, they effect mostly themselves.

Those are the four factions released so far. They've released a few cards for Dark Elves and High Elves, but nothing that can be built into a deck so far (plus, they haven't released capital cities for either elves). They also have Skaven, but they're neutral cards that can be used with any destruction deck. The armies are ordered into two alignments: Order (Dwarfs, Empire, and High Elves), and Destruction (Orcs, Chaos, and Dark Elves). This is where the game seems most tied to Warhammer Online: Age of Reckoning (WAR), and why my friends and I jokingly (and lovingly) call Invasion: "Warhammer Online the card game".

So far there's only the starter set with four forty card decks (one for each of the factions), along with 24 neutral cards, a bunch of deck building draft cards, and about eight High Elf, and Dark Elf cards. The deck building draft cards are used for this little sub-game where both players build decks using the draft cards which screw-up the process for the other player. I haven't given these rules a shot yet, but the basic deck building rules are quite free form and simple. No deck may have more than 100 cards and need a minimum of 50; no mixing order and destruction; and no more than three copies of each card.

They're also releasing a battle pack per month. These things contain 20 new cards inside the 40 card pack, and will boost all factions. Like the basic game these are non-collectible and all battle packs of the same kind will contain the same cards. There's also a league kit that's pretty much just a prize kit, as it contains a few prizes, and some loose guidelines on how to run a league.

Overall I'm very excited about this game, and here's why: It's a Warhammer card game that's non-collectible, and is enjoyable and re playable. It feels like I'm playing a game of Warhammer, but it's different than playing a game of Warhammer, and anyone that knows me can testify that I like games that switch up how I play. It lets me explore an aspect of the Warhammer world I've never done before and doesn't require me to buy $40 of booster packs to keep up with the Jones'. The Battle packs are around $12 CDN, and contain 40 cards instead of $5 for 15 random cards in the case of Magic: the Gathering.

Here's some downsides: right now there's some balance issues with Chaos and the Orcs. People perceive the Orcs as too powerful, and Chaos as not powerful enough. My win:loss ratio against Orcs is supporting this statement, but I've had a rough time against Chaos as well. I hope the battle packs will remedy this. Also, the league kit was a bit of a letdown. The prizes are phenomenal, but I was hoping they'd structure it a bit more for me to run the league. I understand the desire to allow the organizer tons of freedom, but I had no direction with that thing. If it weren't for an enthusiastic customer who helped organize it with me, I'd be lost at sea. Thanks Zach!

Also, one aspect that's bothering me, is the fact that there are alot of people that are buying three copies of everything to maximize their decks with three copies of every card. Now, I know this isn't something actively encouraged by FFG, or the designer, nor is this to the same degree as the arms races in CCGs, but still I was hoping an LCG would allow me to escape this kind of thing. If I wanted to be beaten by someone because their deck is min/maxed due to the fact that they spent $36 on battle packs instead of my $12, I'll go back to tapping land and burning mana. We'll see how much of an impact this has on my gaming, but I'm enjoying buying one of everything and playing it as a self-contained game just fine.

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P.S. I also wanted to mention that another downside with the game is cosmetic: The box says 2-4 players. It is most definitely not 2-4 players, and I had a customer buy it on that assumption before I did some investigating inside the rulebook back when this game was released. There are no official, or satisfying fan-made multi player rules out there. FFG has hinted that they want to make multi player rules but they haven't. I tried a 3-person game and it was confusing as hell.

12.17.2009

Update! Just to let you know I'm alive.

So much to get excited about right now. Amongst all the other things I want to do for this site, I just got my grubby hands on Firestorm Armada by Spartan Games. I'll try and post a review on it tomorrow night ~22:00-23:00 PST. Unfortunately this will be a preliminary review, but I'll let you know that ahead of time, and I'll always follow-up review on the preliminary one after I've actually played the game (which shouldn't be hard, there's at least six of us playing.

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12.09.2009

Box o' Stuff

Today I got a whack-ton of stuff from FFG's Christmas Sale they just finished with on their webstore. I normally stay away from online retailers, but FFG is a manufacturer, so I felt better about that. Not to mention that they were selling Confrontation: Age of the Rag'Narok (CAoR) stuff for ~$7.00 US a box! I determined to only spend $100 (only!), and thus filled out the rest of my order with WFRP2 stuff at $5.00 US a book. As you'll determine from my future review of WFRP3, I love it, thus this WFRP2 purchase was just to fill out my collection.

Unfortunately the sale's over, but lookit this stuff:

I forgot to take a picture of all the stuff in the box before I started taking stuff out, but here's what the box looked like.


Here's inside the box. Man, Rackham loves its packaging.


My ~4000pt. Creatures of Dirz army for Confrontation: Age of the Rag'Narok


The WFRP2 books I ordered: Tome of Salvation, Karak Azgal, Realms of Sorcery, and Sigmar's Heirs

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12.05.2009

Reviews You Can Use

So here I come, back again, again!

I know I've had a spotty presence for a while on this blog, but things will start to become more regular from here on in.

Here's what I got coming up!

Reviews
+Arcane Legions
+Black Powder
+Warhammer Fantasy Roleplay 3rd edition
+Warhammer Invasion
+Chaos in the Old World
+Firestorm Armada

Unfortunately Black Powder will be one of those games that breaks my golden rule of playing at least one game before I review something, as I don't yet have any 28mm historical figures. I'll try and do my best, though, and I'll let you guys know my level of envelopment in the game before I review it.

Projects Logs
+Warmaster Ancients: Romans
+WARMACHINE: Retribution of Scyrah
+Arcane Legions: Romans

Articles (working titles)
+"How to Begin With Miniature Wargames" - An intro guide
+"How to Begin With Historical Wargames" - An intro guide
+"Journey's through the Void" - A how-to guide to creating an RPG campaign using my Rogue Trader campaign as an example.

So that's what you have to look forward to. Expect to see at least one of these next week. Hopefully more!

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11.29.2009

Almost There

Just to let everyone know I'm still here, I'm just busy with school.

No sooner do I get back from Germany, than I get thrown knee-deep into the mess that was the Autumn 2009 school semester. I'll be back in the thick of it after the 18th of December (just in time for christmas).

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11.04.2009

In the Age of the Musket

I got my copy of Black Powder in the mail today. I'll do a preliminary review of it tomorrow once I've gotten a chance to look through it more thoroughly. Click the link in the first sentence to see more about it.

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10.26.2009

Housekeeping

Added another list to the side keeping people up to date with what I'm playing at the moment. I hope the right side of the screen doesn't get too cluttered. I also tidied up the 'games I play' lists. These lists were originally supposed to be a definitive list of all the games I'm familiar with as opposed to games I regularly play, but I found that just showing off the number of rulebooks I own to be tantamount to douchebaggery. I kept the list at games I have fully painted armies for, and haven't forgotten to play/games I'm currently working on stuff for. For the roleplaying game list I settled on listing all the games I own rulebooks for as the list of RPGs is much smaller than the list of wargames, and I only really own RPGs that I actively play, or at least rotate through. My tastes for RPGs is much more focused than my indiscriminate wargame obsession.

Other than that, I'm still busy with school. Another two months and school will be much less stressful, and I'll be able to contribute to this site more often. Right now I should be reading five books and working on an essay instead of goofing around on Blogger® and listening to German hip-hop.

I recently received a fully-painted Warmaster Fantasy army. Hopefully I'll get a chance to use it one of these days. Right now, I'm searching for opponents for Grind, Arcane Legions, and Space Hulk.

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10.12.2009

Arcane Legions

So while I wait for my Corvus Belli figures to arrive and I start assembling my Roman Legions, I've dug up a bag of stuff from the back of my room that excited me so back at PAX. Arcane Legions is a fantasy/historical game pitting (for now) the Romans, Egyptians, and the Han (Chinese) in a magic-filled battle for the fate of the Ancient World. I'm doing Romans (natch'!).

At first I looked at Arcane Legions and thought, "nah." I mean, the guys that did the Clix games, now back in the seat doing a historical/fantasy game? Clix were collectible miniatures with lame bases, and historical/fantasy is kinda cheesy. I like historical gaming (well, now I do), and I like fantasy gaming, but together can be a tough mix. However I really came around when I saw the demos at PAX (not to mention that the guys that did the Clix games did do Battletech).

I wish I had taken part in the demos, but instead I just watched, and spoke with a very helpful woman who worked for Wells Expeditions. Two things I still don't understand: 1) How the hell are these things sold? I know that some stuff is collectible, and some of it is non-collectible, but I'll be damned if I know which boxes are which, and I'll be damned if the website descriptions would help me with this question. As regular readers of this blog, or my friends, will attest, I'm no longer a fan of collectible gaming (with the exception of MonPoc), and so I'd like to know how I can go about collecting my Roman force.
2) What is the Centurion Club? It appears to be a subscription-based fan club that allows you to do cool stuff à la D&D Insider, like create your own stuff, and gives you limited edition, exclusive, stuff, but it never tells me how much this costs before it asks me for my credit card information.

The game looks very interesting. The models are a soft plastic that's bendy like many collectible figures, but the majority of them are grey plastic on a sprue! I clipped off the Romans and the Egyptians, and removed the pre-painted command/special models from their packaging and affixed them to the bases. The bases are pretty cool. They're these black rectangles and squares pock-marked with holes. Over top of this base you place a piece of card stock that takes up the whole top of the base. In this card stock are empty spots which reveal some of the holes on the plastic base underneath. On this card stock are numbers, directions of facing, and starting positions for your soldiers. You stick your soldiers (bases of soldiers are numbered) into the revealed holes with their numbers next to them and those are your starting positions. You're allowed to move the figs around on the base once the game begins and that allows you to access different abilities or skills.

For instance, the starting positions are ringed with dice, numbers, and symbols which represent defence, movement, skills, and hitting power. During a game I can re-organize my troops on the base, and for ever symbol with a soldier next to it, allows me to use that symbol (again, which represents a skill, ability, or movement value). Therefore my units can (and will) change during the game. It is a regiment-based game like Warhammer, and that appeals to me, it's also played on a 4'x6' (120x180 centimeter) battlefield, which is also appealing to a wargamer such as myself.

Pluses: The rules look simple, but smartly so. They look like they'll offer me many tactical options, but wont have me referencing the rulebook every turn like anything from Rackham (wow! What's with the Rackham burn, jerk?). The base mechanic is spectacular, and I think the way they did historical/fantasy is well done, and appealing to someone like me, who finds them both satisfying separate, but very rarely good together.

Minuses: The measurement in the game is done using a movement tray. There's something about that that irks me. I want centimeters, or failing that, inches; but to take a movement tray and measure my ranges with that? I don't know. I mean, it doesn't seem like a lazy last-minute choice, or an innovative mechanic, it just seems odd, and I can see it messing with my perception of the battlefield, especially when the battlefield's measured in feet.

The models also seem a little strange. They say they're 25mm, but they seem much smaller (~20mm), and they contained alot of flash. However, the most troublesome factor could be the type of plastic used. I'm hoping the plastic will take well to primer, and wont remain damp with it for ages like the figures from Last Night on Earth (which a friend painted, and while they look good, they feel sticky, and that's due to the type of plastic used, and how it reacts to having model paint on it). I know it's not necessary to paint them, but I'm excited to give it a shot. I'd like to add this point as a plus (even though, technically, I'm writing in the minus section); but for a pre-painted, collectible, miniatures game to allow most of the figures to be sprue-cut grey figures just begging to be painted, I think that's very cool.

It's at this point that I'd like to introduce my new rating system. I often speak of new games (especially board games) in terms of how excited I am to play these games. For the most part, I review games before I've given them a true shot. Usually a review is done at the time of a purchase, or a demo, and I've yet to finish the figures, or play a true game, so I'm often excited to get deeper into the game. Even when I'm deep in a game, such as Warhammer or Warmachine, I still may be excited to use something, or play a new version of the game, or whatever.

Therefore on the Wargamer Excitement Scale*, I'd have to say that I'm Excited to play this game.

That's all for now, I'm off to bed, and tomorrow I do some relaxing painting with friends after my hellish 9-hour school day.

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*The Wargamer Excitement Scale
(1=best, 5=worst)
1 -Very Excited
2 - Excited
3 - Interested
4 - Not Excited
5 - Not Interested