<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-29637417</id><updated>2012-01-11T01:52:01.804-08:00</updated><category term='Metropolis'/><category term='Pinnacle Entertainment Group'/><category term='Urban Mammoth'/><category term='Vampire the Masquerade'/><category term='Paint a Day'/><category term='Games Workshop'/><category term='Battle Report'/><category term='Mutant Chronicles'/><category term='RPG'/><category term='Target Games'/><category term='Urban War'/><category term='Review'/><category term='Obsidian Portal'/><category term='Arcane Legions'/><category term='Citadel'/><category term='Painting Challenge'/><category term='LCG'/><category term='Excelsior'/><category term='IABN'/><category term='Bioplazm Games'/><category term='World of Darkness'/><category term='VOID 1.1'/><category term='Opinion'/><category term='Dark Heresy'/><category term='Tournaments'/><category term='Editorial'/><category term='Epic'/><category term='Warmaster Ancients'/><category term='Shopping'/><category term='Projects'/><category term='40K'/><category term='P3'/><category term='Ancients'/><category term='WM Campaign'/><category term='Vampire'/><category term='Savage Worlds'/><category term='Warhammer'/><category term='Paints'/><category term='V20'/><category term='Fantasy Flight'/><category term='Lists'/><category term='WFRP'/><category term='White Wolf'/><category term='Chronopia'/><category term='CAoR'/><category term='Painting'/><category term='Warmachine Tournament Journal'/><category term='Incursion'/><category term='AT-43'/><category term='Christmas'/><category term='Eldar'/><category term='Epic Comparison Project'/><category term='Historical'/><category term='Dark Eldar'/><category term='i-Kore'/><category term='VOR'/><category term='Rackham Color'/><category term='Black Powder'/><category term='Lock and Load 2011'/><category term='15mm'/><category term='Summer Rampage 08'/><category term='WotC'/><category term='Wells Expeditions'/><category term='Deathwatch'/><category term='Onyx Path'/><category term='WARMACHINE'/><category term='Dark Age'/><category term='Battlefront Games'/><category term='Alkemy'/><category term='White Dwarf'/><category term='Rogue Trader'/><category term='Warlord Games'/><category term='Convention'/><category term='DND'/><category term='Warhammer Historical'/><category term='Flames of War'/><category term='Changeling'/><category term='Top 5 Roleplaying Games'/><category term='Warhammer Invasion'/><category term='Warzone'/><category term='Privateer Press'/><category term='Rackham'/><category term='Kraken Editions'/><category term='Grindhouse Games'/><category term='HORDES'/><category term='High Elves'/><category term='Classic World of Darkness'/><category term='Upcoming'/><title type='text'>The Wargamer</title><subtitle type='html'>Extreme the Battle!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default?start-index=101&amp;max-results=100'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>117</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-29637417.post-6957428469251213531</id><published>2012-01-11T01:50:00.000-08:00</published><updated>2012-01-11T01:52:01.819-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Epic'/><category scheme='http://www.blogger.com/atom/ns#' term='Epic Comparison Project'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Eldar'/><title type='text'>Epic Eldar pt.2: Epic 40,000</title><content type='html'>Now we get to Epic 40,000. Epic 40,000 (E40k) has more flexible lists, but they suffer from their own eccentricities. Having to perfectly balance out your "Main Force" with your "Support" can lead to some translation issues between the systems; not to mention the 181kg gorilla in the room: that this edition of Epic is based off of Warhammer 40,000 2nd edition armies. Ah, the nostalgia.&lt;br /&gt;&lt;br /&gt;Let's give this a shot, and see how we can move between the systems. My goals are to use every model in my Epic Armageddon (EA) army and to build up to 2000pts. 2000pts is the 4000pts of E40k. I base this off of the fuzzy recollections I have from the time, and the fact that I &lt;i&gt;clearly &lt;/i&gt;remember E40k veteran's nights being 1750pts at my local Games Workshop. Those games were meant to be finished in 75'. My logic may not be sound, but it's mine, dammit!&lt;br /&gt;&lt;br /&gt;Anyway, I'm going to build &lt;i&gt;detachments&lt;/i&gt; (E40k terminology for formations) by mimicking the formations I built in the last post, and see where it takes me. Here's hoping we even get to 2000pts...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Detachment 1:&lt;/b&gt; Ciridan's Warhost &lt;i&gt;(all cool players named their detachments in E40k!)&lt;/i&gt;&lt;br /&gt;&lt;b&gt;Type:&lt;/b&gt; Eldar Warhost &lt;i&gt;(you'll see this type a lot... There wasn't a lot of different Eldar detachment types)&lt;/i&gt;&lt;br /&gt;&lt;b&gt;Commander:&lt;/b&gt; Warp Spider Exarch Ciridan (HQ) &lt;i&gt;(counts as a squad in the main force if not chosen from the commander section, like a Farseer might)&lt;/i&gt;&lt;br /&gt;&lt;b&gt;Main Force:&lt;/b&gt;&lt;br /&gt;+ Warp Spider Exarch (1 Unit) - 40&lt;br /&gt;+ Warp Spider Squad (1 Unit) - 14&lt;br /&gt;+ Warp Spider Squad (1 Unit) - 14&lt;br /&gt;+ Warp Spider Squad (1 Unit) - 14&lt;br /&gt;&lt;b&gt;Detachment Support:&lt;/b&gt;&lt;br /&gt;+ Warp Spider Squad (1 Unit) - 14&lt;br /&gt;+ Warp Spider Squad (1 Unit) - 14&lt;br /&gt;+ Warp Spider Squad (1 Unit) - 14&lt;br /&gt;+ Warp Spider Squad (1 Unit) - 14&lt;br /&gt;&lt;i&gt;(one of the nice things about Eldar Warhosts is that they often duplicate units between Main and Support sections, therefore mitigating the fact that they don't have very many variations on detachment types)&lt;/i&gt;&lt;br /&gt;&lt;b&gt;Total Points:&lt;/b&gt; 138&lt;br /&gt;&lt;b&gt;Morale Value:&lt;/b&gt; 3 &lt;i&gt;(total points ÷ 50 (rounding up) = your morale value. This is subtracted from your army's combined morale when the detachment is reduced to half strength or less. When your morale reached 0, you lose. This was a really cool mechanic that I'm totally going to rip-off for my game)&lt;/i&gt;&lt;br /&gt;&lt;b&gt;Half Strength:&lt;/b&gt; 4&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Detachment 2:&lt;/b&gt; Haelin's Warhost&lt;br /&gt;&lt;b&gt;Type:&lt;/b&gt; Eldar Warhost&lt;br /&gt;&lt;b&gt;Commander:&lt;/b&gt; Howling Banshee Exarch Haelin (HQ)&lt;br /&gt;&lt;b&gt;Main Force:&lt;/b&gt;&lt;br /&gt;+ Howling Banshee Exarch (1 Unit) - 36&lt;br /&gt;+ Howling Banshee in Wave Serpent (1 Unit + Transport) - 39&lt;br /&gt;+ Howling Banshee in Wave Serpent (1 Unit + Transport) - 39&lt;br /&gt;+ Howling Banshee (1 Unit) - 10&lt;br /&gt;&lt;b&gt;Detachment Support:&lt;/b&gt;&lt;br /&gt;+ Striking Scorpion in Wave Serpent (1 Unit + Transport) - 39&lt;br /&gt;+ Striking Scorpion in Wave Serpent (1 Unit + Transport) - 39&lt;br /&gt;+ Striking Scorpion (1 Unit) - 10&lt;br /&gt;+ Striking Scorpion (1 Unit) - 10&lt;br /&gt;&lt;b&gt;Total Points:&lt;/b&gt; 222&lt;br /&gt;&lt;b&gt;Morale Value:&lt;/b&gt; 5&lt;br /&gt;&lt;b&gt;Half Strength:&lt;/b&gt; 6&lt;br /&gt;&lt;br /&gt;&lt;i&gt;(An open letter to E40k players: I know there were technically no units in E40k that were called "Striking Scorpions" or "Howling Banshees" even though there were models made for them. They just counted as "Aspect Warriors" along with any other W40k Aspect Warrior that wasn't a Warp Spider, Swooping Hawk, or Dark Reaper. I'm nothing if not thematic)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Detachment 3:&lt;/b&gt; Duridain's Warhost&lt;br /&gt;&lt;b&gt;Type: &lt;/b&gt;Eldar Warhost&lt;br /&gt;&lt;b&gt;Psyker:&lt;/b&gt; Farseer Duridain (HQ) - 50&lt;br /&gt;&lt;b&gt;Main Force:&lt;/b&gt;&lt;br /&gt;+ Guardian Squad (2 Units) - 16&lt;br /&gt;+ Guardian Squad (2 Units) - 16&lt;br /&gt;+ Scouts Squad (2 Units) - 20&lt;br /&gt;&lt;b&gt;Detachment Support:&lt;/b&gt;&lt;br /&gt;+ Dreadnoughts (2 Units) - 56&lt;br /&gt;+ Dreadnoughts (1 Unit) - 28&lt;br /&gt;+ Support Platform Battery (3 Units) - 45&lt;br /&gt;&lt;b&gt;Total Points:&lt;/b&gt; 231&lt;br /&gt;&lt;b&gt;Morale Value:&lt;/b&gt; 5&lt;br /&gt;&lt;b&gt;Half Strength:&lt;/b&gt; 7&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Detachment 4:&lt;/b&gt; Galadhran's Warhost&lt;br /&gt;&lt;b&gt;Type:&lt;/b&gt; Eldar Warhost&lt;br /&gt;&lt;b&gt;Psyker:&lt;/b&gt; Farseer Galadhran (HQ) - 50&lt;br /&gt;&lt;b&gt;Main Force:&lt;/b&gt;&lt;br /&gt;+ Guardian Squad (2 Units) - 16&lt;br /&gt;+ Guardian Squad (2 Units) - 16&lt;br /&gt;+ Scouts Squad (2 Units) - 20&lt;br /&gt;&lt;b&gt;Detachment Support:&lt;/b&gt;&lt;br /&gt;+ Dreadnoughts (2 Units) - 56&lt;br /&gt;+ Dreadnoughts (1 Unit) - 28&lt;br /&gt;+ Support Platform Battery (3 Units) - 45&lt;br /&gt;&lt;b&gt;Total Points:&lt;/b&gt; 231&lt;br /&gt;&lt;b&gt;Morale Value:&lt;/b&gt; 5&lt;br /&gt;&lt;b&gt;Half Strength:&lt;/b&gt; 7&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Detachment 5:&lt;/b&gt; Wind Riders of Vihain&lt;br /&gt;&lt;b&gt;Type:&lt;/b&gt; Eldar Warhost&lt;br /&gt;&lt;b&gt;Commander:&lt;/b&gt; Guardian Jetbike Vihain (HQ)&lt;br /&gt;&lt;b&gt;Main Force:&lt;/b&gt;&lt;br /&gt;+ Guardian Jetbike Squad (1 Unit, HQ) - 40&lt;br /&gt;+ Guardian Jetbike Squad (1 Unit) - 15&lt;br /&gt;+ Guardian Jetbike Squad (1 Unit) - 15&lt;br /&gt;&lt;b&gt;Detachment Support:&lt;/b&gt;&lt;br /&gt;+ Vyper Jetbike Squadron (1 Unit) - 22&lt;br /&gt;+ Vyper Jetbike Squadron (1 Unit) - 22&lt;br /&gt;+ Vyper Jetbike Squadron (1 Unit) - 22&lt;br /&gt;&lt;b&gt;Total Points:&lt;/b&gt; 136&lt;br /&gt;&lt;b&gt;Morale Value:&lt;/b&gt; 3&lt;br /&gt;&lt;b&gt;Half Strength:&lt;/b&gt; 3&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Detachment 6:&lt;/b&gt; Yael's Spear&lt;br /&gt;&lt;b&gt;Type:&lt;/b&gt; Eldar Warhost&lt;br /&gt;&lt;b&gt;Commander:&lt;/b&gt; Falcon Yael (HQ)&lt;br /&gt;&lt;b&gt;Main Force:&lt;/b&gt;&lt;br /&gt;+ Falcon Grav-Tank (1 Unit, HQ) - 54&lt;br /&gt;+ Falcon Grav-Tank (1 Unit) - 29&lt;br /&gt;+ Falcon Grav-Tank (1 Unit) - 29&lt;br /&gt;+ Falcon Grav-Tank (1 Unit) - 29&lt;br /&gt;+ Falcon Grav-Tank (1 Unit) - 29&lt;br /&gt;&lt;b&gt;Detachment Support:&lt;/b&gt;&lt;br /&gt;+ Night Spinner (1 Unit) - 41&lt;br /&gt;+ Night Spinner (1 Unit) - 41&lt;br /&gt;+ Night Spinner (1 Unit) - 41&lt;br /&gt;+ Fire Prism (1 Unit) - 35&lt;br /&gt;&lt;b&gt;Total Points:&lt;/b&gt; 328&lt;br /&gt;&lt;b&gt;Morale Value:&lt;/b&gt; 7&lt;br /&gt;&lt;b&gt;Half Strength:&lt;/b&gt; 5&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Detachment 7:&lt;/b&gt; Saine's Spear&lt;br /&gt;&lt;b&gt;Type:&lt;/b&gt; Eldar Warhost&lt;br /&gt;&lt;b&gt;Commander:&lt;/b&gt; Falcon Saine (HQ)&lt;br /&gt;&lt;b&gt;Main Force:&lt;/b&gt;&lt;br /&gt;+ Falcon Grav-Tank (1 Unit, HQ) - 54&lt;br /&gt;+ Falcon Grav-Tank (1 Unit) - 29&lt;br /&gt;+ Falcon Grav-Tank (1 Unit) - 29&lt;br /&gt;+ Falcon Grav-Tank (1 Unit) - 29&lt;br /&gt;+ Falcon Grav-Tank (1 Unit) - 29&lt;br /&gt;&lt;b&gt;Detachment Support:&lt;/b&gt;&lt;br /&gt;+ Night Spinner (1 Unit) - 41&lt;br /&gt;+ Night Spinner (1 Unit) - 41&lt;br /&gt;+ Night Spinner (1 Unit) - 41&lt;br /&gt;+ Fire Prism (1 Unit) - 35&lt;br /&gt;+ Fire Prism (1 Unit) - 35&lt;br /&gt;&lt;b&gt;Total Points:&lt;/b&gt; 363&lt;br /&gt;&lt;b&gt;Morale Value:&lt;/b&gt; 8&lt;br /&gt;&lt;b&gt;Half Strength:&lt;/b&gt; 5&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Detachment 8:&lt;/b&gt; Khaine's Vengeance&lt;br /&gt;&lt;b&gt;Type:&lt;/b&gt; Eldar Titan&lt;br /&gt;&lt;b&gt;Commander:&lt;/b&gt; N/A&lt;br /&gt;&lt;b&gt;War Engines:&lt;/b&gt;&lt;br /&gt;+ Phantom Titan - 380&lt;br /&gt;&lt;b&gt;Total Points:&lt;/b&gt; 380&lt;br /&gt;&lt;b&gt;Morale Value:&lt;/b&gt; 8&lt;br /&gt;&lt;b&gt;Half Strength:&lt;/b&gt; 4 (Damage Capacity (wounds))&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Detachment 9:&lt;/b&gt; Khaine's Lightning&lt;br /&gt;&lt;b&gt;Type:&lt;/b&gt; Eldar Fleet&lt;br /&gt;&lt;b&gt;Commander:&lt;/b&gt; Night Wing Interceptor (HQ)&lt;br /&gt;&lt;b&gt;Main Force:&lt;/b&gt;&lt;br /&gt;+ Night Wing Interceptor (1 Unit, HQ) - 65&lt;br /&gt;+ Night Wing Interceptor (1 Unit) - 40&lt;br /&gt;+ Night Wing Interceptor (1 Unit) - 40&lt;br /&gt;&lt;b&gt;Total Points:&lt;/b&gt; 145&lt;br /&gt;&lt;b&gt;Morale Value:&lt;/b&gt; 3&lt;br /&gt;&lt;b&gt;Half Strength:&lt;/b&gt; 2&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Detachment 10:&lt;/b&gt; Avatar of the Bloody-Handed God&lt;br /&gt;&lt;b&gt;Type:&lt;/b&gt; Eldar Commander&lt;br /&gt;&lt;b&gt;Commander:&lt;/b&gt; Avatar - 40&lt;br /&gt;&lt;b&gt;Main Force:&lt;/b&gt;&lt;br /&gt;N/A&lt;br /&gt;&lt;b&gt;Total Points:&lt;/b&gt; 40&lt;br /&gt;&lt;b&gt;Morale Value:&lt;/b&gt; 1&lt;br /&gt;&lt;b&gt;Half Strength:&lt;/b&gt; 1&lt;br /&gt;&lt;br /&gt;Total Army Points: 2214&lt;br /&gt;Total Morale: 48 &lt;i&gt;(higher than 2214 ÷ 50 (rounding up) because we rounded up in all those detachments)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Woah! Looks like we blew 2000pts away! We'll have to get rid of something so that we aren't accused of cheating (who's "we?"). If I needed to take this to a 2000pt tournament tomorrow, I'd drop &lt;i&gt;Khaine's Lightning&lt;/i&gt;, take out one Falcon (probably a proxied Firestorm tank (see comments below)) from &lt;i&gt;Yael's Spear&lt;/i&gt;, drop a Dreadnought from &lt;i&gt;Galadhran's Warhost&lt;/i&gt;, and drop a Support Platform from &lt;i&gt;Duridain's Warhost&lt;/i&gt;. This would bring it to &lt;b&gt;1997pts &lt;/b&gt;(hey! The year E40k came out!), and bring the morale to &lt;b&gt;44&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;So let's take a look and see how this fares: Detachments being big or small had little effect (that is to say: you could have your detachments be big or small and offer your opponent no tactical advantage or hindrance). Bigger detachments took longer to reduce to half strength, but when you did, it was worth a lot of morale (and there's fewer of them). Smaller detachments were easier to "break" but were worth less morale. I'd say that this army has smaller to mid-sized detachments which might not be that great for Eldar because of their special rule called &lt;b&gt;Dying Race&lt;/b&gt;. It stated that not only do Eldar detachments suffer Morale loss as normal, but they lose an additional d3 morale if their detachments are &lt;i&gt;wiped out&lt;/i&gt;! By Isha, that's terrible.&lt;br /&gt;&lt;br /&gt;You'll also notice that I included too many Falcon Grav-Tanks than I had in my EA list and included no Firestorm tanks. This is because there were no such things as Firestorm tanks in E40k. I figure I'll just use them as Falcons and if anyone complains I'll drive a &lt;i&gt;Wailing Doom&lt;/i&gt; spear through their black heart. You'll also notice that units designated "HQ" are an extra 25pts more than other units of their type. In E40k if you didn't choose a unit from the "Commander" section of the detachment data-sheet, you had to designate a unit from your Main force as a commander, and stick an extra 25pts on it.&lt;br /&gt;&lt;br /&gt;Another inconsistency is the Wave Serpents. Now, Aspect Warriors can only be purchased in 1 squad increments, and that squad can have a Wave Serpent upgrade, but you cannot &lt;i&gt;share&lt;/i&gt; upgrades. I forget how stuff like this worked back then, but Wave Serpents have &lt;i&gt;Transport (2)&lt;/i&gt; meaning they can transport &amp;nbsp;two units. I reckon there shouldn't be a problem in starting the game with the other squads filling-in the remaining spots. After all, they can jump into other people's transports later on in the game by sacrificing 5cm of movement from both the transport and the unit hitching a lift.&lt;br /&gt;&lt;br /&gt;Notice also how some of the names are different. Those of you that were around for this will know what they are, but &lt;i&gt;Scouts&lt;/i&gt; are Rangers, &lt;i&gt;Dreadnoughts&lt;/i&gt; are Wraithlords, and &lt;i&gt;Support Platforms&lt;/i&gt; are Heavy Weapons Platforms.&lt;br /&gt;&lt;br /&gt;Whew! I'm bushed. It's 1:30am where I am right now as I type &lt;i&gt;these words&lt;/i&gt;. Still, it's been fun taking this trip down memory lane. As I explained two posts ago, Epic 40,000 was my first intro into the small-scale miniatures gaming universe, and I haven't looked back. I used to bemoan E40k for its simplicity once I found EA but now I've come to appreciate what it tried to do with small-scale miniatures gaming. And as you've all seen, it's not that hard to take your collections from EA and throw them into the whirling maelstrom of firepower values, and morale tracking that was Epic 40,000.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-6957428469251213531?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/6957428469251213531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=6957428469251213531' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6957428469251213531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6957428469251213531'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2012/01/epic-eldar-pt2-epic-40000.html' title='Epic Eldar pt.2: Epic 40,000'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-6832829794409507465</id><published>2012-01-10T22:48:00.000-08:00</published><updated>2012-01-10T22:56:35.472-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Epic'/><category scheme='http://www.blogger.com/atom/ns#' term='Epic Comparison Project'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Eldar'/><title type='text'>Epic Eldar pt.1: Epic Armageddon</title><content type='html'>Following on &lt;a href="http://thewargamer.blogspot.com/2012/01/who-are-you-and-what-have-you-done-with.html" target="_blank"&gt;yesterday's diatribe&lt;/a&gt; I'm going to both demonstrate how flexible it is to go between Epic 40,000 and Epic Armageddon in terms of army construction. Now, normally I would do such a thing using an army as flexible as Space Marines are, but instead I'm going to try my hand at the Eldar.&lt;br /&gt;&lt;br /&gt;The Eldar have always been my favorite Warhammer 40,000 race, mostly 'cause I'm obsessed with elves, but also because they're sleek, aloof, and tied historically and mortally to Slaanesh (my favorite Chaos god). I've always wanted to do an Eldar army for Epic, but I've always painted my Epic armies "on the quick," and so haven't had time to dedicate to an army as time-consuming to paint as Eldar. Compared to Space Marines, which consist of a base coat, dry brush, wash, and details, the Eldar are a bit more varied in paint scheme.&lt;br /&gt;&lt;br /&gt;So here we go! Let's start with an army list, and let's start with the version of Epic with the strictest army construction: Epic Armageddon (EA)...&lt;br /&gt;&lt;br /&gt;In Epic Armageddon there are no generic armies. That is to say, that there's no "Eldar," "Imperial Guard," or "Chaos Space Marine" lists. Instead, there's "Biel-Tan Craftworld Eldar," and "Armageddon Steel Legion Imperial Guard," or "Black Legion Chaos Space Marines." I have some gripes with this, but Jervis Johnson stated in the FAQ at the end of the rulebook that he did this intentionally so as to keep the door open to new lists. I can respect that. So, I'm going to make a "Biel-Tan" Eldar list from the "Epic Swordwind" book even though I'll be painting my models red and black (and no, they won't be Saim-Hann. It's not my fault that GW already took all the good color schemes for Eldar and gave them names).&lt;br /&gt;&lt;br /&gt;Starting off, I know I want to make a 4000pt army. I'd never want to play EA at less than 3000pts just because 3000 lets you comfortably fit a medium Titan or two small ones. 4000pts is great because it's 3000, but more!&lt;br /&gt;&lt;br /&gt;First let's choose a commander: Avatar. BAM! He's free, so that's an easy choice. Let's also take a Wraithgate because at 50pts it's great to have one of your objectives spew out Guardians and not have them suffer the enemy's firepower whilst they're hoofin' it up the battlefield to get within firefight range.&lt;br /&gt;&lt;br /&gt;Speaking of Guardians, let's take two formations of them because two is better than one, and Guardians should come in numbers. For simplicity's sake, I'm going to arm them exactly the same because I pretty much have those figures handy and redundancy's not a bad thing with something as basic as Guardian Formations. They'll each be made up of a Farseer, commanding four Guardian stands, supported by three Heavy Weapon Platforms (the macro-weapon D-Cannons are cool too but they're more points and worse in firefights, which is where we want those Guardians to be... I'm sure we'll find some macro-weapons somewhere), and three Wraithlords. Wraithguard would be sweet to take, but I only have two stands and I don't want to buy another Eldar Warhost box because I'd only use the Wraithguard out of it. For now, at least, we'll let the Wraithguard stay on the Craftworld. I opted for 3 Heavy Weapon Platforms instead of two because they come three to a blister pack. I'm sure I'll regret this later on and wish I only took two Platforms and left an extra Guardian squad in each formation, but the beauty of free Heavy Weapons Platforms is that I can swap them out and in as I see fit before a game (I also own tons of Guardian stands for this purpose).&lt;br /&gt;&lt;br /&gt;Onto the cool stuff, the Aspect Warriors. I have quite a few stands of each of the plastic Aspect Warriors so let's take two formations (having tons of Craftworld Hosts is never a bad thing as they allow you to take three support Troupes each!), one will have jump packs and the other will have Wave Serpents. The jump pack one will consist of a Warp Spider Exarch with seven more Warp Spider stands. This way, all the stands will have similar movement types and won't slow each other down when they swoop across the board. I was thinking of taking half the formation as Swooping Hawks but their movement is a little different, and I didn't want one half of the formation moving one way and the other half moving another way. It'll just get awkward during the all-important parts of the battle where maneuvering is key.&lt;br /&gt;&lt;br /&gt;The other Aspect Warrior formation I want is full of Striking Scorpions and Howling Banshees (with an Exarch) 'cause these are my favorite Aspect Warriors and they're pretty good in close combat. In order to get them up the field and have my army keep its speed, I'm going to stick them in four Wave Serpents &lt;i&gt;(secret: &lt;a href="http://www.forgeworld.co.uk/Epic-40000/Epic_40,000_Eldar/EPIC-40-000-ELDAR-WAVE-SERPENT-WITH-SHURIKEN-CANNONS.html" target="_blank"&gt;Forge World's Wave Serpents&lt;/a&gt; are cheaper than Citadel's... Shh!)&lt;/i&gt;. Easy!&lt;br /&gt;&lt;br /&gt;Now for the fun stuff: Troupes and Titans! So that I'm not caught without air support I'm going to take some Nightwing Interceptors (I like the look of the Citadel ones better than the Forge World ones, but with the FW ones I could also use them in &lt;a href="http://www.boardgamegeek.com/boardgame/27359/aeronautica-imperialis" target="_blank"&gt;Aeronautica Imperialis&lt;/a&gt;). For mecha power I'm going to take a Phantom Titan, for no other reason than it's cool and &lt;a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat490034a&amp;amp;prodId=prod1110096" target="_blank"&gt;I &lt;b&gt;love&lt;/b&gt; the model&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;Bah! Enough exclamation marks!&lt;br /&gt;&lt;br /&gt;For troupes, I want to get use out of some of the extra models I have kicking around so let's go with a Ranger Troupe and a Windrider Troupe (with three Vypers for out-of-firefight firepower) right off the bat. Falcons are great all-round vehicles so let's take two troupes of them with maxed-out Firestorms. I might be overly paranoid about enemy aircraft, but the beauty of Firestorms is that they're alright against tanks and infantry and they're free. Plus, Falcons are bought in packs of three. Fire Prisms are one of the best Eldar formations, because they can attack anything in the game (infantry, vehicles, and air) and they're no slouches at any of it. Their AA is the worst of the three, but 5+ isn't that bad a score in EA and their "Lance" weapon ability means that Land Raiders don't get to re-roll their saves. Unfortunately they're relatively expensive at 250pts a formation so let's just take one. Besides I want to take two troupes of Night Spinners because I love Blast Points (BP) and Disrupt is great for working on those Space Marine formations or breaking any other formation in the game.&lt;br /&gt;&lt;br /&gt;Here's what this all looks like:&lt;br /&gt;&lt;span style="background-color: #444444; font-family: Times, 'Times New Roman', serif;"&gt;+WRAITHGATE [50]&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: #444444; font-family: Times, 'Times New Roman', serif;"&gt;+AVATAR [0]&lt;br /&gt;+ASPECT WARRIOR WARHOST [325]&lt;br /&gt;&amp;nbsp; 8 Warp Spider, Exarch&lt;br /&gt;+ASPECT WARRIOR WARHOST [525]&lt;br /&gt;&amp;nbsp; 4 Striking Scorpion, 4 Howling Banshee, 4 Wave Serpent, Exarch&lt;br /&gt;+GUARDIAN WARHOST [325]&lt;br /&gt;&amp;nbsp; &amp;nbsp;Farseer, 4 Guardians, 3 Heavy Weapon Platform, Wraithlords&lt;br /&gt;+GUARDIAN WARHOST [325]&lt;br /&gt;&amp;nbsp; &amp;nbsp;Farseer, 4 Guardians, 3 Heavy Weapon Platform, Wraithlords&lt;br /&gt;+RANGER TROUPE [100]&lt;br /&gt;&amp;nbsp; &amp;nbsp;4 Ranger&lt;br /&gt;+FALCON TROUPE [250]&lt;br /&gt;&amp;nbsp; &amp;nbsp;3 Falcon, 2 Fire Storm&lt;br /&gt;+FALCON TROUPE [250]&lt;br /&gt;&amp;nbsp; &amp;nbsp;3 Falcon, 2 Fire Storm&lt;br /&gt;+WINDRIDER TROUPE [200]&lt;br /&gt;&amp;nbsp; &amp;nbsp;3 Jetbike, 3 Vyper&lt;br /&gt;+NIGHT SPINNER TROUPE [175]&lt;br /&gt;&amp;nbsp; &amp;nbsp;3 Night Spinners&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: #444444;"&gt;&lt;span style="font-family: Times, 'Times New Roman', serif;"&gt;+NIGHT SPINNER TROUPE [175]&lt;/span&gt;&lt;span style="font-family: Times, 'Times New Roman', serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: #444444;"&gt;&lt;span style="font-family: Times, 'Times New Roman', serif;"&gt;&amp;nbsp; &amp;nbsp;3 Night Spinners&lt;/span&gt;&lt;span style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;br /&gt;+FIRE PRISM TROUPE [250]&lt;br /&gt;&amp;nbsp; &amp;nbsp;3 Fire Prisms&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: #444444;"&gt;&lt;span style="font-family: Times, 'Times New Roman', serif;"&gt;+NIGHTWINGS [300]&lt;/span&gt;&lt;span style="font-family: Times, 'Times New Roman', serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: #444444; font-family: Times, 'Times New Roman', serif;"&gt;&amp;nbsp; &amp;nbsp;3 Nightwing Interceptors&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: #444444;"&gt;&lt;span style="font-family: Times, 'Times New Roman', serif;"&gt;+PHANTOM TITAN [750]&lt;/span&gt;&lt;span style="font-family: Times, 'Times New Roman', serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: #444444; font-family: Times, 'Times New Roman', serif;"&gt;[This is copied from &lt;a href="http://traitor-legion.appspot.com/" target="_blank"&gt;Epic ArmyForge&lt;/a&gt;, so any formatting errors aren't my fault!]&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: #444444; font-family: Times, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: #444444; font-family: Times, 'Times New Roman', serif;"&gt;NOTE: Because Blogger has copy+pasting issues when you're copying text with something with a colored background, I'm going to make a new post for part 2 of this article. Otherwise the rest of the article will be typed like this, with an off-color background to the text. Irritating, I know...&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: #444444; font-family: Times, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: #444444; font-family: Times, 'Times New Roman', serif;"&gt;+++END TRANSMISSION+++&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-6832829794409507465?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/6832829794409507465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=6832829794409507465' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6832829794409507465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6832829794409507465'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2012/01/epic-eldar-pt1-epic-armageddon.html' title='Epic Eldar pt.1: Epic Armageddon'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-7587695206417174854</id><published>2012-01-09T16:57:00.000-08:00</published><updated>2012-01-09T16:57:35.772-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Who are you and what have you done with Carmin?</title><content type='html'>Yes my fellow gamers, we are a capricious bunch. Where once we sit and goop over the latest edition of a game or the latest supplement, we now gnash our teeth and cry out against the hubris, and sheer trash, that we now believe it to be. While I may not have been as dramatic as that, I was not (am still not) immune to the effects of an ever-varying gaming appetite.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;So where does that leave us?&lt;/b&gt;&lt;br /&gt;As of late, my gaming interests have been rather uncharacteristic; I'm falling for things that at one point didn't even draw my eye. Imagine the surprise of the friends in my gaming group when they came over to my house for Monday-night gaming and found me either in possession of, or blabbing on about...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Space Wolves:&lt;/b&gt;&lt;br /&gt;This shouldn't have been &lt;i&gt;that big&lt;/i&gt; of a shock. I mean, I used to have a Space Wolf army in high school, and I'm a huge nerd for vikings, and things that are dwarf-y (with the removal of "Squats" and the limbo of "Demiurg," Space Wolves are the closest thing 40k has to Dwarfs).&lt;br /&gt;&lt;br /&gt;So where does that leave us? Well, now I'm doing a Space Wolf 40k army in anticipation of the new edition that's due out this year. But of course, I can't just do a Space Wolf army in 28mm, I need to do a Space Wolf army in 6mm too, so that they match!&lt;br /&gt;&lt;br /&gt;Which brings us to...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;EPIC:&lt;/b&gt;&lt;br /&gt;Ah, the Epic system; the best four editions (and 6 different game boxes) of a game system ever written in the history of gaming. I can only hope to reach this games foot in the giant game design monument. My love for this game began with &lt;a href="http://www.boardgamegeek.com/boardgame/5316/warhammer-epic-40000" target="_blank"&gt;Epic 40,000&lt;/a&gt; in 1997, and reached its apex in 2004-2006 with &lt;a href="http://www.boardgamegeek.com/boardgame/10431/epic-armageddon" target="_blank"&gt;Epic Armageddon&lt;/a&gt; before it lost regular support from Games Workshop/Specialist Games. Hell, I even dabbled with &lt;a href="http://www.boardgamegeek.com/boardgame/33545/netepic" target="_blank"&gt;NetEpic&lt;/a&gt; and &lt;a href="http://www.boardgamegeek.com/boardgame/4091/adeptus-titanicus" target="_blank"&gt;Adeptus Titanicus&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;For years, Epic Armageddon has been my favorite version; it's a great mixture of the simplistic and clean design of Epic 40,000, and the detail and character of &lt;a href="http://www.boardgamegeek.com/boardgame/4001/space-marine" target="_blank"&gt;Space Marine&lt;/a&gt;/&lt;a href="http://www.boardgamegeek.com/boardgame/6516/titan-legions" target="_blank"&gt;Titan Legions&lt;/a&gt; (not to mention EA has full-color books). However, I've always lamented its "incompleteness." It's missing (at least) two armies! Chaos and Tyranids were never really given any official update, and now the Tyranid models aren't even available for purchase.&lt;br /&gt;&lt;br /&gt;It's in this desperation that I turned to NetEpic, and found that the system is good for about seven games. For my eighth game I demand something that's better written, and isn't just Warhammer 40,000 2nd edition at 1/5th the size.&lt;br /&gt;&lt;br /&gt;This is where we get into the modern day, where I've gone back and looked at Epic 40,000 and come to the conclusion that where I once found a sterile and flavorless rules system, I now see as a very workable, playable, and enjoyable system. The army lists are flexible as they could ever be, the combats aren't mired down by special abilities, or special rules; everything just works.&lt;br /&gt;&lt;br /&gt;So where does that leave us? Or, me, rather... Well, EA is still my favorite edition, but I'm going to put Epic 40,000 a hair's width behind it. If 40k is the zoomed-in game, and Epic 40,000 is the zoomed-out game, then EA is the game you play one mouse-wheel click before you get to Epic 40,000 (using a Google® Maps metaphor, for those who don't use computers (or &lt;a href="http://en.wikipedia.org/wiki/Metaphor" target="_blank"&gt;metaphors&lt;/a&gt;)). I'd love to give Epic 40,000 another shot (or ten), but gamers are notoriously committed individuals who have no problem dividing their time and money amongst multiple games, but not across multiple editions.&lt;br /&gt;&lt;br /&gt;Which brings us to...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Great D&amp;amp;D/Pathfinder Wars of the 21st Century:&lt;/b&gt;&lt;br /&gt;If ever there's been a greater waste of words, time, and vocal chord vibrations I've yet to see it. They're both great games. That's why, starting Sunday the 8th of January in the year of our LORD, two-thousand and twelve, I hereby remove myself from this fighting!&lt;br /&gt;&lt;br /&gt;Hypocritically, however. While I was not on the front lines of this fight, I definitely took sides (D&amp;amp;D4). I hated, above all else, the smugness and condescension that Pathfinder players poured upon me at my local games shop. I never once heard a D&amp;amp;D4 player make fun of Pathfinder (except me), but the verbal bombardments thrown upon D&amp;amp;D4 players by Pathfinder players placed many a Blast Marker on their detachment (Epic 40,000 joke).&lt;br /&gt;&lt;br /&gt;Bah! See; I'm doing it again. This won't be easy.&lt;br /&gt;&lt;br /&gt;So where does that leave us? I'm giving Pathfinder an honest shake. I've heard nothing but good things about the &lt;a href="http://www.strategiesgames.ca/strategies/detail/?itemID=2357" target="_blank"&gt;Pathfinder Beginner Box&lt;/a&gt; (notably from &lt;a href="http://penny-arcade.com/2011/11/30/pathfinder" target="_blank"&gt;Penny Arcade&lt;/a&gt;, and &lt;a href="http://www.enworld.org/forum/news/315800-4-hours-w-rsd-escapist-bonus-column.html" target="_blank"&gt;this guy&lt;/a&gt;). I'm going to pick it up (and probably the &lt;a href="http://www.strategiesgames.ca/strategies/detail/?itemID=1916" target="_blank"&gt;Core Rulebook&lt;/a&gt;, and most likely the &lt;a href="http://paizo.com/products/btpy8ief?Pathfinder-Campaign-Setting-The-Inner-Sea-World-Guide" target="_blank"&gt;Inner Sea World Guide&lt;/a&gt; because it has an American-style country in there and I'm nothing if not an Ameriphile), and I'm going to run it as a one-off (or hopefully a campaign) with my group in mid-April (the next available free gaming break in our schedule). This does not mean that it's replacing D&amp;amp;D4 as my favorite of the d20 systems; I am more than capable of enjoying, playing, and thinking highly of more than one gaming system.&lt;br /&gt;&lt;br /&gt;And yes, I realize that &lt;a href="http://www.nytimes.com/2012/01/10/arts/video-games/dungeons-dragons-remake-uses-players-input.html"&gt;this&lt;/a&gt; &lt;a href="http://www.wizards.com/DND/Article.aspx?x=dnd%2F4ll%2F20120109"&gt;announcement&lt;/a&gt; was made this morning. More on that later this week (I promise).&lt;br /&gt;&lt;br /&gt;Which, not so eloquently (at all), brings us to...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Blood Bowl:&lt;/b&gt;&lt;br /&gt;What's this? Two &lt;a href="http://www.boardgamegeek.com/boardgamedesigner/712/jervis-johnson" target="_blank"&gt;Jervis Johnson&lt;/a&gt;-designed games in this list? 'Tis true, folks, I'm gettin' in to &lt;a href="http://www.boardgamegeek.com/boardgame/712/blood-bowl-third-edition" target="_blank"&gt;Blood Bowl&lt;/a&gt;. Now, I've never mentioned this game on this blog because up until recently, I never liked this game. I found it too frustrating, too goofy, and too board game-ish to settle my hungry, miniatures game, stomach. However, I've been slinging boardgames for four years now, and in that time my appreciation for boardgames has increased exponentially, to a point where it rivals my love of miniatures and role-playing games. I now see the merits to mixing miniatures gaming and board gaming, and applaud Mr. Jervis Johnson for his original, and quite brilliant, idea.&lt;br /&gt;&lt;br /&gt;As for the goofiness, and the frustration: c'mon, Carmin; You love goofiness! That's not a valid excuse. NEXT!&lt;br /&gt;&lt;br /&gt;Ah, the frustration of the game. The start and stop nature, which is aggravated when one with the limp wrist-ed rolling such as myself meets a game where you end your turn the minute a die-roll is failed. This might still be a bugbear when I get back into the game, but I'm determined to meet this fact with grace when it arises.&lt;br /&gt;&lt;br /&gt;So where does that leave us? It leaves &lt;i&gt;me &lt;/i&gt;with a &lt;a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat490006a&amp;amp;prodId=prod1100058" target="_blank"&gt;Chaos Dwarf Blood Bowl team&lt;/a&gt; sitting on my paint bench. I must admit, however, that this change of opinion leaves even myself perplexed. All the other examples I once played and enjoyed immensely. Epic 40,000 is where I first started playing huge-battle games, and D&amp;amp;D3.x was the era I played the most role playing games in. Space Wolves I commanded to much success in the early-2000s but Blood Bowl I probably enjoyed only as long as it took to paint the plastic humans in the box. I guess this can be traced back to my love of Chaos Dwarfs and the recent release of &lt;a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat710003a&amp;amp;prodId=prod1390179a" target="_blank"&gt;Tamurkhan&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I've been really enjoying Warhammer Fantasy since the release of 8th edition, and when &lt;a href="http://www.forgeworld.co.uk/Warhammer" target="_blank"&gt;Warhammer Forge&lt;/a&gt; released a supplement that dealt with Chaos (and Chaos Dwarfs, at that) I needed it. I used to have a Chaos Dwarf army and have never stopped loving those evil little bastards. So with Tamurkhan bringing Chaos Dwarfs back to my attention, and the mumblings of a Blood Bowl league starting, I figure: "What do I have to lose (besides the ~$75 I spent on a Chaos Dwarf Blood Bowl team)?"&lt;br /&gt;&lt;br /&gt;So there! You can all see how utterly mad I am, and how these four contradictions to my previous gaming habits might be noteworthy (and a sign of the end times). I hope you enjoyed reading a, rather long, post that has only to do with my moods and not even any concrete gaming content. I have a ton of projects on the go right now (when do I not?) and I'm even gearing-up for Privateer Press' &lt;a href="http://pplockandload.com/" target="_blank"&gt;Lock and Load 2012&lt;/a&gt;, so you can be sure that 2011 will pale in comparison to the content of 2012. Thanks for reading!&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-7587695206417174854?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/7587695206417174854/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=7587695206417174854' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7587695206417174854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7587695206417174854'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2012/01/who-are-you-and-what-have-you-done-with.html' title='Who are you and what have you done with Carmin?'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-1508690805935913306</id><published>2012-01-07T01:22:00.001-08:00</published><updated>2012-01-07T01:23:14.833-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>News From the Front</title><content type='html'>Still alive. December's been mad, what with the Christmas rush, and now I'm trying to get back on schedule (but it's hard).&lt;br /&gt;&lt;br /&gt;There have been some developments in my Epic gaming, as well in my decision for what army to bring to this year's Lock and Load.&lt;br /&gt;&lt;br /&gt;Talk to ya next week!&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-1508690805935913306?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/1508690805935913306/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=1508690805935913306' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1508690805935913306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1508690805935913306'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2012/01/news-from-front.html' title='News From the Front'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-7160623717905015430</id><published>2011-11-17T18:41:00.001-08:00</published><updated>2011-11-17T19:25:43.183-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vampire the Masquerade'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Classic World of Darkness'/><category scheme='http://www.blogger.com/atom/ns#' term='White Wolf'/><category scheme='http://www.blogger.com/atom/ns#' term='V20'/><category scheme='http://www.blogger.com/atom/ns#' term='Onyx Path'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>V20</title><content type='html'>Vampire: the Masquerade burst onto the scene in 1991. I was 5 years old, and much too young to appreciate it.&lt;br /&gt;&lt;br /&gt;When I first began gaming in '95, I had toyed around with Advanced Dungeons &amp;amp; Dragons 2nd Edition but never "met" Vampire until D&amp;amp;D3 came out and I started going to game shops instead of Games Workshops or the library for my gaming. That's when I first saw &lt;a href="http://www.white-wolf.com/"&gt;White Wolf&lt;/a&gt;'s&amp;nbsp;games, and I was not impressed.&lt;br /&gt;&lt;br /&gt;You see, at the time I was a little different than I am today. I was still a nice, and smart kid, but things that were outside the box were strange to me, and I was also the type of kid who jumped to conclusions before looking, and Vampire was "weird and gothy." I'm sure 14-year-old Carmin and 25-year-old Carmin would have some laughs if they met now.&lt;br /&gt;&lt;br /&gt;Suffice it to say, I've never played &lt;a href="http://www.vampirethemasquerade.com/"&gt;Vampire: the Masquerade&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Fast forward to 2008, and I had already been working in an independent games shop for two years. After two years of seeing Vampire: the Requiem sitting on the role play shelf, I finally decided to take the plunge and I bought the World of Darkness (WoD or nWoD (new World of Darkness)) rulebook and the Vampire: the Requiem (VtR) add-on. I was hooked from the first chapter.&lt;br /&gt;&lt;br /&gt;What I love about Vampire is the overwrought grimness of the whole setting, and the unapologetic intelligence with which the staff at White Wolf write. Every book they produce opens with a story, or set of stories before the credits and printing information are even displayed. VtR was also the first time I've seen (in writing) a games designer &lt;i&gt;suggest &lt;/i&gt;a rule as opposed to offer an official ruling. Sure AD&amp;amp;D2 had optional rules in the blue boxes, but they were always add-ons or replacements for the basic mechanics, never was an entire mechanic merely a suggestion. To the mind of a role player who came to his formative &amp;nbsp;years during the late-'90s/early-new millennium this was revolutionary.&lt;br /&gt;&lt;br /&gt;During the beginning of 2011 I hadn't paid much attention to the White Wolf website, so one day in May I decided to pop-by the new re-vamped (har-de-har-har) website and take a look at what was new (especially because I had heard that they were moving to a digital-first model of distribution. More on that in a later post). I saw an ad for the 20th anniversary of Vampire: the Masquerade (VtM, which is part of the classic World of Darkness (cWoD)). I was curious; here was the father to VtR, and though the two games share only superficial details, I wanted to see where my favorite RPG had come from. Though it was $100. I wavered for a month, but finally decided to buy it. I just received it today. Let's take a look shall we?&lt;br /&gt;&lt;br /&gt;Now, before you express shock at the fact that a book I ordered in June finally arrived, take note that White Wolf only printed these books in September/October, and they were taking order for the whole summer as a "print on demand" sort of deal.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;Here's the book:&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-EjvYsql83EU/TsXFkE4LwHI/AAAAAAAACE8/DipLQSdVbvQ/s512/IMG_0009.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-EjvYsql83EU/TsXFkE4LwHI/AAAAAAAACE8/DipLQSdVbvQ/s320/IMG_0009.JPG" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;That's a leatherette cover with the ankh of the Camarilla on the front.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Here's a shot of the inside:&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-DTqSvOJKRF0/TsXFwNlsfvI/AAAAAAAACFI/BYImX_OaF5c/s512/IMG_0016.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-DTqSvOJKRF0/TsXFwNlsfvI/AAAAAAAACFI/BYImX_OaF5c/s320/IMG_0016.JPG" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;The book is full-color, and 520 pages long. It's got silver gilded edges that are mirror-like, and it's got two (that's right, TWO) cloth bookmarks.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Now here's what the book isn't: It's not a re-do of the game. It still has the old clans, the old mechanics, and the old storyline. The wonky die-rolling system of a combination of a die-pool and a variable target number is still there, and all the clan weaknesses and benefits are there as well. However, it's meta-plot neutral, which means that it doesn't further the meta-plot from VtM Revised (3rd edition), and is, therefore, compatible with wherever you decided to situate your campaign. There's still the Camarilla and the Sabbat, and the Anarchs, but it doesn't force the plot down your throat.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;The folks at White Wolf describe it (in their typical style, that I love) almost as a love letter to the old game that everyone loved. Their target audience was those those that played and loved the old edition, and this book is a celebration of that game. In fact, it's all you ever need to play VtM.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;So why do I have it? Well, like I said, I love Vampire, and want to take part in all aspects of Vampire. I want to use the book for ideas, or perhaps even to play the old game. I also mentioned that it's all one would need to play VtM, therefore it seems like a good place to go from for a person like myself who is interested in the old Vampire system, but doesn't want to collect the hundreds of old books, or pdfs.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;What started out as a "love letter" is becoming a saga, as White Wolf is releasing a bunch of products set in the &lt;a href="http://www.white-wolf.com/classic-world-of-darkness"&gt;classic World of Darkness&lt;/a&gt; (cWoD) under the "Onyx Path" line. These books will be new productions of the old systems (Vampire: the Masquerade, Werewolf: the Apocalypse, Mage: the Ascension, Changeling: the Lost, etc.) along with new supplements. They just released a 50-something-page adventure that's a loose continuation of the old book "&lt;a href="http://www.rpgnow.com/product_info.php?products_id=2279&amp;amp;it=1"&gt;Ashes to Ashes&lt;/a&gt;," called "&lt;a href="http://www.rpgnow.com/product_info.php?products_id=96535"&gt;Dust to Dust&lt;/a&gt;." The next book to be released for the Onyx Path is the &lt;a href="http://whitewolfblogs.com/v20companion/"&gt;V20 Companion&lt;/a&gt; (a book of "hacks" for V20). Similar things will be in development for all the cWoD games.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;So, what do I think of this book? I love it! It's fascinating to look at where my favorite game came from, and satisfying knowing that what I bought was not a shard of a larger work, but almost like an omnibus. If I really wanted, I could go back and collect all the old books, but I don't have to. My enjoyment of this work of art can stand alone. And a work of art it is. Some art is re-hashed from the old supplements and core books, but because it's an homage to the old system this isn't a problem. New art by Tim Bradstreet are very impressive.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;My complaints with the book, stem with some faults in the printing. There's a magenta line running horizontally in the Clan Giovanni section. It's not enough to ruin the book, but it shouldn't be there. Also, the book is bowing:&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-iApaXB48AKY/TsXFn0lybRI/AAAAAAAACFA/K38nxEg6eJM/s640/IMG_0011.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-iApaXB48AKY/TsXFn0lybRI/AAAAAAAACFA/K38nxEg6eJM/s320/IMG_0011.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;I'm going to try and put some heavier books on top of it for a couple of days, but I don't think that will actually do anything.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Was it worth the $100 I paid for it? Yes. Barely. Would it be worth the $100 if one was a fan of VtM from the beginning, and got huge play out of it in the '90s? Very much so. However, this thing was a limited run, and if you didn't order it before the end of the summer, you're shit outta luck. White Wolf is going to put the thing on print on demand through &lt;a href="http://www.onebookshelf.com/"&gt;One Book Shelf&lt;/a&gt; soon, but right now you can purchase &lt;a href="http://www.rpgnow.com/product_info.php?products_id=94815"&gt;the pdf&lt;/a&gt;. From what I hear the book will either be in one volume in black and white, or two volumes in full color. I suggest you pick it up.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;+++END TRANSMISSION+++&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;P.S. As a bit of a housekeeping note, you'll notice that I tagged this as both "Vampire the Masquerade," and "V20." From now on, things that do not pertain to the V20 or Onyx Path will be labelled as "Vampire the Masquerade," while things that pertain mostly to V20 will be labelled as such. Expect to see much more "V20" labels than "Vampire the Masquerade" labels, as I'll be collecting just the V20 books.&amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-7160623717905015430?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/7160623717905015430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=7160623717905015430' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7160623717905015430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7160623717905015430'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/11/v20.html' title='V20'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-EjvYsql83EU/TsXFkE4LwHI/AAAAAAAACE8/DipLQSdVbvQ/s72-c/IMG_0009.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-8264999279523647806</id><published>2011-11-16T14:48:00.001-08:00</published><updated>2011-11-16T14:50:18.218-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Sick Day</title><content type='html'>Calling in sick today. Gonna get some hobby work done. Right now I'm waiting for some paint to dry on my daemons. I also hope to do some work on a &lt;a href="http://www.manticgames.com/Fantasy/Kings-of-War.html"&gt;Kings of War&lt;/a&gt; review I'm working on, as well as maybe some work on that D&amp;amp;D Essentials review I talked about in the last post. Or I might even start work on a D&amp;amp;D campaign I've been working on.&lt;br /&gt;&lt;br /&gt;The possibilities are endless!&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-8264999279523647806?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/8264999279523647806/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=8264999279523647806' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8264999279523647806'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8264999279523647806'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/11/sick-day.html' title='Sick Day'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-1355558626751822429</id><published>2011-11-15T21:20:00.001-08:00</published><updated>2011-11-15T22:23:48.888-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='DND'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>Monster Vault Review</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;I'd like to write a full review of the Dungeons &amp;amp; Dragons 4th edition &lt;a href="http://www.wizards.com/dnd/essentials.aspx"&gt;&lt;i&gt;Essentials &lt;/i&gt;line of products&lt;/a&gt; soon, but my cup already runneth over. Suffice it to say, for now, that &lt;i&gt;Essentials&lt;/i&gt;&amp;nbsp;gets two thumbs up from myself. More glowing would be to say that not only do I love it, but it's my preferred way to play D&amp;amp;D4. Now that's a loaded statement.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;However, today we'll concern ourselves with the &lt;a href="http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/244650000"&gt;D&amp;amp;D Essentials Monster Vault&lt;/a&gt; by &lt;a href="http://wizards.com/Default.aspx?AspxAutoDetectCookieSupport=1"&gt;Wizards of the Coast&lt;/a&gt; (or as I like to call it: "The best value for your gaming dollar on the RPG shelf").&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Let's start off by showing you how many tokens you get in it:&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-4F4vKkjLJZA/TsNKK8c_ihI/AAAAAAAACEo/eg-FAlcxZ7A/s640/IMGP2430.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-4F4vKkjLJZA/TsNKK8c_ihI/AAAAAAAACEo/eg-FAlcxZ7A/s320/IMGP2430.JPG" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Yes! That is a lot of tokens. &lt;b&gt;And &lt;/b&gt;it's just the small ones.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Here are the big ones:&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-3l4jB-RlZ6s/TsNKL9flMVI/AAAAAAAACEs/BnAE0bapa9o/s640/IMGP2433.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-3l4jB-RlZ6s/TsNKL9flMVI/AAAAAAAACEs/BnAE0bapa9o/s320/IMGP2433.JPG" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;It may not look like a lot, but that's a 21.6cm X 28.6cm X 4.75cm box!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;To give you a better idea, here are the frames that the tokens came from:&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Xtj9ms6gc8A/TsNKMm2Lv5I/AAAAAAAACEw/J11ozzfrcRQ/s640/IMGP2435.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-Xtj9ms6gc8A/TsNKMm2Lv5I/AAAAAAAACEw/J11ozzfrcRQ/s320/IMGP2435.JPG" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;That's 2cm! (or&amp;nbsp;¾" for those of you that insist on using the Imperial system)&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Now I know what you're thinking: "Pfft! I scoff! Miniature figurines are better than tokens, my good man!" While you are correct, beggars can't be choosers, and I like my non-randomized tokens very much, thank you! Besides, &lt;a href="http://www.reapermini.com/Miniatures/Legendary%20Encounters"&gt;Reaper's Asylum imprint&lt;/a&gt; is doing a heck of a job in that department. Double besides, there's 320 tokens in the Monster Vault.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Now on to the material itself: As you'll read in my (glowing) Essentials review later on, the monsters presented in this book (10cm less wide than &lt;a href="http://en.wikipedia.org/wiki/ISO_216"&gt;C5 format&lt;/a&gt;; 320 pages; softcover; full-color) are fully-compatible with your hardcover books. In fact, it's worth getting for someone who already has all the Monster Manuals (3 at the time of writing) because most of the monsters in here are new. Of course some are repeated, but you must remember that this is also meant to double as a player's &lt;b&gt;first&lt;/b&gt; monster book. Some monsters are too iconic to not be reprinted.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Let's use a few examples: The oft-used Kobold (we get it, WotC, you like the kobold. D&amp;amp;D players the world over must've exterminated this species by now). In the Monster Manual we have a level 1 minion (Kobold Minion), a level 1 skirmisher (Kobold Skirmisher), a level 1 Artillery (Kobold Slinger), a level 2 soldier (Kobold Dragonshield), and a level 3 artillery (leader) (Kobold Wyrmpriest). In the Monster Vault out of the four Kobold entries there, only the Slinger and Dragonshield are repeated. The book adds two new Kobolds: the Tunneler (level 1 minion skirmisher), and the Quickblade (level 1 skirmisher).&amp;nbsp;&lt;span class="Apple-style-span"&gt;Orc-wise we get 7 new orcs that aren't in the Monster Manual!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Finally, one thing that I think Wizards of the Coast also has right is the amount of modules they're producing again (I just wish they kept up the "letter-number" trend). This one comes with a level-4 adventure entitled &lt;i&gt;Cairn of the Winter King™ &lt;/i&gt;along with a double-sided, color, poster map of &amp;nbsp;two of the large encounters in the adventure. I haven't had a chance to look over the adventure (because my DM ran a couple of elements from it, so I was told explicitly not to look at it), but I've played in a couple of the encounters and I can say that they're good. They didn't feel unbalanced, or too easy.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Overall, a good product, and well worth the $34 (Canadian) I paid for it. Like I said earlier, you'd be hard-pressed to find an item on your shop's RPG shelf that's as good a value as this. Outside of the other &lt;i&gt;Essentials&lt;/i&gt; stuff, my next pick for value would have to go to any &lt;a href="http://www.white-wolf.com/"&gt;White Wolf&lt;/a&gt; product ($30 hardcover books? Yes please!), or &lt;a href="http://greenronin.com/dragon_age/"&gt;Green Ronin's Dragon Age RPG&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;+++END TRANSMISSION+++&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-1355558626751822429?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/1355558626751822429/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=1355558626751822429' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1355558626751822429'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1355558626751822429'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/11/monster-vault-review.html' title='Monster Vault Review'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-4F4vKkjLJZA/TsNKK8c_ihI/AAAAAAAACEo/eg-FAlcxZ7A/s72-c/IMGP2430.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-4107005497596179505</id><published>2011-11-02T13:17:00.000-07:00</published><updated>2011-11-16T14:50:51.802-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Hobby Health Day</title><content type='html'>So when I worked at Games Workshop all the staff loved "Hobby Health Days." These were days when we could work on our own projects at work (provided we hit the previous month's targets). Now you may think that not normally being allowed to work on your own stuff at a games shop is pretty draconian, but it got really busy there, and there were some Hobby Health Days that I didn't even take part in because I had other shit to do.&lt;br /&gt;&lt;br /&gt;So today I have a day off, and the&amp;nbsp;&lt;a href="http://www.manticgames.com/Shop-Home/Kings-of-War/Getting-Started/Product/Mhorgoth-Rising-Fantasy-Battleset.html"&gt;Mhorgoth Rising&lt;/a&gt;&amp;nbsp;boxed set, and a ton of Flames of War Americans I need painting, so let's take today to do that. Put on the pot o' coffee, 'ma! I'ma paintin' figgurs!&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;br /&gt;&lt;br /&gt;P.S. I'll have some stuff for you, gentle readers, tonight.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-4107005497596179505?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/4107005497596179505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=4107005497596179505' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/4107005497596179505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/4107005497596179505'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/11/hobby-health-day.html' title='Hobby Health Day'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-6808973955506495970</id><published>2011-10-06T02:27:00.000-07:00</published><updated>2011-11-16T14:51:06.623-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Whatcha Playin', Rabbit?</title><content type='html'>So today I had a couple games (tell us more!):&lt;br /&gt;&lt;br /&gt;I owed a friend a game of Warhammer 40,000, much against my will. Not, of course, because of my friend (in fact were it not for him, I probably wouldn't have had a good time at all), but because I'm at odds with the game at the moment. For now, I'm content to not play the game until a new edition (which hopefully won't be that far off).&lt;br /&gt;&lt;br /&gt;I also had a game of Dark Age. I'm play testing some stuff for the game, and while I'm not allowed to talk about what that stuff is, I can say that the game is so dialed, and entertaining, I can hardly tell that the play testing is akin to work (which, for anyone who's never play tested something, it kinda is).&lt;br /&gt;&lt;br /&gt;I have a couple articles in the pipeline, that I hope to be able to do some justice to next week: One is an editorial on Warhammer 40,000 (I need to articulate my thoughts some more); another is a piece on Heavy Gear Blitz (followed by some project logs); a piece on Vampire: the Masquerade's 20th anniversary; an editorial on White Wolf's move to a "digital-first" format for publication; and of course, some Dark Age stuff (maybe a review).&lt;br /&gt;&lt;br /&gt;That's a lot, no? Yes, not "no!"&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-6808973955506495970?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/6808973955506495970/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=6808973955506495970' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6808973955506495970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6808973955506495970'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/10/whatcha-playin-rabbit.html' title='Whatcha Playin&apos;, Rabbit?'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-1733848433503485494</id><published>2011-09-23T13:10:00.001-07:00</published><updated>2011-09-23T13:10:09.239-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Battlefront Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Flames of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Historical'/><title type='text'>Flaming Wars</title><content type='html'>So I've been away for a while, but the gaming has not stopped. Oh no, nothing could be further from the truth. To say otherwise would be heresy (of the highest order).&lt;br /&gt;&lt;br /&gt;What I wanted to touch upon was my impressions of Flames of War. I've never played Flames of War before Wednesday, despite my working in a shop that carries it for five years. This is quite unlike me, as I'm often head-first into a game before anyone else. I don't have any reason for not getting into it sooner; the simple fact is that I didn't. But now I did. So now we have this post:&lt;br /&gt;&lt;br /&gt;A friend and I played a 1000pt Late War game with myself using an American Rifle Company, and him using a German Grenadierkompanie (complete with looted Sherman). Between the both of us we have an accumulated Flames of War (FoW) playtime of 0 hours, so we enlisted a friend of ours to sit there and teach us how to play.&lt;br /&gt;&lt;br /&gt;There were surprisingly few bumps. Assaults took me by surprise in their deadliness; leaving you no saving throws, and let's not get too into defensive fire or I'll slip back into my PTSD. Suffice it to say a platoon of infantry who are dug-in should not fix bayonets and charge two Grenadier platoons (no matter how low their strength). Another thing that I found hard to manage was the placement of the stands. Stands block line of sight (LoS) to other stands, so yeah...&lt;br /&gt;&lt;br /&gt;Overall, the game was great! At one point I referred to it as "40k that works." It's very 40k-ish in its structure: Movement phase, Shooting Phase, an Assault Phase wherein you get to make another charge move to get into base contact, and so forth. This is a tried and tested turn structure if not a little boring. It also uses d6s which can be described in a similar way. What I enjoyed about the system was the back and forth nature of the combat resolution: Roll to hit, roll to save, if the target's in hard cover and fails its save the firer rolls a Firepower check to take it out. Usually I prefer the last word (er - roll) to go to the defender (like the armor saves in Warhammer/40k) but this kept both players attentions at the table and not just as spectators. The fact that the roll to hits depends not on the firer's accuracy, but on the defender's ability to &lt;i&gt;not get shot&lt;/i&gt;. Rather unique.&lt;br /&gt;&lt;br /&gt;The game just flowed better than 40k and feels as though the units fit perfectly into the game as opposed to finding an awkward place to stick this unit or that. I will say that the game has a lot of rules, and that our first game took &lt;i&gt;three hours&lt;/i&gt;. I'm sure that the more we get a handle on the rules, the faster things will go, and thankfully we didn't use anything too complex. However, I can see myself getting into a game with someone who breaks out something strange and we have to sit around while we figure out how to do a bombing run or something... Planes are another story that I'm staying the hell away from right now.&lt;br /&gt;&lt;br /&gt;The game is great! If you've ever wanted to play a WWII game but you've been intimidated by the sheer amount of differing rules sets and miniatures, and scales, and blah, blah, then give this game a shot. I'm pretty keen on getting some new platoons and fleshing out my company, and getting some more games under my belt.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-1733848433503485494?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/1733848433503485494/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=1733848433503485494' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1733848433503485494'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1733848433503485494'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/09/flaming-wars.html' title='Flaming Wars'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-6819250232633702011</id><published>2011-08-13T00:46:00.000-07:00</published><updated>2011-08-13T00:47:12.976-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dark Age'/><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Dark Age Apocalypse!</title><content type='html'>Just got my sticky mitts on a copy of the Core Rules for Dark Age Apocalypse! I'll be posting a review on it next week when I've read it.&lt;br /&gt;&lt;br /&gt;As for this blog, my involvement has been sparse. I've been thinking some things over, and I'm going to get back into it, this time with a less strict schedule. I never followed my Monday, Wednesday, Friday schedule much, so this time I'm just going to make an effort to publish something twice a week, whenever I've worked on something.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-6819250232633702011?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/6819250232633702011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=6819250232633702011' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6819250232633702011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6819250232633702011'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/08/dark-age-apocalypse.html' title='Dark Age Apocalypse!'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-8050616518138614042</id><published>2011-06-17T01:06:00.000-07:00</published><updated>2011-11-16T14:52:52.403-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='Tournaments'/><category scheme='http://www.blogger.com/atom/ns#' term='Convention'/><category scheme='http://www.blogger.com/atom/ns#' term='Lock and Load 2011'/><category scheme='http://www.blogger.com/atom/ns#' term='Warmachine Tournament Journal'/><category scheme='http://www.blogger.com/atom/ns#' term='HORDES'/><title type='text'>And Here. We. Go.</title><content type='html'>Alright folks! It's 1:07am and I have to be up at 5:00am to catch my train. &lt;a href="https://twitter.com/#!/carminlive"&gt;Follow my Twitter feed&lt;/a&gt; for infos on tha gamings (hopefully there will be Wi-Fi), and see you on Wednesday.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-8050616518138614042?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/8050616518138614042/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=8050616518138614042' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8050616518138614042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8050616518138614042'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/06/and-here-we-go.html' title='And Here. We. Go.'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-2940858954488448544</id><published>2011-06-14T03:09:00.000-07:00</published><updated>2011-06-14T03:09:58.647-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='Tournaments'/><category scheme='http://www.blogger.com/atom/ns#' term='Warmachine Tournament Journal'/><category scheme='http://www.blogger.com/atom/ns#' term='HORDES'/><title type='text'>WARMACHINE Tournament Journal: Part 4</title><content type='html'>So looks like I dropped the ball on this whole "Tournament Report" thing. It's such a shame, too because I've always wanted to chronicle my preparations for a tournament from start to finish. Next time I have to be more on top of posting. I know I say that all the time, but if I stop saying it, then you know I've given up entirely.&lt;br /&gt;&lt;br /&gt;Anyway, things are progressing at a frantic pace here. Today I only left the house for a few hours to meet a friend for lunch, the rest of the time I spent painting. I finished five solos/warcasters. Tuesday is going to be the big one. Ideally I'd like to paint 10 Mage Hunters, 1 Mage Hunter Commander, 10 Dawnguard Sentinels, 1 Chimera, 1 Griffon, and 1 Wreck Marker. That's a tall order, even with my easy paint scheme. If I can do this, I'm set!&lt;br /&gt;&lt;br /&gt;There's so much for me to report on! White Wolf's pre-orders for the 20th anniversary of Vampire: &lt;i&gt;the Masquerade&lt;/i&gt; (of all things), my new obsession with Heavy Gear, Citadel Finecast, etc., etc. This will, unfortunately, all have to wait until next week when I return from &lt;a href="http://pplockandload.com/"&gt;Lock and Load&lt;/a&gt; in Seattle.&lt;br /&gt;&lt;br /&gt;Speaking of which, I will try and be consistent with Tweets! That's right, I have a twitter account. The problem is that it will cost me dearly via roaming fees if I use 3G in the States, so I might have to sync up my phone with Twitter (something I wanted to avoid, because I'm a paranoid loon, and don't want a lot of my info getting out there). That way they'll just ding me on the 75¢ text fees. &lt;br /&gt;&lt;br /&gt;In any event, you can view my Twitter feed &lt;a href="http://twitter.com/carminlive"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;That's it for today. Check in on Wednesday with a report, then Friday I'll be off, so you'll have to check my Twitter feed after that.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-2940858954488448544?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/2940858954488448544/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=2940858954488448544' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/2940858954488448544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/2940858954488448544'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/06/warmachine-tournament-journal-part-4.html' title='WARMACHINE Tournament Journal: Part 4'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-6798355209376241720</id><published>2011-05-31T11:28:00.000-07:00</published><updated>2011-05-31T11:35:30.268-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>And We're Back</title><content type='html'>Whew! I'm back. I don't know why you all put up with me sometimes.&lt;br /&gt;&lt;br /&gt;My trip south of the border was great! Went to Portland, went to Seattle, went to a lot of brewpubs (largest concentration of 'em in Portland), and bought some sweet stuff at &lt;a href="http://www.powells.com/"&gt;Powell's City of Books&lt;/a&gt; (Including a &lt;a href="http://13mann.de/index.php?page=products_entry&amp;cat=3&amp;id=53"&gt;German Rolemaster supplement&lt;/a&gt; that I had to get shipped 'cause it's an international order and you can't do those in-store).&lt;br /&gt;&lt;br /&gt;I acquired the 2nd printing of the VOID 1.1 rulebook (the first time they reference it being "1.1"), I also got my mitts on the &lt;a href="http://boardgamegeek.com/boardgameexpansion/12233/warhammer-battle-magic"&gt;Warhammer 4th edition Battle Magic supplement&lt;/a&gt;, the &lt;a href="http://i125.photobucket.com/albums/p65/Macewind/109d124128a0447ff884b010L_SL500_AA300_.jpg"&gt;Warhammer 5th edition Battles Book&lt;/a&gt;, a copy of the &lt;a href="http://rpggeek.com/image/536649/middle-earth-role-playing-2nd-edition"&gt;MERP 2nd edition collector's rulebook&lt;/a&gt; (in great condition), and a damaged copy of &lt;a href="http://i33.photobucket.com/albums/d91/thefantasymuseum/Tome%20of%20Treasures/Art%20Stuff/Ratspike0001.jpg"&gt;Ratspike&lt;/a&gt; (John Blanche is one of my favorite artists of all time) ALL WITHOUT SALES TAX!&lt;br /&gt;&lt;br /&gt;Alright, back to the grind. I've got some stuff to talk about this week and next, and we're gonna begin tomorrow (Wednesday, fools) with an update on my WARMACHINE tournament preparedness, and a word or two about a sweet game of Warhammer I played with my friends (aww!). On Friday I'll have some words about the Citadel Finecast stuff that may or may not surprise you (depending on what you think of me).&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-6798355209376241720?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/6798355209376241720/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=6798355209376241720' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6798355209376241720'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6798355209376241720'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/05/and-were-back.html' title='And We&apos;re Back'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-285700918716171920</id><published>2011-05-14T01:02:00.000-07:00</published><updated>2011-05-14T01:02:19.989-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Gone Fishin'</title><content type='html'>Okay! I live.&lt;br /&gt;&lt;br /&gt;Yet I'll be departing for the land of grunge and Fraser for eight days starting Monday. I'll be back posting on the 1st of June. I'll have some more WARMACHINE Tournament articles, some painting log pics, and something to say about Rolemaster and Middle-Earth Role Play. &lt;br /&gt;&lt;br /&gt;See you Space Cowboy!&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-285700918716171920?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/285700918716171920/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=285700918716171920' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/285700918716171920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/285700918716171920'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/05/gone-fishin.html' title='Gone Fishin&apos;'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-6816213288309176042</id><published>2011-04-08T12:06:00.000-07:00</published><updated>2011-04-08T12:06:05.968-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Tournaments'/><category scheme='http://www.blogger.com/atom/ns#' term='Warmachine Tournament Journal'/><category scheme='http://www.blogger.com/atom/ns#' term='HORDES'/><title type='text'>WARMACHINE Tournament Journal: Part 3</title><content type='html'>So now I've stated my intention to enter this tournament, and I've described briefly (and not very thoroughly) the nature of the Master's Tournament; what I will attend to now is my army list: The Retribution of Scyrah.&lt;br /&gt;&lt;br /&gt;As regular readers of this blog can attest, I love elves. Therefore it was a no-brainer that when Privateer Press unleashed the Iosans onto the Iron Kingdoms I'd take up their quest to rid the world of human wizards. As soon as the army was released I knew it would be my new favorite faction. The models look cool, the Mymidons look cool (keep your damn Gundam/Tau comments to yourselves, dammit!), and the backstory is rad as well.&lt;br /&gt;&lt;br /&gt;So for the tournament I'm called upon to make three 50-point lists each with a different warcaster. To begin I think I'll draw from my existing collection of models for this faction:&lt;br /&gt;+ Chimera&lt;br /&gt;+ Griffon&lt;br /&gt;+ Phoenix&lt;br /&gt;+ Discordia&lt;br /&gt;+ Manticore&lt;br /&gt;+ Full unit of Mage Hunters (with UA)&lt;br /&gt;+ Full unit of Dawnguard Invictors (with UA)&lt;br /&gt;+ Ghost Sniper&lt;br /&gt;+ House Shyeel Magister&lt;br /&gt;+ Nayl&lt;br /&gt;+ Eiryss, Mage Hunter of Ios (No Quarter exclusive, thankyouverymuch!)&lt;br /&gt;+ Arcanist&lt;br /&gt;+ Mage Hunter Assassin&lt;br /&gt;+ Dahlia Hallyr and Skarath&lt;br /&gt;+ Kaylissa&lt;br /&gt;+ Dawnlord Vyros&lt;br /&gt;+ Garryth&lt;br /&gt;&lt;br /&gt;What a list! So now I need to make three lists out of that. Well, primarily out of that; I'm not opposed to adding and subtracting things from that list. &lt;br /&gt;&lt;br /&gt;How about this for starters:&lt;br /&gt;+Kaylissa&lt;br /&gt;++ Chimera&lt;br /&gt;++ Griffon&lt;br /&gt;++ Manticore&lt;br /&gt;+Dahlia Hallyr&lt;br /&gt;++Skarath&lt;br /&gt;+ 10 Dawnguard Invictors&lt;br /&gt;++ Invictor Officer &amp; Standard&lt;br /&gt;+ 10 Mage Hunter Strike Force&lt;br /&gt;++ Mage Hunter Commander&lt;br /&gt;+ Arcanist&lt;br /&gt;+ House Shyeel Magister&lt;br /&gt;+Mage Hunter Assassin&lt;br /&gt;+ Eiryss, Mage Hunter of Ios&lt;br /&gt;&lt;br /&gt;That brings us to 57pts before Kaylissa's bonus. &lt;br /&gt;&lt;br /&gt;I've always liked Kaylissa's huge amount of focus she brings, and her feat. She's my main caster for sure, and I'll probably use this list as my fall-back dependable list. The Manticore can pack a punch with its multiple shots and its high armor (especially for the points cost), and the Griffon is also nothing to sneeze at, what with its shield, reach and ability to add to its movement with focus. The Chimera, I've always liked because of a sneaky little plan I have (which actually doesn't come into play as much as you'd think) which involves the Chimera getting into combat with a medium-based figure and using its ability at the beginning of the following turn to move to the target's rear and make back attacks!&lt;br /&gt;&lt;br /&gt;Mage Hunters I love, but have always had gripes about the lack of a combined range attack. However, I can't complain a lot about being able to shoot through stuff and ignoring all sorts of focus-based buffs on my target. They're squishy but they are pretty stealthy and can get where I wanted to be thanks to pathfinder and advance deploy.&lt;br /&gt;&lt;br /&gt;I'm thinking for my 2nd list I'll use Garryth as my main caster and throw either the Griffon or the Chimera in with the Invictors to be marshaled. I'm not too keen on either, as they both make use of focus pretty well, but I'm leaning towards the Griffon as it would still allow me to do my sneaky tactic with the Chimera. &lt;br /&gt;&lt;br /&gt;I don't know what I'll do with my third caster, but I'm tempted to get some House Shyeel Battle Mages and take Rahn as my main caster. I love his eight focus, but I'm not convinced by the Battle Mages… I could always opt for another unit of Mage Hunters as redundancies are always a good thing to have in case something backfires. I've always been temped by Houseguard units but I don't know if I can paint enough of them in time for the tournament. &lt;br /&gt;&lt;br /&gt;The key (I figure) to understanding the Retribution and using them well is to get comfortable with the fact that they're going to be outnumbered. It's a sad fact of life, that I need to maximize the opportunities I'm given and try and avoid being surrounded. Before you mention it, spreading out isn't a good idea either; it can lead to the loss of flanks super-quickly as the unit that was dutifully guarding your right flank got eaten by some dumb Skorne elephant-beast, or crushed by some Khadorian brute!&lt;br /&gt;&lt;br /&gt;This is my initial list. I'm going to paint it and play a whack-ton of games with it, weighing any advice given me with things I learn from my games in order to hone the list. After I'm relatively comfortable with what I have I'll begin to sub out some 'casters here and there.&lt;br /&gt;&lt;br /&gt;This is what I have for now. I have a pretty good spread of opponents over most of the factions (Cryx and Protectorate will be hard to scrounge up), so I'll let you know what's up with my gaming. Of course, any advice you folks have for me will go a long way as well!&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;br /&gt;&lt;br /&gt;P.S. I'm not too worried about anyone seeing my list in advance before the tournament. In fact, if you recognize me by what list I have on here at the tourney, say "hi!" It's good to know that my ramblings aren't just sailing into the void.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-6816213288309176042?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/6816213288309176042/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=6816213288309176042' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6816213288309176042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6816213288309176042'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/04/warmachine-tournament-journal-part-3.html' title='WARMACHINE Tournament Journal: Part 3'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-1235586737288507160</id><published>2011-04-06T00:01:00.000-07:00</published><updated>2011-04-06T00:01:03.066-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Tournaments'/><category scheme='http://www.blogger.com/atom/ns#' term='Warmachine Tournament Journal'/><category scheme='http://www.blogger.com/atom/ns#' term='HORDES'/><title type='text'>WARMACHINE Tournament Journal: Part 2</title><content type='html'>So I've been prepping for the tournament at Lock and Load, and part of that prep is to know what the hell I'll be walking in to. To begin, I looked up the rules for the &lt;a href="http://privateerpress.com/files/Official%20Steamroller%202011%20Rules.pdf"&gt;Steamroller Tournament&lt;/a&gt;, and man is it intimidating.&lt;br /&gt;&lt;br /&gt;Thirty-four pages of rules on a tournament? Interesting. I feel that I need to give as much attention to this document as I do to the other forcebooks. In all seriousness, it is a little daunting the amount of work that goes into a tournament. For instance, the tournament demands three army lists (each with a different caster) and they specify what kind of appendix list they'll use by stating that it will be "divide and conquer." Well, let's take a look at what that means:&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;i&gt;"&lt;b&gt;Divide and Conquer &lt;/b&gt;– The TO will announce the expected number of rounds to be played at the beginning of the tournament. Divide the number of rounds to be played by the required number of lists for each player. The result (rounded down) is the number of times each list must be played during the tournament. Such events should also use the X-Round Event variant, so players know the number of rounds they have to use each list.&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;title&gt;&lt;/title&gt;   &lt;style type="text/css"&gt;p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 11.5px Arial}&lt;/style&gt;    &lt;br /&gt;&lt;div class="p1"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;"&gt;&lt;i&gt;For example, if a tournament requires that each player brings two army lists and has four rounds, then each player would have to play each list twice (4 divided by 2). In this variant a player must inform the opponent if he has no choice of which warcaster or warlock he must play prior to the match." (Steam Roller 2011, pg. 29)&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="p1"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="p1"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;"&gt;As you can see, I'll need the practice. Now why do I find this strange? Well, I've never been involved in a tournament that tries to balance out the odds so much. Now this is a good thing, and fits in with Privateer's ethos of creating balanced games that award the highest skill but it does feel a bit like I'm preparing for something that's way over my head.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="p1"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="p1"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;"&gt;On the other side of the coin, Games Workshop tournaments that I've been to have been very straightforward: Warhammer 40,000 tournament. 1500pts. These are the lists you can choose from. No special characters. No Forge World. Here's the scenarios we'll be playing. Go.&lt;/span&gt;&lt;/div&gt;&lt;div class="p1"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="p1"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;"&gt;Now, again, don't get me wrong, I relish the chance to compete in the Master's Tournament at Lock and Load, and I think such a detailed tournament document is fully in line with Privateer Press' style. It just means that I'll have to work harder to prep for this tournament than I've ever had to before.&lt;/span&gt;&lt;/div&gt;&lt;div class="p1"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="p1"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;"&gt;Friday I'll go into my initial lists for the tournament. I'll need three of 'em, and with three different casters. Here's hoping I can get all this done by June.&lt;/span&gt;&lt;/div&gt;&lt;div class="p1"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="p1"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;"&gt;+++END TRANSMISSION+++&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-1235586737288507160?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/1235586737288507160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=1235586737288507160' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1235586737288507160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1235586737288507160'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/04/warmachine-tournament-journal-part-2.html' title='WARMACHINE Tournament Journal: Part 2'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-8862179837827510047</id><published>2011-04-04T00:15:00.000-07:00</published><updated>2011-04-04T00:15:01.774-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Tournaments'/><category scheme='http://www.blogger.com/atom/ns#' term='Warmachine Tournament Journal'/><category scheme='http://www.blogger.com/atom/ns#' term='HORDES'/><title type='text'>WARMACHINE Tournament Journal: Part 1</title><content type='html'>It all began on Friday, when I woke up early to register for events on the &lt;a href="http://pplockandload.com/"&gt;Lock and Load&lt;/a&gt; website. I noticed that after I had selected all I wanted to do, I still had a five-hour block on the Friday to fill. "Not a problem," I thought, "I'll just spend that time shopping or gaming at the open gaming area." Then it hit me: enter the tournament.&lt;br /&gt;&lt;br /&gt;I had been hesitant to entering a WARMACHINE or HORDES tournament because I never thought myself good enough to even bother. After all, there are people out there who play every week, and know the combos in and out, and could probably wipe the tables with the remains of my pride and my models all the while laughing and moving on to the next opponent; another of his ilk. They will slap each other on the backs at the sight of my emotional de-pantsing and get to the sort of gaming of a calibre beyond my sight.&lt;br /&gt;&lt;br /&gt;But I had been playing for just as long as anybody when it came to WARMACHINE. And besides, it's free. If I lose, I've still had some games. It's time to push the envelope.&lt;br /&gt;&lt;br /&gt;So here begins my Tournament Journal, something I've wanted to do on this blog for a long time. It just so happens that most tournaments in the world are on weekends, and those are the days when I work. So what will be the makeup of this ongoing journal? It will chronicle the building, painting, and testing of the army I will bring to the tournament. It will also chronicle the re-building, extra painting, and further testing of that army as I refine its make-up and structure. It will take you on a journey from the beginnings of a tournament army, to its conclusion at the tournament, itself.&lt;br /&gt;&lt;br /&gt;My army of choice: The Retribution of Scyrah. It's no secret that I love elves, and elves with giant robots, in one of my favorite miniatures games is a no-brainer. This is but an intro to what I hope to be an insightful and interesting set of articles on tournament gaming.&lt;br /&gt;&lt;br /&gt;Stay tuned! Wednesday and Friday will reveal the particulars of the tournament and the army.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-8862179837827510047?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/8862179837827510047/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=8862179837827510047' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8862179837827510047'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8862179837827510047'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/04/warmachine-tournament-journal-part-1.html' title='WARMACHINE Tournament Journal: Part 1'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-2775833476842440345</id><published>2011-03-29T00:52:00.000-07:00</published><updated>2011-03-29T00:52:15.260-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Slow Goin'</title><content type='html'>Hobbying is still happening; everything's going at a steady pace. I've just been taking some time off of the blog for no other reason than for a chance to get my gaming affairs in order. It's been very hectic with my projects and my plans, and I needed to step back and dabble here and there to get my grounding. Too many games have popped up, and too many plans have been changed, and I don't want this blog to be a chaotic mish-mash of my fly-by-night gaming desires.&lt;br /&gt;&lt;br /&gt;I'm not planning anything extraordinary, just a return to normalcy after this week's done. Get ready for the beginning of a clearer era of posting on Monday, April 4th.&lt;br /&gt;&lt;br /&gt;How fitting that my 100th post is about my problems with regular posting.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-2775833476842440345?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/2775833476842440345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=2775833476842440345' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/2775833476842440345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/2775833476842440345'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/03/slow-goin.html' title='Slow Goin&apos;'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-7991245677301455833</id><published>2011-03-02T11:58:00.000-08:00</published><updated>2011-03-02T11:59:05.880-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Epic'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting Challenge'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><title type='text'>And the result is:</title><content type='html'>Cross-Post from &lt;a href="http://talk.tabletopgamingnews.com/index.php"&gt;TTGN Talk&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;*sigh*&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;It is with a heavy heart, and claw-like painting hand, that I admit defeat in this challenge. The answer as to why is simple: I got cocky. I leapt out the gate and got the infantry finished, then sat on my laurels for awhile and worked on some Junkers for Urban War. The completion of these Junkers caused me to sit harder on my laurels, until a mad rush to get the vehicles finished, which yielded no completion on that front.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;I'm still going to finish these guys (and post the results here), but as for this contest: I'm out.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;br /&gt;&lt;br /&gt;P.S. I'll post pictures soon. My models are just in two different places based on their completeness.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-7991245677301455833?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/7991245677301455833/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=7991245677301455833' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7991245677301455833'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7991245677301455833'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/03/and-result-is.html' title='And the result is:'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-3351542763826706650</id><published>2011-02-28T15:37:00.000-08:00</published><updated>2011-02-28T15:37:31.410-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Just another Manic Monday</title><content type='html'>Nothing new today, folks. It looks like I wont be finishing that TTGN builder after all, but I'll make sure the army is finished before moving on.&lt;br /&gt;&lt;br /&gt;In other news, I'm beginning a Rogue Trader RPG campaign over the Internet with a couple friends, and I'm beginning a Deathwatch (in person) campaign today. I've been prepping all day and thus haven't had much time for an update.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-3351542763826706650?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/3351542763826706650/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=3351542763826706650' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/3351542763826706650'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/3351542763826706650'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/02/just-another-manic-monday.html' title='Just another Manic Monday'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-2818159421082213728</id><published>2011-02-25T00:01:00.000-08:00</published><updated>2011-02-25T00:01:04.858-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Epic'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting Challenge'/><category scheme='http://www.blogger.com/atom/ns#' term='Upcoming'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><title type='text'>TTGN's Old Project Challenge Update</title><content type='html'>So, all the way back in November I decided I'd join &lt;a href="http://talk.tabletopgamingnews.com/index.php?topic=839.0"&gt;this&lt;/a&gt; over at the &lt;a href="http://www.tabletopgamingnews.com/"&gt;Tabletop Gaming News&lt;/a&gt; &lt;a href="http://talk.tabletopgamingnews.com/index.php"&gt;forums&lt;/a&gt;. It sounded easy enough: Finish a project you had laying around, and take three months doing it, starting in December and finishing at the end of February. Easy enough for someone who isn't a lazy git.&lt;br /&gt;&lt;br /&gt;Well, lazy's probably not the best adjective for this git; I did start rather quickly out the gate. The only problem with starting quickly out the gate is that you must have dillagence to keep on track. Perhaps I'm just a dilligenceless git.&lt;br /&gt;&lt;br /&gt;I began with this:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/_xHNCZo__9-M/TNo1X5S3A8I/AAAAAAAABww/Q24c_mXGups/s640/IMGP2029.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="https://lh5.googleusercontent.com/_xHNCZo__9-M/TNo1X5S3A8I/AAAAAAAABww/Q24c_mXGups/s320/IMGP2029.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/_xHNCZo__9-M/TN0gxmTMnYI/AAAAAAAAB24/7_PlaJaCxFo/s640/IMGP2047.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="https://lh4.googleusercontent.com/_xHNCZo__9-M/TN0gxmTMnYI/AAAAAAAAB24/7_PlaJaCxFo/s320/IMGP2047.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;And now, I just have the Infantry painted, the vehicles base coated, and the titan untouched.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;And that's where I got stuck. See, I finished my infantry very quickly and even managed to get into some of the rhinos before I decided to take a break. After all, I still had about two months and was on a painting spree; I could afford some R&amp;amp;R.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;That's where the Urban War Junkers came in; and the test figure for my VOR: the Maelstrom Union army; and the test figure for my Warhammer 40,000 Dark Eldar; and the test figure for my Warmachine Retribution army, etc. At least I got a painted Urban War force out of the delay.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Now it's Friday and I have four days left in the challenge. Normally this would be no problem, as I'd be able to hermit myself in my house and paint until my hand formed a permanent claw from the strain, but my girlfriend is in town.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Now I know what you're saying, and you're wrong. She's very supportive of my hobby, and I &lt;i&gt;always &lt;/i&gt;roll my eyes at the endless list of domestic excuses people roll out when it comes to their lack of effort on their hobby. Some of them are understandable, but wives/husbands/boyfriends/girlfriends should let you have some time to yourself for your personal growth, and children sleep; so there should be plenty of time to get some work done (besides, kids make great base-coaters!).&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;The problem lies in that I'll &lt;b&gt;want&lt;/b&gt; to spend most of my time with her when I'm not at work, and she comes all the way over from Victoria to see me (a 6-hour trek by public transit) for a weekend. I think that's a worthy excuse to &lt;i&gt;not&lt;/i&gt; get some painting done. We'll see, though. She's a TA at her university and needs to get some marking/homework done, so I may be able to sit across the room at my painting table and still be company for her.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;I'll fill you in on Monday regarding my progress and we'll know for sure by Wednesday's post whether I've succeeded in this challenge or not. Regardless of the outcome I've done a heck of a lot of work on this army and even managed to squeeze another project in there. I'll continue to work on the army after the challenge is done, and hopefully take no longer than another week on it. After that, I think I'm going to work on my Craftworld Eldar for Warhammer 40,000 or possibly my Warmachine Retribution of Scyrah.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;In the future I'll also have some big project logs regarding the process of building armies from scratch. I think the candidates will be Dark Eldar for Warhammer 40,000; Orcs &amp;amp; Goblins for Warhammer; and my American Infantry Company for Flames of War. Though, of course, these won't be all at once, or even one after the other. These are just the ones I have planned. The project logs will chronicle my army creating process from start to finish, and even showcase some games goin' on. So far on this blog I think I've only tackled projects that I've had laying around.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Have a good weekend!&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;+++END TRANSMISSION+++&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-2818159421082213728?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/2818159421082213728/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=2818159421082213728' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/2818159421082213728'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/2818159421082213728'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/02/ttgns-old-project-challenge-update.html' title='TTGN&apos;s Old Project Challenge Update'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh5.googleusercontent.com/_xHNCZo__9-M/TNo1X5S3A8I/AAAAAAAABww/Q24c_mXGups/s72-c/IMGP2029.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-6838436624876078102</id><published>2011-02-23T00:01:00.000-08:00</published><updated>2011-02-23T00:01:02.586-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VOID 1.1'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Mammoth'/><category scheme='http://www.blogger.com/atom/ns#' term='Metropolis'/><category scheme='http://www.blogger.com/atom/ns#' term='i-Kore'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban War'/><title type='text'>Urban War</title><content type='html'>Back in the early new millennium (2000-2003) miniatures games were seeing a pretty big resurgence. While favorites of mine like &lt;a href="http://www.boardgamegeek.com/boardgame/4978/warzone-2nd-edition"&gt;Warzone&lt;/a&gt;, and &lt;a href="http://www.boardgamegeek.com/boardgame/7950/chronopia"&gt;Chronopia&lt;/a&gt; were gone; games like &lt;a href="http://www.boardgamegeek.com/boardgame/4977/vor"&gt;VOR&lt;/a&gt;, &lt;a href="http://www.boardgamegeek.com/boardgame/13742/void"&gt;Void&lt;/a&gt;, &lt;a href="http://www.boardgamegeek.com/boardgame/6742/dungeons-dragons-chainmail"&gt;Chainmail&lt;/a&gt;, and &lt;a href="http://www.boardgamegeek.com/boardgame/13936/dark-age"&gt;Dark Age&lt;/a&gt; were making their way on the scene. With the exception of VOR (that came later) I played all these, and loved 'em. While my appreciation for Dark Age grew exponentially later on, at the time my favorites were Void and Chainmail.&lt;br /&gt;&lt;br /&gt;Void was a game that took the Games Workshop game systems as a basis, and tweaked them somewhat to integrate alternative activation and range bands. I had a Syntha army and was working my way towards a Junkers force when i-Kore crashed. Thankfully, the ever persistent John Robertson and John Grant (of Warzone 2nd edition and Chronopia fame) reformed the company into the strangely-named Urban Mammoth, and retooled the Void universe into Urban War.&lt;br /&gt;&lt;br /&gt;Now while I loved Void, I didn't much care for the universe behind it. One of its selling-points was the super-clean hard sci-fi that it presented, but for myself I was into the dark and gritty. I loved (and still do) the Games Workshop universes because of their grim and gothic styling&amp;nbsp;and while the Void system was stellar, I thought the universe was too clean. Urban War kept that hard sci-fi edge but matured it to include imagery that better reflected the grittiness of urban combat. While these new models and the new art turned some of the old guard off, it made me take a second look at a universe I thought too sterile for my enjoyment.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.boardgamegeek.com/boardgame/18690/urban-war"&gt;Urban War&lt;/a&gt; is a skirmish game done by &lt;a href="http://www.urbanmammoth.com/"&gt;Urban Mammoth&lt;/a&gt;, a games company based out of Scotland. In it, you re-enact combats between forces of around 7-15 models a side. If you want larger conflicts Urban War has a sister game called &lt;a href="http://www.boardgamegeek.com/boardgame/29012/metropolis"&gt;Metropolis&lt;/a&gt;, which is a squad-based game utilizing ~40 models a side. The game has seven factions vying for control of the continent-sized city of Iskandria (on the planet Kyklops): the &lt;a href="http://www.urbanmammoth.co.uk/acatalog/Junker_Blister_packs.html"&gt;Junkers&lt;/a&gt; (Roman-esque penal legions); the &lt;a href="http://www.urbanmammoth.co.uk/acatalog/Gladiator_Blister_Packs.html"&gt;Gladiators&lt;/a&gt; (an army of escaped gladiatorial slaves); the &lt;a href="http://www.urbanmammoth.co.uk/acatalog/Syntha_Blister_Packs.html"&gt;Syntha&lt;/a&gt; (an army of insidious androids, and cyborgs); &lt;a href="http://www.urbanmammoth.co.uk/acatalog/VASA_Blister_Packs.html"&gt;VASA&lt;/a&gt; (a UN force based off Soviet imagery); the &lt;a href="http://www.urbanmammoth.co.uk/acatalog/Triad_Blister_Packs.html"&gt;Triads&lt;/a&gt; (an army of yakuza gangsters); the &lt;a href="http://www.urbanmammoth.co.uk/acatalog/Viridian_Blister_Packs.html"&gt;Viridians&lt;/a&gt; (American-style army and environmental preservationists); and the &lt;a href="http://www.urbanmammoth.co.uk/acatalog/Koralon_Blister_Packs.html"&gt;Koralon&lt;/a&gt; (amphibious aliens that assimilate anyone).&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/_xHNCZo__9-M/TWK4I8GzkXI/AAAAAAAAB_U/DUn6gwIHdJo/s512/IMG_0093.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="https://lh5.googleusercontent.com/_xHNCZo__9-M/TWK4I8GzkXI/AAAAAAAAB_U/DUn6gwIHdJo/s320/IMG_0093.JPG" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;Giving orders to my Junker Legionaries.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;The points values and profiles are the same in both Urban War and Metropolis which is awesome, as it makes Urban War (UW) the perfect spring-board into Metropolis (Metro). At the beginning of an UW game you give your individual models orders, which not only tell you when they activate but which list of actions they can choose from. The Lock-Fire order will allow you to take more careful shots, but will restrict your movement, while the Snap-Fire order will allow you to move to your heart's content, but severely hinder your shooting.&lt;br /&gt;&lt;br /&gt;The game also has an additional mechanic and characteristic that I've never seen in another game, called Calibre (CAL). A model's CAL can go from 0-3 and sometimes 4 with the special characters. CAL allows you to do a myriad of thing, from move faster, to avoid being hit, to taking additional actions. It represents the experience your soldiers acquire thus making them better fighters. While I'll let you in on my misgivings of this mechanic later, I think this is a great way to show experience beyond just increasing the statistics of your fighters like in Necromunda or GorkaMorka.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/_xHNCZo__9-M/TWK4NfjBlVI/AAAAAAAAB_Y/cPjvBlqDW68/s512/IMG_0094.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="https://lh5.googleusercontent.com/_xHNCZo__9-M/TWK4NfjBlVI/AAAAAAAAB_Y/cPjvBlqDW68/s320/IMG_0094.JPG" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;Gladiators moving up the field.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;Other than CAL and the orders, the rest of the game works almost &lt;i&gt;exactly&lt;/i&gt;&amp;nbsp;like the old Void system. It's a d10 system using inches that utilizes charts to determine if you hit or damage your enemy. The charts are all reminiscent of the Warhammer/40,000 systems so if you know those it will just take you a little while to convert the d6 mechanic over to the d10 before you're comfortable. To hit you compare your Shooting characteristic (SH) on a table to see the d10 score you need to hit, then you roll damage which is a cross-reference between your weapons Strength and your target's Defence. There are no armor saves like in the Warhammer/40,000 systems mostly because with the probability spread with a d10 as opposed to a d6 you need less rolls to get an even flow.&lt;br /&gt;&lt;br /&gt;Metropolis is my favorite of the three systems (UW, Void, and Metro) because I've always been a bigger fan of squad-based games than skirmish games (with the obvious exceptions of GorkaMorka and Chainmail). It doesn't have as detailed an order system, nor does CAL have as many applications as in UW, and this leads to a faster-flowing game which is a virtue when you're pushing 40 models around a tabletop. Metro also uses to greater effect these walkers called CLAUs (Capital Light Armo(u)red Units). CLAUs are also in an expansion to UW called &lt;i&gt;CLAU-Team Actions &lt;/i&gt;but the use of them in such small games requires some jigging around of army construction. CLAUs give the game a bigger punch, as there aren't really vehicles to speak of in either UW or Metro. Therefore these big machines act as the heavy units you normally see being taken up by transports or assault tanks.&lt;br /&gt;&lt;br /&gt;Now as much as I love these games I do have some misgivings. First of all, I think it's both great and not-so-great that they take a huge cue from the GW systems. While I have no problem with the charts used in Warhammer/40,000, it would've been nice if the games used their own systems. My one critique of the original Void (beyond the clean background) was that it seemed at times like Warhammer 40,000 with alternate activation. But like I said, I also think this is really nice because it's familiar, and it works.&lt;br /&gt;&lt;br /&gt;I would also like a little clean-up of the orders and the CAL systems. I find the order system really unique and interesting, but it does feel a little clunky. I mean, a few of the orders allow the same things to happen but with different modifiers. I found myself having to look at the actions charts again and again even though I just got through giving the same order to a previous unit, in order to see just what Snap-fire did. I also found the same confusion with the CAL mechanic. CAL lets you do different things depending of what order you're on, and whether you're being shot at or shooting, or moving, or whatever! I think in terms of my CAL critique, a unifying of the rule would go a long way to making it less confusing. I have no doubt that after a few more games I'll have CAL and the orders under my belt, but for the early games it's a steeper than normal learning curve (though nowhere near as steep as Warmachine/Hordes. At least in those games the mechanics are the same throughout).&lt;br /&gt;&lt;br /&gt;I've also noticed how hard it is to get into close combat, even when I played my Junkers against my friends Gladiators. Both the Junkers and the Gladiators are close-range troops, and the basic soldiers are equipped nearly the same. Not one close combat ensued in our game. We walked or ran to about 12" from each other then fired our shotguns until things died. Now granted, when setting up the table we put some weird terrain in the middle which we thought blocked line of sight when we were looming above them from our godly positions over the tabletop, but from a model's eye view we found that they did very little to obscure someone on the other side of it. I'm sure that had we put some more restrictive terrain in the middle our game would've danced to another tune.&lt;br /&gt;&lt;br /&gt;All-in-all UW, and Metro are great games and more than worthy successors to the Void throne. I anticipate that any future games I have with these systems will be more than worth my time and effort. Hell, I can even see these games working their way into my top 10! And that's saying a lot.&lt;br /&gt;&lt;br /&gt;Around April 2011, Urban Mammoth is coming out with a 2nd edition to Urban War which will come in a handy A5-sized paperback with full-color content (and hopefully some model pictures, which are sadly absent from both the UW and Metro rulebooks). And later this year, they're even announcing a 6mm wargame that will take place in the UW/Metro universe but back in the days of Void (so only the four galactic empires (Junkers, VASA, Syntha and Viridia) will be represented) called &lt;b&gt;Age of Tyrants&lt;/b&gt;. Keep an eye out for this stuff. I know I will.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-6838436624876078102?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/6838436624876078102/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=6838436624876078102' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6838436624876078102'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6838436624876078102'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/02/urban-war.html' title='Urban War'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh5.googleusercontent.com/_xHNCZo__9-M/TWK4I8GzkXI/AAAAAAAAB_U/DUn6gwIHdJo/s72-c/IMG_0093.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-3581843702337878009</id><published>2011-02-21T11:16:00.000-08:00</published><updated>2011-02-21T11:16:58.963-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Historical'/><category scheme='http://www.blogger.com/atom/ns#' term='Ancients'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Battle Report'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='Warmaster Ancients'/><category scheme='http://www.blogger.com/atom/ns#' term='15mm'/><title type='text'>Warmaster Ancients Report</title><content type='html'>So last Sunday (not yesterday), I had the pleasure of playing Warmaster Ancients for the first time. In fact, it was the first time I've played Warmaster in any capacity outside of a demo game at my local Games Workshop way back in 2000 or 2001 when the game came out.&lt;br /&gt;&lt;br /&gt;This battle was between myself playing Imperial Romans and my friend playing Britons. We decided to build our forces around 1,000pts because after that we just start doubling up on some choices we've already made. For instance, in my 1,000pt army I have four Legionaries, three auxiliaries, three archers, one scorpion, two heavy cavalry, one legate, and one commander with portents. If we were playing 2,000pts, I would just probably double everything I have. 1,500pts would probably be fun to play, as I'd add some more cavalry and some skirmishers (just to see what I could do with them), but 1,000 seemed to give us everything we wanted without becoming redundant.&lt;br /&gt;&lt;br /&gt;We decided also to forgo the 10mm scale that Warmaster is usually played with, mostly because 10mm models aren't readily available to our local games shop (just because of the distributors they deal with), but 15mm was in abundance. Both my opponent and I built our armies using &lt;a href="http://www.corvusbelli.com/en/02_tiendacorvus.asp"&gt;Corvus Belli's 15mm ancients range&lt;/a&gt;. We, of course, had to decide on a coherent basing scheme, for while we both had to use &lt;a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat470008a&amp;amp;prodId=prod1570014"&gt;Warmaster's 40mmX20mm bases&lt;/a&gt;, we didn't want to have one person stick two models on a stand and another four. For regular infantry we decided on three to a stand, skirmishers two, and cavalry two (except for command stands which are 3). God help us if we come across skirmishing cavalry. We might have to put one horsey on a 40x20mm base.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/_xHNCZo__9-M/TWK34qTSyoI/AAAAAAAAB-8/p1anmwsJisc/s512/IMG_0088.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="https://lh3.googleusercontent.com/_xHNCZo__9-M/TWK34qTSyoI/AAAAAAAAB-8/p1anmwsJisc/s320/IMG_0088.JPG" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;Sorry for the blur. Cellphone pic.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;This was also the first time I've ever played a historical wargame, so it was neat that it was done so with a ruleset that comes from a games company and designer that I'm comfortable with (Games Workshop and Rick Priestly). Rick Priestly's rules always emphasize ease of play and fun over any sort of accuracy or detail. So to a guy whose historical knowledge tends to fuzz-out any further back than 1900, I'm appreciative of the fact that I'm not bombarded by detail pertaining to the correct size of pilum and how this works in miniature.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/_xHNCZo__9-M/TWK38mIvswI/AAAAAAAAB_A/GjB23D_bAmg/s640/IMG_0092.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="https://lh4.googleusercontent.com/_xHNCZo__9-M/TWK38mIvswI/AAAAAAAAB_A/GjB23D_bAmg/s320/IMG_0092.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Alright, so now that I've got the setup underway, how did the game go? Fantastically! Of course, like any ancient conflict, this was fueled by ample beer at the table, and keeping with our casual nature, we decided to play until one army loses half its units, causing it to break. Once that was decided, we set up our figures one unit at a time 90cm away from each other and rolled to see who went first.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/_xHNCZo__9-M/TWK3wr0sspI/AAAAAAAAB-w/41K0MxOga98/s512/IMG_0086.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="https://lh5.googleusercontent.com/_xHNCZo__9-M/TWK3wr0sspI/AAAAAAAAB-w/41K0MxOga98/s320/IMG_0086.JPG" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Right off the bat, you have to make choices in Warmaster: which units to activate first is a common decision in wargames, but Warmaster throws an additional curve ball at you by forcing you to decide which commander to command those units with first. I immediately worried that I didn't have enough commanders to effectively command. After all, once my legate was finished ordering things, I'd only have a commander left! This also forced me to keep my forces together, which isn't a bad thing, but limited my mobility somewhat. Thankfully, the Roman command is well regarded, and so command 8 and command 9 are easy to roll under on 2d6. My troops moved rather well, and once we hit the enemy I saw that the Roman's success was not limited just to command.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/_xHNCZo__9-M/TWK31JjPwCI/AAAAAAAAB-0/7a_0iB_GPm0/s512/IMG_0087.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="https://lh6.googleusercontent.com/_xHNCZo__9-M/TWK31JjPwCI/AAAAAAAAB-0/7a_0iB_GPm0/s320/IMG_0087.JPG" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Romans have a rule called &lt;i&gt;Legion &lt;/i&gt;which gives the stands at the forefront a support bonus, in addition to the stands behind them (but only on the first round of combat). Combined with my 5+ armor save, I was starting combats pretty well off. Of course, my opponent not having as high a command as myself didn't help matters in his favor, as his troops had a hard time maneuvering into position.&lt;br /&gt;&lt;br /&gt;While the Romans are pretty bad-ass, they lack numbers (I made the joke that they're the &lt;i&gt;Space Marines&lt;/i&gt; of Ancients gaming, which I'm sure would cause the bearded legions of historical gamers to spasm). My opponent had me outnumbered almost two-to-one, but with commands of 6 or 7, there were stands that literally didn't move the entire game.&lt;br /&gt;&lt;br /&gt;All-in-all it was a great game, and a great system. Being the fantasy fanatic that I am, I'm already looking at Warmaster Fantasy, or the Battle of Five Armies (both of which use the same ruleset), but I'm in no position to start any more projects just yet. However, this experience has awakened a desire to play more historical conflicts, so long as the rulesets remain as accessible. I'm already planning on getting my Flames of War Americans done up before autumn this year, but Rick Priestly's latest offerings (&lt;i&gt;&lt;a href="http://www.warlordgames.co.uk/?page_id=3177"&gt;Black Powder&lt;/a&gt;&lt;/i&gt;, and the forthcoming &lt;i&gt;&lt;a href="http://www.warlordgames.co.uk/?p=10274"&gt;Hail Caesar&lt;/a&gt;&lt;/i&gt; from &lt;a href="http://www.warlordgames.co.uk/"&gt;Warlord Games&lt;/a&gt;) also have me dreaming of recreating past conflicts instead of making up new ones. I'd &lt;b&gt;totally &lt;/b&gt;replicate my Imperial Roman Warmaster Ancients army in 28mm with &lt;i&gt;Hail Caesar&lt;/i&gt;, or do a Napoleonic Prussian force, or even a Union American Civil War army using &lt;i&gt;Black Powder. &lt;/i&gt;Again, these are dreams, and I'm not ready to make them a reality. Unfortunately 2011 looks already to be booked.&lt;br /&gt;&lt;br /&gt;So, before signing off, I should say what my opponent and I concluded about our Warmaster Ancients experience. #1: I need to finish painting my goddamn army; #2: We need to give the rulebook another read; #3: Maybe one less beer each next time; #4: I need to finish painting my goddamn army; #5: What a great system!&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-3581843702337878009?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/3581843702337878009/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=3581843702337878009' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/3581843702337878009'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/3581843702337878009'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/02/warmaster-ancients-report.html' title='Warmaster Ancients Report'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh3.googleusercontent.com/_xHNCZo__9-M/TWK34qTSyoI/AAAAAAAAB-8/p1anmwsJisc/s72-c/IMG_0088.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-7634575672576176189</id><published>2011-02-16T16:31:00.000-08:00</published><updated>2011-02-16T16:31:23.926-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>WOAH!</title><content type='html'>So I missed Monday's post, yes. Mondays are a bit weird for me, as I tend to make up for all the sleep I don't get on the weekend and then gaming happens with friends. I usually do the posts the night before, but Sunday was Warmaster Ancients gaming and then I went out. Tuesday, I went to a metal concert and didn't have enough time to write anything.&lt;br /&gt;&lt;br /&gt;Now, I'm off to Victoria until Friday. This is okay, as there isn't much hobbying happening at the moment. I totally slacked off last week when it came to painting my Epic figures, and this week is a write-off as well. I'm worried that I'll have to double-up my painting time in the one week I'll have left to finish them for the &lt;i&gt;Tabletop Gaming News Old Project Challenge&lt;/i&gt;. &lt;br /&gt;&lt;br /&gt;&lt;u&gt;Here's what you can look forward to next week:&lt;/u&gt;&lt;br /&gt;Warmaster Ancients report (half battle report, half review)&lt;br /&gt;Urban War report (same deal as above)&lt;br /&gt;Epic painting log&lt;br /&gt;&lt;br /&gt;That should be a good week. See you Monday!&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-7634575672576176189?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/7634575672576176189/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=7634575672576176189' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7634575672576176189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7634575672576176189'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/02/woah.html' title='WOAH!'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-6309817849682731052</id><published>2011-02-11T00:01:00.000-08:00</published><updated>2011-02-11T00:01:00.859-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lists'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Changeling'/><category scheme='http://www.blogger.com/atom/ns#' term='White Wolf'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Darkness'/><category scheme='http://www.blogger.com/atom/ns#' term='Vampire'/><category scheme='http://www.blogger.com/atom/ns#' term='Top 5 Roleplaying Games'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Opinion'/><title type='text'>Top 5 Roleplaying Games: The (new) World of Darkness</title><content type='html'>An unlikely contender, I have to admit. For years, the World of Darkness, and Vampire: the Masquerade specifically, have been the butt of many of my gamer jokes. It has always had a reputation of being pretentious and overwrought, and maybe a little creepy. After all, shouldn't gaming be fun? Why should I sit at a table with four people I used to be comfortable imagining we're elves with? I say &lt;i&gt;used to&lt;/i&gt; because there's something that dies in the fragile eco-system that is role-play when you're confronted with a morally grey encounter with a vampiric prostitute and a drunken changeling logger...&lt;br /&gt;&lt;br /&gt;How, fucking, wrong I was.&lt;br /&gt;&lt;br /&gt;Now, in the title I delineated that this is the &lt;b&gt;new&lt;/b&gt; World of Darkness; this is because there was an &lt;b&gt;old&lt;/b&gt; one before it. The Internet has distinguished these two by calling the current offering from White Wolf Publishing the NWoD, and the older one the OWoD. What's the difference? I don't really know. I never played the OWoD. But here's what I do know, thanks to the Internet:&lt;br /&gt;&lt;br /&gt;The OWoD contained the following games: Vampire: the Masquerade; Werewolf: the Apocalypse; Mage: the Ascension; Wraith: the Oblivion; Changeling: the Dreaming; Kindred of the East (a V:tM spin-off); Hunter: the Reckoning; Mummy: the Resurrection; Demon: the Fallen; and Orpheus. Many of the games had some spin-offs like a Vampire game that took place in the same universe but in the Dark Ages, or a Werewolf game that took place in the Victorian era, etc.&lt;br /&gt;&lt;br /&gt;Characteristics of these older games and settings were that they all had, what was called a, &lt;b&gt;meta-plot&lt;/b&gt;. The meta-plots of the various games were all story lines that ran through the various games. in Mage: the Ascension (M:tA) for instance there was a technocratic group of people who were trying to take over the world, or in Vampire: the Masquerade (V:tM) there were two organizations: one called the Sabbat, and the other known as the Camarilla. They fought a bunch. One common thread in all their meta-plots was that the universe was going to end. In fact, one of the last products released for all the games was a book that dealt with how to bring your games to an end. For good.&lt;br /&gt;&lt;br /&gt;The NWoD did away with these meta-plots and these apocalypses, and instead presented the worlds as a toolbox (or sandbox as they call it). This means that they present you with the way things are in this world and let you have it. They don't tell you about key organizations or players, just that there are these types of creatures and there are those types of creatures, now have at it. I think this is the reason I fell in love with this game in the first place. It's so freeing as a GM (or Storyteller as they call it), to be able to create my own affairs within the framework of the world. Like someone who heard rock and roll for the first time in the '50s my world was shaken when I saw the phrase "you might want to do this" in the rulebook. They might as well have said "or whatever" after a key part of a mechanic. I never had more fun crafting a campaign.&lt;br /&gt;&lt;br /&gt;There, of course, were some rules differences but I can't rightly explain them, as I've never even cracked an OWoD book beyond the opening chapters of the V:tM rulebook. What I want to get at with the meat of this article is the NWoD currently supported by White Wolf Publishing.&lt;br /&gt;&lt;br /&gt;The system is intuitive and fantastic. You have a characteristic, or a power, or a skill that is measured by a number of dots (•) that go from • to •••••. In order to succeed at an action you find the characteristic and the skill/power/trait that go together with the action you want to attempt. Then you roll your number of •s in d10s. You need 8s, 9s, or 0s to succeed with 0s giving you additional rolls. If you roll at least one of these numbers, you've succeeded. If you roll more, then you succeed harder. If you roll none, then you fail. Easy.&lt;br /&gt;&lt;br /&gt;Combat is simplified as well. A couple of the gamers in my group who &lt;i&gt;have&lt;/i&gt;&amp;nbsp;played the OWoD have had some complaints about the combat system but I really like it. Let's say you want to shoot a guy. You'd roll your &lt;i&gt;Dexterity&lt;/i&gt; characteristic and your &lt;i&gt;Firearms&lt;/i&gt; skill together in d10s. Let's say my Dex is ••• and my firearms is ••. I now have five dice. If I were throwing something at him, or punching him the guy would subtract his Defence characteristic from my dice pool, but I'm shooting him so he doesn't (it's hard to dodge bullets). Instead he's got a Kevlar vest which takes 2 away from any firearms dice pool. I now roll 3d10 and look for 8s, 9s, and 0s. I roll an 8 and a 0. I pick up the 0 and re-roll it giving me a 3. I still hit twice with the 8 and the original 0 so I do two points of &lt;i&gt;lethal &lt;/i&gt;(as opposed to bashing or aggravated) damage, and we see if the guy dies.&lt;br /&gt;&lt;br /&gt;Beyond that each of the settings has their own special rules on how to use powers, or create supernatural characters, but I'm not going to focus much more on the rules because the game itself likes to put story before rules anyway, so let's move on.&lt;br /&gt;&lt;br /&gt;Mage, whatever. This leads to a nicer cohesion between the various supernatural beings in the setting and can even allow for your group to contain a Vampire, a Werewolf, a Mage, and a Changeling, though this isn't very common, and all those groups have very good reasons for never wanting to hang out with each other at all.&lt;br /&gt;&lt;br /&gt;So what is the &lt;i&gt;World of Darkness&lt;/i&gt;? Well, it's our world, but darker. Despair runs thicker through the streets, over which loom gargoyles and other forms of Gothic architecture. Cities are more corrupt, crime and violence is everywhere, and law enforcement and heroes are few. This world is inhabited by dangerous things that lurk at the edge of light: Vampires, Werewolves, Spirits, demons, ghosts; and these dangerous things are the people you play.&lt;br /&gt;&lt;br /&gt;Of course the game is as depressing, or as evil as you want. In my last (and first) Vampire: the Requiem (V:tR) campaign there was a creepy Nosferatu Vampire, striding the alleyways next to an amoral Kindred (Vampire) who seeks only knowledge, a lone wolf criminal, and a wealthy eccentric who was on a mission to find the killers of his father and a missing girl from his past. They actually banded together and chose the lesser of two evils threatening Vancouver.&lt;br /&gt;&lt;br /&gt;After I really got into these games I began to see past what some people would consider pretension and overwrought drama of these games and see a very well-constructed platform from which to launch adventures taking place in the modern age (or in the past, as the Requiem for Rome book allows you to do). Not only was I intrigued by being allowed to play "serious" games in modern times, but I really liked the story emphasis that seems to seep from even the character sheets. I've played through Vampire: the Requiem, but next up a friend of mine will be running a Changeling: the Lost (C:tL) game also set in Vancouver, and just after the events of the Vampire campaign. It's a brilliant sense of continuity, and I relish the thought of being able to play on the other side of the Storyteller's screen. This is definitely one of my favorites and I can't wait to revisit the dark streets of the World of Darkness again, and hopefully regularly.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-6309817849682731052?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/6309817849682731052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=6309817849682731052' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6309817849682731052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6309817849682731052'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/02/top-5-roleplaying-games-new-world-of.html' title='Top 5 Roleplaying Games: The (new) World of Darkness'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-9156157390402981025</id><published>2011-02-10T00:01:00.000-08:00</published><updated>2011-02-10T23:40:19.192-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Painting Challenge'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Mammoth'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban War'/><title type='text'>Urban War Army Builder Part 2</title><content type='html'>Now here's something interesting. Instead of posting erratically with up to a month in between posts, I post out of my new schedule &lt;b&gt;a full day after&lt;/b&gt; a regularly-scheduled post! I amaze myself.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Yes, it's true. The first finished army of 2011! My Urban War Junkers. Bask in their red glory.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/_xHNCZo__9-M/TVOHmKYdleI/AAAAAAAAB9o/pE0SC344INc/s640/IMGP2108.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="https://lh5.googleusercontent.com/_xHNCZo__9-M/TVOHmKYdleI/AAAAAAAAB9o/pE0SC344INc/s320/IMGP2108.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/_xHNCZo__9-M/TVOHm49dPWI/AAAAAAAAB9s/14f85N9zDYI/s640/IMGP2109.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="https://lh4.googleusercontent.com/_xHNCZo__9-M/TVOHm49dPWI/AAAAAAAAB9s/14f85N9zDYI/s320/IMGP2109.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/_xHNCZo__9-M/TVOHoHcFgQI/AAAAAAAAB9w/yCDMcdfAnpI/s640/IMGP2110.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="https://lh5.googleusercontent.com/_xHNCZo__9-M/TVOHoHcFgQI/AAAAAAAAB9w/yCDMcdfAnpI/s320/IMGP2110.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/_xHNCZo__9-M/TVOHpbRe-RI/AAAAAAAAB90/4qPyUJgUnzQ/s640/IMGP2116.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="https://lh3.googleusercontent.com/_xHNCZo__9-M/TVOHpbRe-RI/AAAAAAAAB90/4qPyUJgUnzQ/s320/IMGP2116.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So there you have it! The first three pictures are of my 160pt Urban War force, and the last picture is of the whole squad (plus a Flame Thrower guy who goes in another squad and an extra guy) which will form the basis of my Metropolis force. I'm very excited, and I hope I get a game in either this week or next. For my 300pt force I'm adding two &lt;a href="http://www.urbanmammoth.co.uk/acatalog/info_13605.html"&gt;Sandrunners&lt;/a&gt;, an &lt;a href="http://www.urbanmammoth.co.uk/acatalog/info_13608.html"&gt;Exo-Suit&lt;/a&gt;, and a &lt;a href="http://www.urbanmammoth.co.uk/acatalog/info_13607.html"&gt;Lictor&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You'll also notice that there's some Epic Blood Angels' Rhinos in the background. They are but one color away from being finished, and then no marine shall have to hoof-it! I'm well on track with my Epic painting, but I can't relent. I need to get them done by the end of the month. Not only for the contest I'm in, but in order to keep to my (already jam-packed schedule).&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-9156157390402981025?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/9156157390402981025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=9156157390402981025' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/9156157390402981025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/9156157390402981025'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/02/urban-war-army-builder-part-2.html' title='Urban War Army Builder Part 2'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh5.googleusercontent.com/_xHNCZo__9-M/TVOHmKYdleI/AAAAAAAAB9o/pE0SC344INc/s72-c/IMGP2108.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-7266447199628031145</id><published>2011-02-09T00:00:00.000-08:00</published><updated>2011-02-10T23:40:41.141-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Hump Day Update (but not in the way you're thinking)</title><content type='html'>So nothing terribly exciting; just an update.&lt;br /&gt;&lt;br /&gt;I'm hoping to finish my Urban War Junkers by the end of the week (for realz!), and get a game in next week. Though, I'm off in Victoria again next week so it might be the week after that. Man! Months are short!&lt;br /&gt;&lt;br /&gt;However, I will have a Warmaster Ancients game this Sunday. I'll provide a full report for Monday's post, however it will be woefully devoid of pictures, for my models are, sadly, still unpainted. I've tried to make a larger effort to play with painted figures this year, but my formidable opponent really wanted to get a game in soon, so I relented. It will be 1,000 points using army lists form the Warmaster Ancients rulebook. I'll be using my Imperial Romans and he'll be using his Britons (most of which are naked models, tee-hee!). We broke with the Warmaster tradition of 10mm models and opted for 15mm models based three to a stand, mainly because 15mm ancient models are easier for us to get a hold of.&lt;br /&gt;&lt;br /&gt;In other news: Epic fever still has a grip on my group. I'm definitely going to be finished my Epic Blood Angels by the end of this month, giving me 6,000 points of space marines painted (my other 3,000 points is in Dark Angels). A friend of mine is putting together a Baneblade-heavy Imperial Guard list and another friend is doing a White Scars list. To top off the Epic madness, I've received from another friend a rather large collection of plastic Epic Squats! My god! These would be the first Squat models I've ever owned in any capacity. I'm giddy with joy! I went through them this night and I have a lot of figures in those two, tiny, boxes. Unfortunately the metal bits are hard to come by, but I'll keep my eyes open. Though as it stands now, I'm sure I'll have enough plastic figures to do 4,000 points easy.&lt;br /&gt;&lt;br /&gt;Probably by Friday I'll have a Junker update as well as the final installment of my series on the &lt;a href="http://thewargamer.blogspot.com/search/label/Top%205%20Roleplaying%20Games"&gt;Top 5 Roleplaying Games&lt;/a&gt;. Next month I'll begin my next series on the Top 10 Miniatures Games.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-7266447199628031145?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/7266447199628031145/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=7266447199628031145' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7266447199628031145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7266447199628031145'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/02/humpday-update-but-not-in-way-youre.html' title='Hump Day Update (but not in the way you&apos;re thinking)'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-5095114092430811935</id><published>2011-02-02T00:01:00.000-08:00</published><updated>2011-02-02T00:01:02.750-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lists'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='DND'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><category scheme='http://www.blogger.com/atom/ns#' term='Top 5 Roleplaying Games'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Opinion'/><title type='text'>Top 5 Role-playing Games: Dungeons &amp; Dragons</title><content type='html'>&lt;div class="MsoNormal"&gt;&lt;i&gt;Note: The quality of this article is not up to my usual standard. While I don't like churning out schlock, I did on this occasion for the sake of beginning a regular schedule of posting I've been meaning to do for a long time. Paradoxically, I decided to publish a sub-par article for my own good. At the very least I'll get back on a regimen.&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;i&gt;The reason for this sloppy posting is the heaviness in my heart for a friend who passed away February 1st, 2011. Not at all to turn this tragedy towards myself, but I just couldn't muster up the energy to give 100% on this article. Though we weren't terribly close, I've had nothing but great interactions with this man, and I'll miss his presence in the gaming community.&amp;nbsp;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Adrian Nelson was not only a fellow Vancouver gamer, but a kind and fun person who succumbed to health problems too soon. A gamer, actor, and Viking enthusiast, he will be missed by everyone in the Lower Mainland who pushes 10mm fantasy and historical soldiers around on the tabletop. My condolences go out to those who knew him better, and to his family.&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Now here’s a classic. If you’ve never played Dungeons &amp;amp; Dragons (D&amp;amp;D) before, then you’ve definitely heard of it. It was the first role-playing game and it’s still as great today as it was 35 years ago. Currently the game is in its 4&lt;sup&gt;th&lt;/sup&gt; edition, and while it’s drawn a lot of controversy I do believe that it’s the best game to bear the D&amp;amp;D logo. &lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;I began my foray into D&amp;amp;D during the mid-90s during its 2&lt;sup&gt;nd&lt;/sup&gt; edition. Back then it was called Advanced Dungeons &amp;amp; Dragons 2&lt;sup&gt;nd&lt;/sup&gt; Edition (AD&amp;amp;D2E) and it was done by a man named David “Zeb” Cook, who, as far as I know, isn’t doing any games design these days. The game represented mystery to me. I had always heard of this game, but I had never played it, and wanted to see if it was as dangerous and Satanic as the public made it out to be. It wasn’t, of course, but it was very mysterious, and seemed endless in its possibilities. &lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;You see, the D&amp;amp;D books presented no particular world; it was all just generic fantasy art, and concepts. Sure they had settings like Greyhawk, the Forgotten Realms, and Dark Sun, but the idea behind D&amp;amp;D is that the game is a toolkit that you can use to create your own fantasy world. &lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Without getting too much into the mechanics of the various editions (they’re all similar in many regards, and I’m not familiar with the earliest editions of D&amp;amp;D), I’ll explain how the game works: It uses all of the basic polyhedral dice (d4, d6, d8, d10, d12, and the ubiquitous d20). One would roll a d20 to resolve most actions, trying their best to roll as high as you could (though low rolls were sometimes desirable in the earlier editions). In D&amp;amp;D4 you roll a d20 and add any modifiers based on your skills, then compare to a certain defensive number of your target, or to a number set by your Dungeon Master (DM) in the case of skill checks. Then on a successful attack, you’d roll your damage dice (each weapon or attack possessed a different die).&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;After AD&amp;amp;D2E Tactical Studies Rules (TSR), the owning company of D&amp;amp;D went bankrupt. The reason cited for this is that they overextended their novel publishing arm and during a year of very bad sales, were forced to refund the book chains the money paid for the books. Wizards of the Coast (WotC), the makers of Magic: the Gathering, bought TSR’s stuff for $1,000,000 (all of this info is courtesy of the &lt;a href="http://www.amazon.com/Thirty-Years-Adventure-Celebration-Retrospective/dp/0786934980"&gt;D&amp;amp;D coffee table book&lt;/a&gt;). WotC had the foresight to keep D&amp;amp;D alive, despite dwindling sales of RPGs at this time (mid-to-late-90s), and in doing so save an industry.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;In this gamer’s humble opinion, the d20 license saved role-playing. Many have claimed that it created a homogenous industry, but I think that’s ascribing the d20 system to the natural decline of many role-playing games at the time. In 2000, WotC re-did D&amp;amp;D for the 3&lt;sup&gt;rd&lt;/sup&gt; edition. They dropped the “Advanced” off the title, and made the rules free for any developer to use and create their own games (called the Open Gaming License (OGL). This was the shot in the arm that created many games companies that are around today, gave us some great titles, and gave some older titles a second life. Games like Deadlands, and Cyberpunk saw reprints in d20 form, while games like WarCraft, or Conan: the Barbarian saw pen-and-paper versions for the first time. Now many games companies have sprung back from the days when everything used the D&amp;amp;D3 rules, and the license is not as common as it was ten years ago, but the industry is healthier because of it, and now many other companies aren’t afraid of opening their doors to other publishers to use their mechanics (Savage Worlds, FATE, etc).&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;In 2008 the D&amp;amp;D3 system had grown too big and unwieldy. What was once a clear and concise game had its boundaries blurred, so that wizards and fighters were little different than each other. What the industry needed was a shot in the arm again, and in order to break away from the homogeneity that it helped create, D&amp;amp;D4 was established. D&amp;amp;D4 is a more dynamic and cinematic game system. It definitely takes some cues from the video gaming industry, which is reaching Hollywood-ish proportions. In a form of true reciprocity, D&amp;amp;D borrowed from the very industry that borrowed from it. As a result D&amp;amp;D4 just has more for you to do! There are more options during character creation, and combats are more dynamic, with more movement, and more description. No longer do you sit there and stab the Gnoll with your sword; instead you’re taunting that Gnoll so that its attacks are directed away from your friends, whose attacks are bolstered by your other companions, all so the rogue in your party can slash at the Gnolls legs, not only causing damage, but hamstringing the poor creature as well.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Now, of course this game is critiqued as being too much like a Massively-Multiplayer Online RPG (MMORPG, or just MMO). But as I stated before, it’s only borrowing from something that it helped create. D&amp;amp;D is growing, and it needs to. Sure RPGs are not in the danger they were in ’97, but that’s not to say that the industry is invincible. Companies like Fantasy Flight Games are creating RPGs that are hybrids with other forms of gaming (Warhammer Fantasy Roleplay 3&lt;sup&gt;rd&lt;/sup&gt; edition), while the “Indie” role-playing market (which celebrates more esoteric game mechanics) is rather big and desired by many role-players. And if I may be so bold, I believe that D&amp;amp;D4 is more faithful to the original D&amp;amp;D than the previous two editions, which tended to bleed the various player classes into one another. In this edition, a rogue is a rogue, and a wizard is a wizard, and there’s no mistaking a cleric for a druid, or a barbarian for a fighter. Each has their own roles that they play within the party, and help to create these great synergies, which make playing this classic game all the more exciting. &lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;In short, D&amp;amp;D is one of my favorite role-playing games of all time. While the newest edition is my favorite, the previous games each had their charm, and I had fun playing the previous two editions that I had. After all, I wouldn’t have played them for the twelve years before D&amp;amp;D4 that I had if I didn’t like them.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;+++END TRANSMISSION+++&amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-5095114092430811935?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/5095114092430811935/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=5095114092430811935' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/5095114092430811935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/5095114092430811935'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/02/top-5-role-playing-games-dungeons.html' title='Top 5 Role-playing Games: Dungeons &amp; Dragons'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-5473248812395000600</id><published>2011-01-18T01:47:00.000-08:00</published><updated>2011-01-18T01:48:58.967-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Mammoth'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><category scheme='http://www.blogger.com/atom/ns#' term='VOR'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban War'/><title type='text'>Urban War Army Builder</title><content type='html'>Alright, so four of us in my game group decided to work on some Urban War forces from Urban Mammoth.&lt;br /&gt;&lt;br /&gt;I'm doing the Junkers&lt;br /&gt;Another is doing Gladiators&lt;br /&gt;The third is doing Viridians&lt;br /&gt;And the fourth is working on Syntha&lt;br /&gt;&lt;br /&gt;So far we've all got our figures, and two of us have our rulebooks, and two of us have started painting. Here are the photos:&lt;br /&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;br /&gt;&lt;u&gt;Syntha&lt;/u&gt;&lt;br /&gt;&lt;table style="width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/GQTfmyW4yNzZCIGvuMBpJA?feat=embedwebsite"&gt;&lt;img height="108" src="http://lh3.ggpht.com/_xHNCZo__9-M/TSbwsJPwyII/AAAAAAAAB5E/ScPKUbRaCm0/s144/IMGP2049.JPG" width="144" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/UrbanWarBuilderCampaign?feat=embedwebsite"&gt;Urban War Builder Campaign&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table style="width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/KGSQ2UYh-BmACfJwSnqVNw?feat=embedwebsite"&gt;&lt;img height="108" src="http://lh3.ggpht.com/_xHNCZo__9-M/TSbws2JVayI/AAAAAAAAB5I/7IggVGw5ItQ/s144/IMGP2053.JPG" width="144" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/UrbanWarBuilderCampaign?feat=embedwebsite"&gt;Urban War Builder Campaign&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table style="width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/FgRq0ISyZoGQzBEo-MbjaQ?feat=embedwebsite"&gt;&lt;img height="108" src="http://lh6.ggpht.com/_xHNCZo__9-M/TSbwt980k8I/AAAAAAAAB5M/KZlEZtAeYxc/s144/IMGP2054.JPG" width="144" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/UrbanWarBuilderCampaign?feat=embedwebsite"&gt;Urban War Builder Campaign&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table style="width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/bSs9M4BHpEtbt0JwDuUEjA?feat=embedwebsite"&gt;&lt;img height="108" src="http://lh6.ggpht.com/_xHNCZo__9-M/TSbwuXOGy7I/AAAAAAAAB5Q/nHLJfVKIf-k/s144/IMGP2056.JPG" width="144" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/UrbanWarBuilderCampaign?feat=embedwebsite"&gt;Urban War Builder Campaign&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table style="width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/oUN4qcawSO10zpUEQCYbLQ?feat=embedwebsite"&gt;&lt;img height="108" src="http://lh3.ggpht.com/_xHNCZo__9-M/TSbwvfyXAlI/AAAAAAAAB5U/kBgw9GXpqRg/s144/IMGP2058.JPG" width="144" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/UrbanWarBuilderCampaign?feat=embedwebsite"&gt;Urban War Builder Campaign&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;u&gt;Here's a Gladiator test figure&lt;/u&gt;&lt;br /&gt;&lt;table style="width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/gN-gDpVZvCZZ35Uj0vnL9g?feat=embedwebsite"&gt;&lt;img height="108" src="http://lh4.ggpht.com/_xHNCZo__9-M/TTVYGT7dX8I/AAAAAAAAB7o/IQ5bzdVZHDc/s144/IMGP2081.JPG" width="144" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/UrbanWarBuilderCampaign?feat=embedwebsite"&gt;Urban War Builder Campaign&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Here are some of my Junkers:&lt;br /&gt;&lt;u&gt;The Test Figure&lt;/u&gt;&lt;br /&gt;&lt;table style="width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/yiM8OVh6wFCWe1QcpweC5w?feat=embedwebsite"&gt;&lt;img height="108" src="http://lh6.ggpht.com/_xHNCZo__9-M/TTVYITF7bYI/AAAAAAAAB7w/U3Uez_VDHHA/s144/IMGP2084.JPG" width="144" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/UrbanWarBuilderCampaign?feat=embedwebsite"&gt;Urban War Builder Campaign&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table style="width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/_OfHcVLWhrwM61fcHb7i_A?feat=embedwebsite"&gt;&lt;img height="108" src="http://lh6.ggpht.com/_xHNCZo__9-M/TTVYJotKk3I/AAAAAAAAB74/69rSffPFblQ/s144/IMGP2100.JPG" width="144" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/UrbanWarBuilderCampaign?feat=embedwebsite"&gt;Urban War Builder Campaign&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;u&gt;My incomplete squad&lt;/u&gt;&lt;br /&gt;&lt;table style="width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/_DCRvKHt231tgaoO5lfB6A?feat=embedwebsite"&gt;&lt;img height="108" src="http://lh5.ggpht.com/_xHNCZo__9-M/TNo1g-Nb5eI/AAAAAAAABxU/PCoWAXgsrVo/s144/IMGP2037.JPG" width="144" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/UrbanWarBuilderCampaign?feat=embedwebsite"&gt;Urban War Builder Campaign&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table style="width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/Zy17sGTB0IS3EXYqJ-K7xA?feat=embedwebsite"&gt;&lt;img height="108" src="http://lh6.ggpht.com/_xHNCZo__9-M/TNo1h1Ac6LI/AAAAAAAABxY/QuCJGtM1W6o/s144/IMGP2039.JPG" width="144" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/UrbanWarBuilderCampaign?feat=embedwebsite"&gt;Urban War Builder Campaign&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;The Viridian player hasn't completed any figures yet.&lt;br /&gt;&lt;br /&gt;Stay tuned for more on this exciting challenge! This week I'm going to Victoria, BC to visit my girlfriend, where I will paint my Epic Blood Angels while she's at school, and hopefully finish a vast majority (if not all) of my infantry. Next week I'll work on my Urban War figures some more, and bother the other two contestants in order to get some work and/or photos from them. Also, I got the rest of my VOR Union army in the mail today. They're all there, and they look like really good sculpts! Great quality and tons of venting, which leads me to believe that these were recent castings.&lt;br /&gt;&lt;br /&gt;Anyway, I'll work on the VOR figures some more soon, and let the blog know about it ASAP.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-5473248812395000600?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/5473248812395000600/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=5473248812395000600' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/5473248812395000600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/5473248812395000600'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/01/urban-war-army-builder.html' title='Urban War Army Builder'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_xHNCZo__9-M/TSbwsJPwyII/AAAAAAAAB5E/ScPKUbRaCm0/s72-c/IMGP2049.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-1287552082643362071</id><published>2011-01-14T00:29:00.000-08:00</published><updated>2011-01-14T00:29:46.370-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>An Update</title><content type='html'>Yes the "Whatcha workin' on?" widget at the bottom of the right column (right above the tags) is correct; I am currently working on all of that. And I'm sick. Hoorah!&lt;br /&gt;&lt;br /&gt;I promised myself that I wouldn't get distracted by the &lt;i&gt;next shiny object™ &lt;/i&gt;while working on my Dark Eldar. Well, it turns out I've been distracted by &lt;b&gt;four older shiny objects&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;Yes, I've been caught up in VOR fever, ever since the &lt;a href="https://www.kickstarter.com/projects/bioplazm/the-vor-20-project"&gt;Kickstarter Project&lt;/a&gt; was announced. I have a Union army on the way, and one squad base-coated (see last post). I've also been caught up in Epic fever (more like a disease that stays with me always), and am working away at a Blood Angels army. I've been very slow in getting those pictures up. I think I'll just wait 'till the whole project's done, then snap some shots.&lt;br /&gt;&lt;br /&gt;Finally two 28mm games that are separated by circumstance: Warzone and Urban War. I'm in an Urban War builder campaign with some friends. I'll post some pictures of my Junkers soon, I've just been waiting for the rest of my friends to catch up with me. I'm pretty quick with my figures, and since I only have seven of them in my 160pt. force, I shouldn't take too long with them. Warzone, on the other hand I've decided to spring on my boss as a challenge. When I got home and wrote up a 500pt. 2nd edition list, I noticed that I actually need to paint 16 models! Not a &lt;i&gt;huge &lt;/i&gt;number by any means, but when you have four other projects on the go, it's a little much. Thankfully I don't think we're in a rush to get some games in. Warzone &lt;b&gt;is &lt;/b&gt;in my top 3 TTG list, but really this game we have tentatively scheduled is a placeholder for Dark Age, which is taking its sweet time getting their book(s) out. Of course, we'll play 2nd edition Warzone, it being my favorite. I'll post more about it as it happens.&lt;br /&gt;&lt;br /&gt;All-in-all, I'm busy. But there's a light at the end of the tunnel. My Urban War shouldn't take &lt;i&gt;too &lt;/i&gt;long to paint, and seeing as I'm in a &lt;a href="http://talk.tabletopgamingnews.com/index.php?topic=857.0"&gt;paint challenge&lt;/a&gt; on &lt;a href="http://www.tabletopgamingnews.com/"&gt;Tabletop Gaming News&lt;/a&gt;' &lt;a href="http://talk.tabletopgamingnews.com/"&gt;forums &lt;/a&gt;with my Epic figures, those should be done by the end of February. I still have a ways to go on them, but I can pull it off. That should take some heat off me and hopefully no &lt;i&gt;new shiny objects&lt;/i&gt;™ will jump out at me.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;br /&gt;&lt;br /&gt;P.S. Plans for the coming week: I'm going to write installment 4 of the &lt;a href="http://thewargamer.blogspot.com/search/label/Top%205%20Roleplaying%20Games"&gt;Top 5 Role-Playing Games&lt;/a&gt; segment; I'll get some Junker photos up; and I'm going to Victoria to visit the girlfriend and work on some Epic figures while she's at school.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-1287552082643362071?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/1287552082643362071/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=1287552082643362071' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1287552082643362071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1287552082643362071'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/01/update.html' title='An Update'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-3167496394693826035</id><published>2011-01-07T03:49:00.000-08:00</published><updated>2011-11-25T01:55:30.155-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bioplazm Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><category scheme='http://www.blogger.com/atom/ns#' term='VOR'/><title type='text'>Test Figure for a VOR: the Maelstrom Army</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;Cross-posted from the&amp;nbsp;&lt;a href="http://bioplazm.com/forums/index.php"&gt;VOR: the Maelstrom 2.0 forums&lt;/a&gt;. &lt;i&gt;I don't know why some of the text is highlighted a whitish-grey. I've tried to fix it a million times, and it seems that every time I hit "publish post" some new line of text is highlighted. Really sorry for the inconvenience. If I figure something out I'll implement it.&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-family: Times, 'Times New Roman', serif; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-family: Times, 'Times New Roman', serif; line-height: 18px;"&gt;"Oh. Kay.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="background-color: white; color: #660000; font-family: Times, 'Times New Roman', serif;"&gt;I did some painting this week on a&amp;nbsp;&lt;span style="font-style: italic; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;test figure&lt;/span&gt;, which is a Union sergeant. Before I paint an army, or embark on a project of that magnitude, I find that it helps if I work on a figure to completion to see if the colors work well together or if there's any pitfalls to painting those figures. So far, I've not had to do any&amp;nbsp;&lt;span style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;major&lt;/span&gt;&amp;nbsp;re-calibrations of paint schemes in my time, but a test figure helps me work out any kinks along the way.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="color: #660000; font-family: Times, 'Times New Roman', serif;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; background-color: white; color: #660000; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="background-color: white; font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; color: #660000; line-height: 18px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; background-color: white; color: #660000; font-family: Times, 'Times New Roman', serif; line-height: normal;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;Some minor details may change, but here's the test figure. The only things not finished on him is the base (I'm gonna put some static grass on him), and the green fatigues are only base-coated. The reason for this is that I used the P3 paint&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Ordic Olive&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&amp;nbsp;and I don't actually own any of the recommended highlight colors (&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Moldy Ochre&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;, and&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Sulfuric Yellow&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;). This should be remedied by next Wednesday, but in the mean time I think I'll just go ahead and finish it tomorrow with what I have on hand (I think with a total of five different paint lines, I'm sure I'll find something to substitute). With some more work I might even enter this into the paint competition on the forums here.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="background-color: white; color: #660000; font-family: Times, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="background-color: white; font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; color: #660000; line-height: 18px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; background-color: white; color: #660000; line-height: 18px;"&gt;The paint scheme is taken as best I could from the Matt Wilson cover art of the Union forcebook. I'm a big fan not only of Matt Wilson, but of that piece of art as well.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div class="separator" style="clear: both; text-align: -webkit-auto;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xHNCZo__9-M/TSbw66zcXSI/AAAAAAAAB5s/m8GF41nM-ds/s1600/IMGP2079.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_xHNCZo__9-M/TSbw66zcXSI/AAAAAAAAB5s/m8GF41nM-ds/s320/IMGP2079.JPG" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xHNCZo__9-M/TSbw7-gN9GI/AAAAAAAAB5w/u0gxMKljPWU/s1600/IMGP2080.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_xHNCZo__9-M/TSbw7-gN9GI/AAAAAAAAB5w/u0gxMKljPWU/s320/IMGP2080.JPG" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-family: Times, 'Times New Roman', serif; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-family: Times, 'Times New Roman', serif; line-height: 18px;"&gt;Before I get to the breakdown, know that when I highlight I generally mix in the highlighted color into the previous color or color mixture. For example when I highlight a dark red, I'll mix in a medium red; paint it on, then mix in a light red into that mixture, then paint that on as the final highlight. I tend not to just paint a lighter color over top.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="color: #660000; font-family: Times, 'Times New Roman', serif;"&gt;&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px; text-align: left;"&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="color: #660000; font-family: Times, 'Times New Roman', serif;"&gt;+The fatigues are&amp;nbsp;&lt;span style="font-style: italic; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Ordic Olive&lt;/span&gt;&amp;nbsp;(P3).&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; color: #660000; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; color: #660000; line-height: 18px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; font-family: Times, 'Times New Roman', serif; line-height: normal;"&gt;&lt;span class="Apple-style-span" style="color: #660000;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;+The metallics are&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Shadowed Steel&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&amp;nbsp;(Reaper Master Series (RMS)), followed by a wash of&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Badab Black&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="color: #660000;"&gt;&amp;nbsp;(Citadel).&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #351c75;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; color: #351c75; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;I'm actually gonna do some highlights later with&amp;nbsp;&lt;span style="font-style: italic; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Honed Steel&lt;/span&gt;(RMS), then perhaps&amp;nbsp;&lt;span style="font-style: italic; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Polished Silver&lt;/span&gt;&amp;nbsp;(RMS) if it's not too bright.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; color: #660000; font-family: Times, 'Times New Roman', serif; line-height: normal;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;+The blacks are&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Thamar Black&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&amp;nbsp;(P3), then some&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Coal Black&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&amp;nbsp;(P3) mixed in for a highlight, then finally some&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Menoth White Base&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&amp;nbsp;(P3) mixed in for the final highlight.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="color: #660000; font-family: Times, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; color: #660000; line-height: 18px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; color: #660000; font-family: Times, 'Times New Roman', serif; line-height: normal;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;+The browns are&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Bootstrap Leather&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&amp;nbsp;(P3) with a&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Devlan Mud&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&amp;nbsp;(Citadel) wash.&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;This might become a&amp;nbsp;&lt;span style="font-style: italic; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Calthan Brown&lt;/span&gt;&amp;nbsp;(Citadel) with a&amp;nbsp;&lt;span style="font-style: italic; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Dheneb Stone&lt;/span&gt;&amp;nbsp;(Citadel) highlight, then a&amp;nbsp;&lt;span style="font-style: italic; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Devlan Mud&lt;/span&gt;&amp;nbsp;(Citadel) wash.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; font-family: Times, 'Times New Roman', serif; line-height: normal;"&gt;&lt;span class="Apple-style-span" style="color: #660000;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;+The little bedroll on his back was just&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Thornwood Green&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="color: #660000;"&gt;&amp;nbsp;(P3).&lt;/span&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; color: #351c75; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;I'll probably just highlight it later. I don't imagine I'll wash it. It might end up too dark.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; font-family: Times, 'Times New Roman', serif; line-height: normal;"&gt;&lt;span class="Apple-style-span" style="color: #660000;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;+His skin was&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Idrian Flesh&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&amp;nbsp;(P3), then&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Khardic Flesh&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&amp;nbsp;(P3), then&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Midlund Flesh&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&amp;nbsp;(P3), then finally&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Ryn Flesh&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="color: #660000;"&gt;&amp;nbsp;(P3).&lt;/span&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; color: #351c75; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Doing faces and skin is my favorite part of a figure, and it's something I think I'm pretty good at. I've tried washing skin and haven't found a wash or an ink that I like for flesh. They often end up just darkening it more than I'd like. The fact that I start with something dark like&amp;nbsp;&lt;span style="font-style: italic; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Idrian Flesh&lt;/span&gt;&amp;nbsp;and then paint right over top of it with the base skin color I want (like&amp;nbsp;&lt;span style="font-style: italic; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Khardic Flesh&lt;/span&gt;) gives it that definition without darkening the whole thing.&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; color: red; line-height: 18px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; font-family: Times, 'Times New Roman', serif; line-height: normal;"&gt;&lt;span class="Apple-style-span" style="color: #660000;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;+Finally the base is (aptly enough)&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Battlefield Brown&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&amp;nbsp;(P3) with a&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gun Corps Brown&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&amp;nbsp;(P3) highlight drybrushed right over top (no mixing), and finally a&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Rucksack Tan&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&amp;nbsp;(P3) done with the same method as the last highlight. The rocks are&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Greatcoat Grey&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&amp;nbsp;(P3) with a&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Morrow White&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="color: #660000;"&gt;&amp;nbsp;(P3) highlight that had some of the base color mixed into it.&lt;/span&gt; &lt;span class="Apple-style-span" style="color: #351c75;"&gt;Green static grass will get added when the model's 100% done.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; font-family: Times, 'Times New Roman', serif; line-height: normal;"&gt;&lt;span class="Apple-style-span" style="color: #660000;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;+I've gotten into the habit of painting the rims of my bases black (&lt;/span&gt;&lt;span style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; font-style: italic; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Thamar Black&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="color: #660000;"&gt;&amp;nbsp;(P3)). My boss isn't that keen on it, but I like the way it looks. It makes the figure look less like he's on a mound of dirt/grass/rubble/etc. and more like the base is just there because he can't realistically stand on the tabletop. It's hard to explain my aesthetic rationale behind it. Hopefully you understand.&lt;/span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; line-height: 18px;"&gt;&lt;div style="text-align: left;"&gt;Sorry for the crummy photography. I have a cheap-o camera that doesn't do macro very well at all. These two are the best of 20 photos. Seriously. Hopefully you get the drift. I had tons of fun painting this fig, and can't wait to get to the rest of the army (when it arrives from IWM)."&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; background-color: white; line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; background-color: white; line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"&gt;+++END TRANSMISSION+++&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-3167496394693826035?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/3167496394693826035/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=3167496394693826035' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/3167496394693826035'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/3167496394693826035'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/01/cross-posted-from-vor-maelstrom-2.html' title='Test Figure for a VOR: the Maelstrom Army'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xHNCZo__9-M/TSbw66zcXSI/AAAAAAAAB5s/m8GF41nM-ds/s72-c/IMGP2079.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-8638581901760155183</id><published>2011-01-03T17:33:00.000-08:00</published><updated>2011-01-04T00:16:40.105-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lists'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Pinnacle Entertainment Group'/><category scheme='http://www.blogger.com/atom/ns#' term='Top 5 Roleplaying Games'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Opinion'/><title type='text'>Top 5 Role-playing Games: Savage Worlds</title><content type='html'>For the third entry in this series (again, this goes in no particular order), we have &lt;a href="http://savageworldsonline.net/"&gt;Savage Worlds&lt;/a&gt;: a game I was, at first, hesitant to play.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Savage Worlds is an open-source Role-playing game (which means that it's a set of rules you can use with any setting) produced by &lt;a href="http://www.peginc.com/"&gt;Pinnacle Entertainment Group&lt;/a&gt; and &lt;a href="http://www.studio2publishing.com/home/modules/news/"&gt;Studio 2&lt;/a&gt;. When this was first brought up as a game idea, our group had just finished playing Dark Heresy. This would've been when Dark Heresy was first released, and Savage Worlds (SW) would've been a huge departure from our safe haven of gaming that included only Dungeons &amp;amp; Dragons and the Warhammer/40K gaming system(s). I was hesitant not only because it was different (my gaming pioneer spirit was somewhat limited then), but because it seemed too simple. Now I know that's where its beauty lies.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We're three sessions into our SW gaming right now, and this game easily squeezes into my top 5 gaming list. Its simplicity does nothing to limit its entertainment or depth, and is indeed the only way that SW can integrate so many different genres and worlds under its banner.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Savage Worlds is a role-playing system that mixes roleplaying with miniatures gaming. If I'm permitted to blow your minds, I'll suggest that SW makes as entertaining a miniatures game as it does a role-playing game. The system uses all of the standard polyhedral dice save the d20 (we've seen enough of that one!), and uses them in conjunction with the &lt;a href="http://en.wikipedia.org/wiki/Playing_card#French"&gt;French deck playing cards&lt;/a&gt; (something I generally hate) to resolve all uncertainties in the game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;All your vital statistics and skills are represented not by numbers but by dice. For instance my current character (a &lt;a href="http://en.wikipedia.org/wiki/Duwamish_(tribe)"&gt;Duwamish&lt;/a&gt; marksman who went AWOL during the First World War) has the following attributes: agility (d8); smarts (d6); strength (d4); spirit (d6); and vigor (d8), while for skills he has a d10 in shooting, but only a d4 in fighting, and so on.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When rolling to do something you roll the die that the skill uses (or if you're rolling a straight attribute roll, you would roll the die associated with the attribute), plus a d6. The extra d6 is something that player characters (PCs) get as well as some non-player characters (NPCs). If you get this extra d6 you're considered a Wild Card (even NPCs can be wild cards). Anyway, roll your skill/attribute die plus the d6 and choose the highest roll. If you roll the maximum allowed on a die (the number next to the "d") you get to roll again and add the value to that die roll so long as you keep rolling maxes. If the highest roll is greater than 4 (the Target Number (TN)), you succeed. If you beat the TN by another 4 you get a "raise" (get the poker terminology yet?) which is like a level of success in the Warhammer 40,000 RPG.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Damage is as simple as rolling the damage value of your weapon and applying it to the target's toughness and armor combination. If it beats it, he/she/it's stunned, if it beats it again he/she/it's wounded once. You get three wounds before you're incapacitated, and it's game over, rover. Each wound level (-1, -2, and -3) reduced &lt;i&gt;every roll &lt;/i&gt;by that number. Oh! Before I forget, it's also important to know that most modifiers to rolls come in the -/+2 value. This will reduce or increase your &lt;i&gt;roll &lt;/i&gt;not the &lt;i&gt;TN&lt;/i&gt;, which remains always at 4.&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That easy. Now the poker terminology comes from the fact that this game is a modified version of the old &lt;a href="http://en.wikipedia.org/wiki/Deadlands"&gt;Deadlands RPG&lt;/a&gt; which was done by this very same game company during the '90s. Deadlands is &lt;a href="http://www.peginc.com/games.html"&gt;still around&lt;/a&gt; and is the flagship setting for SW (which is, itself, open-source and can be used for any setting you can dream of). Deadlands is the wild west gone mad: undead, native magic-users, crazy Victorian inventions, and a never-ending civil war that turns the western genre on its head. I'd love to run this game sometime.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Currently we're playing in a "pulp" setting: 1936 America. One character is a more hard-boiled Indiana Jones, another is a 1930s Iron Man, and the third just got back from a gaming break for the holidays and will be "rolling-up" a character tonight. We're playing adventures from the first &lt;a href="http://www.tripleacegames.com/DaringTales.php"&gt;Daring Tales of Adventure&lt;/a&gt; compendium, and having a blast. So far, there have been no rules disputes, and if there's any rules questions, the answers are easily found in the book.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Savage Worlds is meant to be used with miniatures (a standard in RPGing these days if you ask me), and breaks from the standard grid-mat trend and introduces inches and terrain (something that convinces me this would be great to play a miniatures game with). You can use a grid mat if you like (I prefer hexes), and we use an abstract tabletop (we use miniatures, and terrain but don't measure anything and just use the figures for visual aids), but the rules take into account tabletop features.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now while this game is fantastic, if you're looking for something deeper you might want to try &lt;a href="http://www.ironcrown.com/"&gt;Rolemaster&lt;/a&gt;, or its sci-fi sister &lt;a href="http://www.ironcrown.com/?page_id=230"&gt;Spacemaster&lt;/a&gt;. Savage Worlds is a light game, but my opinion on RPGs is that all rulesets are combat systems, and the role-playing and the depth are left to the Game Master and the group. If you want to figure out how much damage was done to an NPCs arm, and what kind of diabolical poison comes from crushed Ghan'ka root, you should probably find a translated version of &lt;a href="http://www.dasschwarzeauge.de/"&gt;Das Schwarze Auge&lt;/a&gt; (or learn German). Unless you want to reduce that detail to a -2 roll.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Overall, Savage Worlds is a fantastic game system, and my brain is filled with ideas for using it to run everything from a RPG set in the &lt;a href="http://en.wikipedia.org/wiki/VOR:_The_Maelstrom"&gt;Vor: the Maelstrom&lt;/a&gt; universe, a Deadlands game, or even using it instead of &lt;a href="http://en.wikipedia.org/wiki/Mutant_Chronicles"&gt;Mutant Chronicles&lt;/a&gt;. Yes, this game is firmly entrenched in my top 5 role-playing games.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;+++END TRANSMISSION+++&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-8638581901760155183?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/8638581901760155183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=8638581901760155183' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8638581901760155183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8638581901760155183'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2011/01/top-5-role-playing-games-savage-worlds.html' title='Top 5 Role-playing Games: Savage Worlds'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-5407721566652662762</id><published>2010-11-12T03:40:00.001-08:00</published><updated>2010-11-12T03:40:02.948-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Delay</title><content type='html'>Hey all!&lt;br /&gt;&lt;br /&gt;Sorry about the no-post on Wednesday. The Internet was wonky, and then the file I was working on didn't save. You'd think I'd know better after writing essays for six years straight in university!&lt;br /&gt;&lt;br /&gt;Anyway, Thursday's just not in the cards so here's an apology post with a promise that Friday night I'll get something up. Think of it this way: you can read about the next role-playing game on my list while you munch on your morning grapefruit. Because those things are munch-able.&lt;br /&gt;&lt;br /&gt;Man, I'm tired.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-5407721566652662762?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/5407721566652662762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=5407721566652662762' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/5407721566652662762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/5407721566652662762'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/11/delay.html' title='Delay'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-7933781696528307217</id><published>2010-11-08T01:05:00.000-08:00</published><updated>2010-11-09T21:53:37.827-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Epic'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Epic Dilemma</title><content type='html'>A bit of a spoiler for the forthcoming &lt;b&gt;Top 10 Tabletop Miniature Games &lt;/b&gt;series I'll do after its Roleplay cousin wraps up, but my favorite wargame of all time is the &lt;a href="http://en.wikipedia.org/wiki/Epic_(game)"&gt;Epic series&lt;/a&gt; by &lt;a href="http://www.games-workshop.com/gws/catalog/landingArmy.jsp?catId=cat480006a&amp;amp;rootCatGameStyle=specialist-games"&gt;Games Workshop&lt;/a&gt;. Ever since I was 11 and Epic 40,000 was released I was hooked. Afterwards when I did some research into the previous editions of Epic (Adeptus Titanicus and Space Marine 1st edition, then Space Marine 2nd edition and Titan Legions), and experienced the pinnacle in 6mm gaming with Epic Armageddon (the most recent Epic edition) I came to realize how simplistic Epic 40,000 was. But none the less it occupies a special place in my heart.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now, Epic Armageddon may be a solid, and ingenious gaming system, in my eyes it is incomplete. Why Games Workshop decided that the first supplement, Swordwind, should contain yet another Imperial Guard and Ork army list and not decide to do updated Chaos Space Marine, and Tyranid lists is beyond me, but alas Specialist Games imploded shortly after the release of Swordwind, thereby leaving out two armies that have models.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Recently when I got the bug to start playing Epic again, I looked at Epic Armageddon, and realized that the Tyranid player in my group, and the Chaos player would be high and dry when it came to army selection. This began a search for a different system that could satisfy our 6mm gaming needs. Epic 40,000 was (as described previously) too simplistic, and one gamer even refused to play it. This left us with &lt;a href="http://www.netepic.org/"&gt;NetEpic&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;NetEpic, I haven't played. However, from what I understand it is the old Space Marine/Titan Legions rules updated after ~7-8 years of playtesting by fans. The selling point is the full-color rulebooks they offer as free .pdf downloads. I passed the word around and now we're going to give it a shot.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I've spent the last couple of days reading the rules and building army lists for my Blood Angels and I think after a few paint sessions I should be ready to go. We have access to fantastic Epic-scale Forge World terrain and everyone has a painted force. I'll let you know how it goes closer to our playing. I think it's still some time off, but I'm excited to give this new/old ruleset a shot.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In other news: In case I didn't mention it before I'm doing the posts for the Roleplaying List once a week (on Wednesdays), and when it's over and I start doing the Wargaming one, I'll do it twice a week (Mondays and Fridays) mostly because there will be 10 games on the list instead of 5.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sorry if this post seems disjointed, or all over the place. I'm in between projects right now, and I'm quite tired. After I scribe this, it's time to clean the house, then prepare for Vampire: the Requiem tonight.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;+++END TRANSMISSION+++&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-7933781696528307217?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/7933781696528307217/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=7933781696528307217' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7933781696528307217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7933781696528307217'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/11/epic-dilemma.html' title='Epic Dilemma'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-6647268209481800136</id><published>2010-11-05T01:08:00.000-07:00</published><updated>2010-12-30T13:59:06.736-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lists'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='Fantasy Flight'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='Top 5 Roleplaying Games'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Opinion'/><title type='text'>Top 5 Roleplaying Games: Warhammer Fantasy Roleplay</title><content type='html'>To continue the series on what I believe the top 5 role-playing games of all time are, I hereby give you: Warhammer Fantasy Roleplay.&lt;br /&gt;&lt;br /&gt;Much like the Warhammer 40,000 Roleplay system (of which I wrote in the first installment), this is a dangerous game, where one cannot simply walk into a room of orcs and begin swinging safely, nor can you discount the effects of madness, or disease. Very few healing potions will save you from Nurgle's Rot, or the sight of watching your friend's leg get hewen from her body. &lt;br /&gt;&lt;br /&gt;Remember what I said in the preamble to this series: These games are arranged in no particular order, otherwise this would be last in the series taking it's rightful place as what I believe to be the best roleplaying game I've ever played. Also remember what I said about editions. When I mention a game I take into account all of the editions I have played, in this case it's all of them.&lt;br /&gt;&lt;br /&gt;I began my first foray into Warhammer Fantasy Roleplay (WFRP) during the years when Hogshead took over production of the game. This was in the early 2000s, and during that time the Games Workshop in Metrotown Centre (which was my game shop of choice) actually carried the books. Apparently they didn't sell exceptionally well, but I bought every, damned, book they had over time. i had dabbled in Advanced Dungeons &amp;amp; Dragons 2nd Edition previous to WFRP, but never had I dove into a game with such enthusiasm as WFRP 1st edition. Perhaps it was my already well-grounded love for the Warhammer World through the fantastic miniatures game, or perhaps it was the fact that while AD&amp;amp;D 2E was fun, WFRP promised to be a dangerous and brutal game that would tax my decision-making skills in ways that dungeon crawling never had. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;+ENEMY WITHIN CAMPAIGN SPOILER ALERT+&lt;/b&gt;&lt;br /&gt;I began Game Mastering (GMing) the Enemy Within Campaign (even today hailed as an amazing campaign by critics, and the most fun I've ever had playing an RPG). The Enemy Within took the players on a quest from Bögenhafen near Altdorf, all the way to Kislev and back to confront a Greater Daemon of Tzeentch and save the Empire. Though the time in Kislev was a bit tedious and strayed from what is now believed to be absolute canon of the Warhammer World, the dark humor of the stories and the recurring characters made you feel totally immersed. If you're looking for a sentence to sum up the greatness that this campaign and game possessed: &lt;i&gt;WFRP 1st edition and the Enemy Within Campaign kept a group of four 9th graders playing every week for the entire 5-volume set.&lt;/i&gt;&lt;br /&gt;&lt;b&gt;+END OF SPOILERS+&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Then in 2005 during my time working as a redshirt at the very Games Workshop where I first experienced WFRP, Black Industries was founded. This subdivision of Games Workshop was to deal with Games Workshop's board and role-playing games, though the rules were developed by the ever-creative Chris Pramas and the folks at Green Ronin Publishing in Seattle. Green Ronin created the 2nd edition of WFRP; tidying up some of the loose ends and clarifying bits here and there, but overall not changing much. To a gamer like myself (who hadn't sojourned across the Old World in over four years) this was perfect. Now more people could experience what I and my three friends did back in high school. The big campaign was called Paths of the Damned, and was a three-part series that advanced the WFRP timeline to the current events of the Warhammer World: The Storm of Chaos.&lt;br /&gt;&lt;br /&gt;In 2008/2009 the reigns of board and role-playing game publishing went to another American outfit called Fantasy Flight Games (FFG), a company who had made other forays into role-playing but was most famous for its boardgames. Fantasy Flight soon announced another edition of WFRP, and this time it would be different again from other role-playing systems. This time it was to have board game components. This news shocked the role-play community (gamers are a fairly conservative group), and I must admit even shocked myself. &lt;br /&gt;&lt;br /&gt;As a clerk at a games shop I got a complimentary copy from FFG and I ran the intro adventure in it for a group of gamers. While skeptical at first, it quickly grew on me. I realized that what I loved about WFRP wasn't the percentile dice, or the critical hit charts, or the miniatures (though all those things were great), but that I loved the grittiness, the danger, and the insanity. The third edition (though adding cards, symboled instead of numbered dice, and counters) was exactly what the other editions were, but more innovative.&lt;br /&gt;&lt;br /&gt;So how do the games work then? Well, the first two editions are similar, but the third isn't really, so I'll do them in two groups.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;1st/2nd Editions&lt;/b&gt;&lt;br /&gt;To begin you'd roll d10s and add a modifier for each statistic, which were similar to the Warhammer Fantasy Battle statistics: Weapon Skill, Ballistic Skill, Strength, Toughness, Wounds, Leadership, Intelligence, Willpower, and Dexterity. Then you'd choose a race and a class (Elf, Human, Dwarf, or Halfling; Warrior, Academic, Priest, Rogue (classes were gotten rid of in 2nd edition)). Then you'd roll a d100 on a career chart (or a specific career chart as determined by your class in 1st edition), and cross-reference your roll with your race and get your career. This would describe what you did before you became an adventurer. &lt;br /&gt;&lt;br /&gt;The game was d100 based with low-rolls being better than higher ones. You'd want to roll under your characteristic to succeed, then for damage you'd roll a d6 (in 1st edition) or a d10 (in 2nd) and add the first digit of your strength (or the Strength Bonus in 2nd edition, which was the same thing as in 1st, it just got its own entry on the stat line), subtract the Toughness and armor of the opponent and that's how many wounds you'd do. If your opponent's wounds got to below 0, you'd roll a d100 on a chart, cross-reference the amount that the damage brought the opponent below 0 by, and get a result which you'd look up on a chart. Also, the game was location-based, so you could hit someone in the arm, head, whatever.&lt;br /&gt;&lt;br /&gt;The magic systems were the most different in the two editions: In 1st it was more like Warhammer Fantasy Battle 3rd edition where your character would have a certain number of magic points that would decrease with spell use and increase with rest. Almost like a currency. In 2nd edition, you had a magic number which would be the number of d10s you &lt;i&gt;had&lt;/i&gt; to roll. If any of them turned up a &lt;i&gt;9&lt;/i&gt; (Tzeentch's favorite number) you'd roll on a specific chart depending on how many 9s you rolled and see what your penalty is. Magic in 2nd edition was more in line with Warhammer Fantasy Battle 6th edition, and was, thus, more dangerous. I liked the 2nd edition way of magic better.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3rd Edition&lt;/b&gt;&lt;br /&gt;3rd Edition still has the careers, still has the critical hits, and still has the insanity, but they all work a little differently. The characteristics are point-buy instead of rolling (because in this edition there are no numbered dice, only ones with symbols). Then you'd choose your career card, and choose your talent, and action cards. Talent cards fit into your career sheet like slots, with each sheet having space for a certain number of talent cards, and the action cards are ones you're trained in, or have the requirements for. The dice mechanic is much better than in the first two editions, and it goes like this.&lt;br /&gt;&lt;br /&gt;Take the number of blue d8s based on your characteristic, and add any white d6s if you have a bonus to your characteristics. Then add a number of purple d8s equal to the difficulty. Then you must convert a number of blue d8s into either red d10s if you're reckless, or green d10s if you're conservative (as determined by choice, and career). If you have any pertinent skills, add a yellow d6, and then add white d6s for favorable environments/situations and/or black d6s for unfavorable ones.&lt;br /&gt;&lt;br /&gt;Then roll. Certain symbols cancel out others, and others just stay there. You're able to succeed, and still have bad things happen, as well as fail, and have good things come out of it. Personally, I believe this mechanic helps role-playing as opposed to hindering it. In games with numbers, it's easy to just say "I hit" and move on. This way, you're forced to describe the scene to make sense out of why you can succeed but still have bad luck. "As you stab into the beastman, he slips on the blood of his comrades, wrenching the sword out from your hand and falling to the ground just as the minotaur bounds towards you."&lt;br /&gt;&lt;br /&gt;The game also takes miniatures and battle mats out of the equation. Weird, especially with the fantastic range of figures Citadel Miniatures has. However, this makes the role-playing the center of the action and the exact placement and fiddly details of maps gets pushed aside. Criticize the game all you want, but you can't say that role-playing is limited in favor of a 'board game aesthetic.'&lt;br /&gt;&lt;br /&gt;Overall, I love the new edition (possibly the best). It definitely adds more to the game table (which isn't always good), but the to-hit ratio is greater, and it still retains all the bits of the last editions that I loved. That being said, I wouldn't have played the last editions for nine years if they weren't brilliant either, and so I shouldn't say that the new edition blows the others out of the water, but that it adds to them to help make WFRP the best roleplaying series I've ever played.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-6647268209481800136?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/6647268209481800136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=6647268209481800136' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6647268209481800136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6647268209481800136'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/11/top-5-roleplaying-games-warhammer.html' title='Top 5 Roleplaying Games: Warhammer Fantasy Roleplay'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-5200556096250071122</id><published>2010-10-30T02:05:00.000-07:00</published><updated>2010-10-30T02:05:20.115-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Early to bed, holy crap it's 11:00am!</title><content type='html'>Believe me, I &lt;i&gt;am&lt;/i&gt; getting on track with my postings! Or at least I mean to.&lt;br /&gt;&lt;br /&gt;Today I woke up late; realized I needed to go grocery shopping before work, or else I'd have nothing to eat until Monday; then went to work. I didn't even get a chance to pick up a new wireless router (I'm all corded-up like a barbarian!). Then after work I had to rush over to a Hallowe'en party. To get an idea as to how quickly I had to get to the party: I drove. Which meant that I couldn't drink. Now I'm no alcoholic, but I very much enjoy my vitamin 'A' (if ya catch my drift). So needless to say I got nothing done, and it's now 2:00am and I need to get up in six hours for work. Technically it's a Saturday, but my Fridays don't end until I've slept!&lt;br /&gt;&lt;br /&gt;In hobby-related news: I've been trying to work out a system with the Reaper Master Series metallic paints, and it will still take more testing. As I said in a previous post: I'll do a review on them later. Right now? It's time to hit the ole bed-stack.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-5200556096250071122?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/5200556096250071122/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=5200556096250071122' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/5200556096250071122'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/5200556096250071122'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/10/early-to-bed-holy-crap-its-1100am.html' title='Early to bed, holy crap it&apos;s 11:00am!'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-8914285517082887047</id><published>2010-10-27T23:59:00.000-07:00</published><updated>2010-10-28T00:36:32.147-07:00</updated><title type='text'>A Hero' s Guide to Space Adventure... Are you a hero?</title><content type='html'>Not a heck of a lot to report today. I finished reading not one, but &lt;b&gt;two&lt;/b&gt;, rulebooks! The first one was &lt;a href="http://urbanmammoth.invisionzone.com/index.php?s=87b358c4502a0eb0f3c7a09460af4c0f&amp;showforum=35"&gt;Urban War&lt;/a&gt; by &lt;a href="http://www.urbanmammoth.com/"&gt;Urban Mammoth&lt;/a&gt; (great company, silly name). I'm going to give a more detailed review on this game once I've actually played it, but to me it appears to be a heavily modified Warhammer 40,000 but with d10s and alternate activation. Now, I enjoy 40k, and I enjoy games like Warzone (of which the creators of Urban War were the creators) and I love Necromunda, so the marriage of these three (not valid in mosts states) should be great! I'll report on this in a month or so when all of my gaming buddies finish their stuff and we start playing.&lt;br /&gt;&lt;br /&gt;Next, I read &lt;a href="http://www.battlestations.info/"&gt;Battlestations&lt;/a&gt; published by Gorilla Games, which has been getting &lt;a href="http://www.thedicetower.com/reviews/battlestations.htm"&gt;great reviews&lt;/a&gt;. Again, I'm going to give a better review on this once I've played it (hopefully in the next couple of weeks), and I'm very excited to, but I can say this right now... This is a terribly written rulebook. It takes for granted that you know certain rules that aren't explained until later, reading more like a rules compendium than a guide to teaching you how to play. The game also seems complex, with many different rules for similar things (and this is a Battletech fan, you're talking to). However, I imagine if it's good enough for Tom Vasel it's good enough for me.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-8914285517082887047?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/8914285517082887047/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=8914285517082887047' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8914285517082887047'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8914285517082887047'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/10/hero-s-guide-to-space-adventure-are-you.html' title='A Hero&apos; s Guide to Space Adventure... Are you a hero?'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-813847029116768440</id><published>2010-10-25T23:11:00.000-07:00</published><updated>2010-10-26T23:12:04.629-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Bumpy Road This</title><content type='html'>Two posts in a row complaining about a lack of posts isn't very professional. (Not that I'm doing this blog as a profession) I guess this is why I've whittled down my amount of blogging to just this one. Ironically, I got more "extra-curricular" stuff done when I was in school. If you think my blogging has been hit hard since I finished school in the beginning of August, just take a look at my painting, writing, reading, etc.&lt;br /&gt;&lt;br /&gt;Without getting too personal here, (this is a gaming blog, not a LiveJournal®) my moments of free time have been taken up with a lot of self-contemplation, and boredom. Not the kind of boredom that is apparent, but one that sort of just sits there, behind you, causing your attention span to be tugged in many different directions; all the while making you wonder just what the hell is going on with you. I would take up projects, only to, days later, dump them. Now I'm not saying that I'm over this; just that I've recognized it, and that's the first step towards getting over it. Right now, I'm working on things one at a time, and learning to take things slowly, in order to approach them in a manageable manner.&lt;br /&gt;&lt;br /&gt;For instance: While I'm in windy Victoria, BC until friday, I'm going to do a little bit of work on my Vampire: the Requiem campaign I'm taking my gaming group through. So far I think the experience has been good, though to be honest I haven't put in as much work as I'd like to. This will be one of the things that changes. &lt;br /&gt;&lt;br /&gt;Another thing I'm approaching, is that I've streamlined my painting palette. Over the years I've used paints from Vallejo, Privateeer Press, Citadel Miniatures, Rackham (ugh!), Reaper, and Testors, all so that I can gauge what would be the best paints to use. Well, I've come to my conclusion. Are you ready? Too bad if you aren't; I'm going to tell you anyways. Once I get my &lt;span style="font-weight:bold;"&gt;Top 5 Roleplaying Games&lt;/span&gt; list out of the way, and my &lt;span style="font-weight:bold;"&gt;Top 10 Tabletop Miniatures Games&lt;/span&gt; out of the way, I plan on doing a breakdown of my opinions on the various paint lines. However, I've pared down the various paints to: P3 as the main line with Reaper Master Series for metallics, and Citadel washes and Foundation paints for specific works. Of course I'd be open to specific colors from other ranges as they're needed, but these three paint lines will form my painting palette for the foreseeable future.&lt;br /&gt;&lt;br /&gt;Lastly, my gaming group (well... Three people out of my gaming group, not including myself) have decided to give Urban War a shot. I couldn't be more excited! I very much enjoyed VOID 1.1, and have been wanting to give its "successors" (Urban War and Metropolis) a shot since they came out (2003/2004-ish). I'm doing the Junkers (as it's an army I've been working on since the VOID 1.1 Gamebox) made mostly out of figures from the old VOID 1.1 Gamebox; another gamer is doing the Gladiators; a third the Viridians; and the last is doing Syntha. I can't wait until their models arrive from special order at STRATEGIES so we can begin the modeling. I'll be sure to document the saga extensively.&lt;br /&gt;&lt;br /&gt;That's it for now. Thanks for bearing with me through this time of self-reflection (be thankful that you only saw the silence and neglect part of it), and get ready for more regular updates. In order to help order my involvement with this blog, it'll be updated every monday, wednesday, and friday. See you on wednesday!&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-813847029116768440?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/813847029116768440/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=813847029116768440' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/813847029116768440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/813847029116768440'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/10/bumpy-road-this.html' title='Bumpy Road This'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-3996476970582982685</id><published>2010-10-13T12:28:00.000-07:00</published><updated>2010-10-13T12:30:12.596-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>All's Quiet</title><content type='html'>So problems on the Internet front the last two days prevented a post on Monday. I have a two-hour ferry ride to Vancouver Island today so I'll post Wednesday's post today, and who knows? I might get up to something on Thursday.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-3996476970582982685?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/3996476970582982685/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=3996476970582982685' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/3996476970582982685'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/3996476970582982685'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/10/alls-quiet.html' title='All&apos;s Quiet'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-5087507809932388466</id><published>2010-10-08T12:49:00.000-07:00</published><updated>2010-10-08T13:04:30.294-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='40K'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer'/><category scheme='http://www.blogger.com/atom/ns#' term='Dark Eldar'/><category scheme='http://www.blogger.com/atom/ns#' term='Opinion'/><category scheme='http://www.blogger.com/atom/ns#' term='High Elves'/><title type='text'>Of Elves</title><content type='html'>I guess once a day was a little ambitious for myself. Let's see if I can get into a schedule of every Monday, Wednesday, and Friday.&lt;br /&gt;&lt;br /&gt;So in the last 24 hours I've built two very different model kits, despite them both being elves of some sort.&lt;br /&gt;&lt;br /&gt;Here's the first one I built:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xHNCZo__9-M/TK92Zl58NDI/AAAAAAAABt4/q5QsTDj39uo/s1600/Dark+Eldar+Kabalite+Warriors.jpeg"&gt;&lt;img style="float:center; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 230px;" src="http://4.bp.blogspot.com/_xHNCZo__9-M/TK92Zl58NDI/AAAAAAAABt4/q5QsTDj39uo/s320/Dark+Eldar+Kabalite+Warriors.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5525765449850827826" /&gt;&lt;/a&gt;&lt;br /&gt;FANTASTIC is an understatement to this kit. Tons of heads, spikes, guns, and extras to add so much character to your squad. This is to say nothing of how easy it is to put together, and how seamlessly it all fits together. Truly, this is the reason I'm starting a Dark Eldar army, and I do not hesitate to claim that the Dark Eldar models are the greatest figures Games Workshop has ever produced! &lt;br /&gt;&lt;br /&gt;BAM! There, I said it.&lt;br /&gt;&lt;br /&gt;On the other hand:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xHNCZo__9-M/TK94yZEKMsI/AAAAAAAABuA/4vMUaUYqgHA/s1600/High+Elf+White+Lions+of+Chrace.jpeg"&gt;&lt;img style="float:center; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 230px;" src="http://1.bp.blogspot.com/_xHNCZo__9-M/TK94yZEKMsI/AAAAAAAABuA/4vMUaUYqgHA/s320/High+Elf+White+Lions+of+Chrace.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5525768074924012226" /&gt;&lt;/a&gt;&lt;br /&gt;These models were the worst I've ever had to put together. High Elves are a passion of mine, but this kit tested my skills as a modeller. Granted I received no instructions along with this kit, as it was part of a Black Box, which Games Workshop sends out to its stores and retail partners in order to display. In a Black Box they just send the sprues, and nothing more. Yet, all three of the Dark Eldar kits I put together were done with a little thought, but easily enough. &lt;br /&gt;&lt;br /&gt;This fuckin' kit was brutal! Not only do certain arms go with certain weapons, but they also go with certain bodies! To top it off, the parts aren't numbered consecutively, nor are they numbered A1 to A2, etc. They're just numbered! Which would be fantastic if I had instructions. Besides this problem (which could easily be solved with instructions), the models didn't rank up as nicely as I expect with today's GW kits, and they are in awkward poses. The entire regiment looks like its bounding forth, which is pretty cool, if it wasn't that each figure was attached to his base by a tiny point on the tips of their forefoot. Overall, when put next to the Dark Eldar figures that are only a month off (and a month and a half after the release of these White Lions), they just don't compare; the Dark Eldar take the cake in almost every aspect. And this is coming from a lifelong Warhammer fan, and an even bigger High Elf fan.&lt;br /&gt;&lt;br /&gt;More on RPGs later.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-5087507809932388466?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/5087507809932388466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=5087507809932388466' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/5087507809932388466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/5087507809932388466'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/10/of-elves.html' title='Of Elves'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_xHNCZo__9-M/TK92Zl58NDI/AAAAAAAABt4/q5QsTDj39uo/s72-c/Dark+Eldar+Kabalite+Warriors.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-7740355006953357803</id><published>2010-10-01T16:35:00.000-07:00</published><updated>2010-12-30T13:55:50.203-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lists'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='Deathwatch'/><category scheme='http://www.blogger.com/atom/ns#' term='Dark Heresy'/><category scheme='http://www.blogger.com/atom/ns#' term='Fantasy Flight'/><category scheme='http://www.blogger.com/atom/ns#' term='Top 5 Roleplaying Games'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Rogue Trader'/><category scheme='http://www.blogger.com/atom/ns#' term='Opinion'/><title type='text'>Top 5 Roleplaying Games: Warhammer 40,000 Roleplay</title><content type='html'>Beginning the list off is the trilogy of roleplaying games that take place in the 41st millennium: &lt;a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=50&amp;amp;enmi=Dark%20Heresy"&gt;Dark Heresy&lt;/a&gt;, &lt;a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=78&amp;amp;enmi=Rogue%20Trader"&gt;Rogue Trader&lt;/a&gt;, and &lt;a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=108&amp;amp;enmi=Deathwatch"&gt;Deathwatch&lt;/a&gt; by &lt;a href="http://www.games-workshop.com/gws/home.jsp"&gt;Games Workshop&lt;/a&gt; and &lt;a href="http://www.fantasyflightgames.com/"&gt;Fantasy Flight Games&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;To say that Dark Heresy was one of the most anticipated roleplaying games is putting it lightly. The collector's edition sold out within minutes, and I'm happy to say that one sits atop my gaming shelf like a terrible, black, monolith, lording over the other roleplaying games as if to dare them to match the deadliness and grit that this book eats for breakfast. Utilizing the Warhammer Fantasy Roleplay 1st/2nd edition system, this game allows you to take on the role of an Inquisitor's acolyte, a member of the bridge crew on a Rogue Trader's vessel, or even one of the superhuman space-knights known as Space Marines as you explore a brutal, and horrifying future 38,000 years from now. &lt;br /&gt;&lt;br /&gt;The system uses a d100 mechanic where you roll under a given statistic in order to succeed at various tasks. When it comes time to dish out damage, a damage is rolled (1 or more d10s with additional valued depending on the strength of the user or the viciousness of the weapon), and from it is subtracted a toughness value and an armor value, the sum of which determines the wounds inflicted. When your wound limit is reduced to below 0 you begin to take critical damage as determined by how below 0 you are as well as the type of weapon just used upon you. No critical hit is good, but many are better than others. These are truly vicious, however, resulting in loss of limb, organ failure, or death. The game is also location-based, allowing you to target arms, legs, bodies, or heads. Far from slowing down the game, this system allows for a detail often absent from many RPGs. &lt;br /&gt;&lt;br /&gt;The universe, itself, is possibly one of the most characterful elements of the game. It's the 41st millennium, and 10,000 years ago a living God referred to only as &lt;span style="font-weight: bold;"&gt;The Emperor&lt;/span&gt; fell victim to the betrayal of his "son" Horus. While Horus succumbed to his injuries in the final battle, The Emperor was left in a death-like state. To preserve him, humanity stuck him in The Golden Throne: a city-sized life support system, that sustains his deathlike state. The Emperor is revered as a god by most of humanity, yet he does not interact physically with anyone. His will creates a psychic barrier that exists between reality and an alternate dimension known as The Warp. The Warp is filled with echos of every living thing, thought and emotion. It's also filled with hellish creatures known as Daemons and their foul gods (Slaanesh, Nurgle, Khorne, and Tzeentch) who try to destroy humanity. &lt;br /&gt;&lt;br /&gt;Humanity, itself, is a medieval hierarchy of bureaucrats, governors, and aristocracy. At times it mimics the middle ages, while at others it appears to be an enlightenment-type society, though with none of the enlightenment's optimism or mistrust of religion. To add to the mix, a plethora of aliens exist to torment humanity. The majority of humanity mistrusts aliens and the government of the Imperium treats them with a genocidal rage and xenophobia that rivals any such feelings in our present era history. The most common aliens are the barbaric Space Orks, the enigmatic Eldar, their psychopathic cousins the Dark Eldar, the imperialistic Tau, and the infinite hordes of the Tyranids.&lt;br /&gt;&lt;br /&gt;In Dark Heresy, you take on the role of a servant of an Inquisitor (the Imperiums' equivalent of both the FBI and the CIA), investigating rumors of dissent, heresy, or contact with aliens. You are little more than a citizen, who has shown some prowess in one aspect of law enforcement, or bureaucratic life, which presents a challenge as you are not powerful, but you show some heroic aptitude, and you have the backing of a powerful patron whose credentials strike fear into the hearts of your average citizen or even royalty. Combat in this game is not favorable, and is highly dangerous. Unlike in many sci-fi/fantasy RPGs, you can't always shrug off a gunshot, and if you don't possess the &lt;span style="font-style: italic;"&gt;Dodge&lt;/span&gt; skill, you'd better wear armor, or stay out of trouble.&lt;br /&gt;&lt;br /&gt;I like this game because you are an average citizen of the Imperium (or a cop, or grunt soldier) who has been drafted to serve the Emperor, and it can be dangerous, and creepy, often leading to the madness of your character as you assail the lairs of cultists, heretics, or (Emperor help you) go up against daemons. &lt;br /&gt;&lt;br /&gt;Rogue Trader takes the power level of the 40K roleplaying games up a notch, putting you in command of your own starship (and also letting you take on the roles of more powerful characters), as you explore the unknown parts of our galaxy. Unlike Dark Heresy, you don't have much authority, except that you're a Rogue Trader, who is a type of nobility. Granted you command your own starship and you have a warrant of trade (a license allowing you to trade with worlds within the Imperium), but you operate between the laws, often trading with aliens and heretics, just so that you can make a buck. This is probably my favorite of the three games, as it gives you more powerful equipment and characters as in Dark Heresy (though not as powerful as in Deathwatch), and still pits you up against some of the most terrible things that come from outside the boundaries of Imperial rule. I'm also an explorer at heart, and the ability to explore the fringes of the galaxy (albeit in a fictional world) is too much to resist.&lt;br /&gt;&lt;br /&gt;Deathwatch is the latest in the 40K roleplay series and allows you to take on the role of a Space Marine, a knight and favored warrior of the Emperor. In fact, each Space Marine carries a bit of the Emperor's blood and genes within their DNA. Millennia ago, the Emperor created these warriors and crafted his "sons" known as the primarchs. To each primarch he gave a legion of marines encoded with their (and by extension, the Emperor's) DNA. Each space marine reflects the emotions of their primarch (most primarchs are now long dead), and is a genetically-enhanced human warrior. This is the ultimate power level in the 41st millennium. In Deathwatch you are a space marine who has been taken from his chapter (the designation for a space marine legion), and recruited into the Deathwatch, an alien-hunting organization who operates (as in Dark Heresy) under the command of an Inquisitor. &lt;br /&gt;&lt;br /&gt;In this game you and your fellow players go on military missions that require surgical strikes as opposed to full on attacks. You're not running in guns blazing, but figuring out tactical ways to complete your missions. While this game doesn't lend itself to the roleplaying situations that many RPGs do (I can't see a space marine bartering for a gun at a market, or trying to impress a planetary governor), you have to work with your squad (who are taken from different chapters that are sometimes at odds with each other), and interact with other characters in the game (space marines can't shoot their way through every problem). It uses the same system as the previous two versions of the game, but takes you from the alleyways and shadows of Imperial society and into the battlefield and war rooms of the Imperial war machine.&lt;br /&gt;&lt;br /&gt;That's all for today. Tomorrow you'll get another one. If you want me to elaborate on any aspect of any of the games I describe, just say so in the comments section and I'll do my best to edit, and/or respond to your query. These posts are often unplanned and emulate myself chatting, ad lib, with you about my favorite games.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;br /&gt;&lt;br /&gt;P.S. My spellcheck is wonky right now, and my ferry ride is almost over. While I pride myself on my writing skills and grammatical accuracy, I do tend to think and type quickly. I'll try again later, but please excuse any problems your eyes encounter.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-7740355006953357803?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/7740355006953357803/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=7740355006953357803' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7740355006953357803'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7740355006953357803'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/10/top-5-roleplaying-games-warhammer-40000.html' title='Top 5 Roleplaying Games: Warhammer 40,000 Roleplay'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-2390889123068580391</id><published>2010-10-01T16:22:00.001-07:00</published><updated>2010-12-30T13:55:40.061-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lists'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Top 5 Roleplaying Games'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Opinion'/><title type='text'>Top 5 Roleplaying Games</title><content type='html'>So because I'm knee-deep in a Vampire: the Requiem campaign and loving every minute of it, I thought I'd begin the first part of a five part series on my favorite roleplaying games. I will publish one post a day detailing a favorite roleplaying game from my top 5 favorites.&lt;br /&gt;&lt;br /&gt;Here's some caveats to the list: First, I will specify no &lt;span style="font-style: italic;"&gt;editions&lt;/span&gt; of the roleplaying games. That is to say, I wont put D&amp;amp;D4 at one point in the list and AD&amp;amp;D in another. This is because I believe that any roleplaying edition has enough elements of any of its other editions so as to make this redundant. Also, a virtue of a game is its ability to withstand the test of time. For example, Monopoly (I know it's a boardgame) does not stand the test of time no matter which way you look at it, and is only playable during the Great Depression when people had nothing better to do. &lt;br /&gt;&lt;br /&gt;Secondly, this list will suffer from the same deficiencies that other lists of its ilk do, and that is the fallacy of favoritism. While lists, by their very nature are a ranking of favorites in some regard, this list isn't to say that while I may place one RPG above another. I toyed with the idea of making a countdown list, but found that rankings present a plethora of problems that I just want to avoid. Also, it's like picking your favorite child. &lt;span style="font-weight: bold;"&gt;This is a list of my top 5 favorite roleplaying games of all time in no particular order&lt;/span&gt;. This is purely my choice, and preference, and in doing so I will present aspects of a roleplaying game I like and don't like. That will be this list's benefit to you, the reader, as opposed to being just a five-day rant about which games are cool.&lt;br /&gt;&lt;br /&gt;So proceed to the next post to begin the list.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-2390889123068580391?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/2390889123068580391/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=2390889123068580391' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/2390889123068580391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/2390889123068580391'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/10/top-5-roleplaying-games.html' title='Top 5 Roleplaying Games'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-1510640633689597217</id><published>2010-07-31T01:03:00.000-07:00</published><updated>2010-07-31T01:08:58.069-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Upcoming'/><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Long Time, No Post</title><content type='html'>So I'm done school *much fanfare*, and will be available for much posting. Right now I've been up to my ears in gaming: Warhammer 8, Hordes 2, WFRP3, World of Darkness, WFRP2, OH GOD!&lt;br /&gt;&lt;br /&gt;So I'll give y'all an update on Monday, as that's my next free day. I'll also be starting the beginning of a series of articles called "The Wargamer's Top 10 Miniatures Games," followed by "The Wargamer's Top 5 Role-Playing Games." Where each post covers a game. This will hopefully run for 15 days starting monday (in addition to regular posts).&lt;br /&gt;&lt;br /&gt;I'm also in a Warhammer 8th edition army builder campaign back at the helm of my beloved High Elves. Oh, and Dark Age is being re-released. Oh! AND! The game shop I work at is hosting our annual painting contest, which I shall submit entries in every category. The entries may surprise many of you, or none at all.&lt;br /&gt;&lt;br /&gt;Also, a dark apostle has been spotted at the edge of the solar system, heading right for Earth... Stay tuned.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-1510640633689597217?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/1510640633689597217/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=1510640633689597217' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1510640633689597217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1510640633689597217'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/07/long-time-no-post.html' title='Long Time, No Post'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-4587951573714262335</id><published>2010-07-01T20:56:00.000-07:00</published><updated>2010-07-01T21:07:58.911-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting Challenge'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><category scheme='http://www.blogger.com/atom/ns#' term='HORDES'/><title type='text'>Hordes Painting Challenge Day 31</title><content type='html'>FINISHED!&lt;br /&gt;&lt;br /&gt;So it took me 31 days to do a 35 point army, but I came in 2nd, AND i did the whole army in only 7 sittings! That means, if I &lt;span style="font-style:italic;"&gt;did&lt;/span&gt; paint every day, I would've finished this army in one week: the same amount of time that the 1st place winner finished his stuff in. Would'a, should'a, could'a...&lt;br /&gt;&lt;br /&gt;Anyways, I'm supremely pleased that I did an army that I'm proud of so quickly, and this opens new avenues of speed painting for me. Tomorrow I'll get a picture of the whole force together. I'm also going to have my 1st game around the 7th of July when the Hordes card packs come out. I'll post a battle report of that. &lt;br /&gt;&lt;br /&gt;When I post pictures of the whole force tomorrow I'll also (finally!) write an army list and show what was in this army. Until then, enjoi!&lt;br /&gt;&lt;br /&gt;The last bit of the army, finished!&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/PxsdFcv75C6yAbxzr62Z4A?feat=embedwebsite"&gt;&lt;img src="http://lh6.ggpht.com/_xHNCZo__9-M/TC1jPONYfUI/AAAAAAAABtA/kLjYUCUdOB4/s144/IMGP1980.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;The Strider Deathstalker&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/289XLtfkskfx6lCgIHfnBA?feat=embedwebsite"&gt;&lt;img src="http://lh5.ggpht.com/_xHNCZo__9-M/TC1jQAqDLgI/AAAAAAAABtE/bRNSQmdT9JI/s144/IMGP1982.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Legion of Everblight Striders with Unit Attachment&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/a5h5decoVewMmBJHFNTyNw?feat=embedwebsite"&gt;&lt;img src="http://lh4.ggpht.com/_xHNCZo__9-M/TC1jRA02ufI/AAAAAAAABtI/DTYLGyLk8CI/s144/IMGP1984.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Another picture of the Striders with UA&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/VeuLDLTEcFgiXYv_1IvABQ?feat=embedwebsite"&gt;&lt;img src="http://lh3.ggpht.com/_xHNCZo__9-M/TC1jSQ-ARGI/AAAAAAAABtM/5XMuYl0W2wg/s144/IMGP1985.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-4587951573714262335?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/4587951573714262335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=4587951573714262335' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/4587951573714262335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/4587951573714262335'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/07/hordes-painting-challenge-day-31.html' title='Hordes Painting Challenge Day 31'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_xHNCZo__9-M/TC1jPONYfUI/AAAAAAAABtA/kLjYUCUdOB4/s72-c/IMGP1980.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-8011075907908134544</id><published>2010-06-11T20:21:00.000-07:00</published><updated>2010-06-11T20:34:30.642-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting Challenge'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><category scheme='http://www.blogger.com/atom/ns#' term='HORDES'/><title type='text'>Hordes Painting Challenge Day 11</title><content type='html'>In order to counteract the intensely frustrating day I had at school (waa!) I came straight home to my sanctuary, made some coffee, put on the D&amp;D Podcast, and sat down to paint. I got into the zone, and painting definitely calmed me down. &lt;br /&gt;&lt;br /&gt;Anyway, I finished my warlock (Lylyth), and got some skin and black highlighting done on my Striders. I have but 9 models left to do, and they only have the brown (and some silver) left to do. My Strider Deathstalker hasn't a lick of paint, beyond primer, on her, and this is just because in my random paint line-up she kept getting put at the end. I've decided I'll paint her all alone after the other 8 are done.&lt;br /&gt;&lt;br /&gt;Here's Lylyth:&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/vPUdwviVge94NubaeWp7cw?feat=embedwebsite"&gt;&lt;img src="http://lh4.ggpht.com/_xHNCZo__9-M/TBL814b-57I/AAAAAAAABsI/J6Vzc0PIi70/s144/IMGP1950.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/NS7CvBrraI8dHG_O0ziWEA?feat=embedwebsite"&gt;&lt;img src="http://lh3.ggpht.com/_xHNCZo__9-M/TBL83DyQzYI/AAAAAAAABsM/dc87d19nF0Y/s144/IMGP1955.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Here's all my finished figures:&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/RlFAeEmxu2J_3TCTEXjrew?feat=embedwebsite"&gt;&lt;img src="http://lh5.ggpht.com/_xHNCZo__9-M/TBL86Z0xrvI/AAAAAAAABsQ/UNmsUJQyq_w/s144/IMGP1956.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Here's all the models I have left to paint:&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/yzC8ib-bnRnhQkyfmUdWhg?feat=embedwebsite"&gt;&lt;img src="http://lh3.ggpht.com/_xHNCZo__9-M/TBL87may5bI/AAAAAAAABsU/sWgD0nztByY/s144/IMGP1958.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;And here's a shot of my painting area (chaotic, no?):&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/5k6NJVKksZyzlz2kxIFLuz9EdypMurpTDOoLkBEzS0o?feat=embedwebsite"&gt;&lt;img src="http://lh3.ggpht.com/_xHNCZo__9-M/TBL9EaILMmI/AAAAAAAABsk/whw9nP9sdb4/s144/IMGP1961.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/TheWargamer?authkey=Gv1sRgCL3bp535oYeLYA&amp;feat=embedwebsite"&gt;The Wargamer&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I've also become very excited about Dark Sun (it being one of my favorite campaign settings), and this thought of a "favorite something" has me filling out lists. After this paint challenge is done, I'm going to make three batches of posts for "Top 10 Tabletop Miniature Games," "Top 5 Roleplaying Games," and "Top 10 Campaign Settings." Stay tuned!&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-8011075907908134544?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/8011075907908134544/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=8011075907908134544' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8011075907908134544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8011075907908134544'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/06/hordes-painting-challenge-day-11.html' title='Hordes Painting Challenge Day 11'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_xHNCZo__9-M/TBL814b-57I/AAAAAAAABsI/J6Vzc0PIi70/s72-c/IMGP1950.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-5194843299656900506</id><published>2010-06-10T20:09:00.000-07:00</published><updated>2010-06-10T20:13:01.597-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting Challenge'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><category scheme='http://www.blogger.com/atom/ns#' term='HORDES'/><title type='text'>Hordes Painting Challenge Day 10</title><content type='html'>Finished Forsaken and the Shredders:&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/zpzztYKvfYhx2tD38gLDog?feat=embedwebsite"&gt;&lt;img src="http://lh4.ggpht.com/_xHNCZo__9-M/TBGnxz4zNiI/AAAAAAAABrk/nbI1GLcNtMY/s144/IMGP1942.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingContest?feat=embedwebsite"&gt;Hordes Painting Contest&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;The finished Shredders:&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/E3kNeOIreJrruNEQkGgvKQ?feat=embedwebsite"&gt;&lt;img src="http://lh5.ggpht.com/_xHNCZo__9-M/TBGnw8mU-mI/AAAAAAAABrg/1xcD4gcd4-I/s144/IMGP1940.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingContest?feat=embedwebsite"&gt;Hordes Painting Contest&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;The Striders:&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/chrgTiLx37nKjrLV1236Vg?feat=embedwebsite"&gt;&lt;img src="http://lh6.ggpht.com/_xHNCZo__9-M/TBGny0gZ7UI/AAAAAAAABro/57eMoZ3tfjs/s144/IMGP1943.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingContest?feat=embedwebsite"&gt;Hordes Painting Contest&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Lylyth, almost done:&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/1oTREl_cff0MJvC_KfXACA?feat=embedwebsite"&gt;&lt;img src="http://lh4.ggpht.com/_xHNCZo__9-M/TBGnzzljSkI/AAAAAAAABrs/96-i7Udbw-o/s144/IMGP1947.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingContest?feat=embedwebsite"&gt;Hordes Painting Contest&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-5194843299656900506?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/5194843299656900506/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=5194843299656900506' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/5194843299656900506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/5194843299656900506'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/06/hordes-painting-challenge-day-10.html' title='Hordes Painting Challenge Day 10'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_xHNCZo__9-M/TBGnxz4zNiI/AAAAAAAABrk/nbI1GLcNtMY/s72-c/IMGP1942.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-9056913615854057067</id><published>2010-06-10T20:01:00.000-07:00</published><updated>2010-06-10T20:09:41.832-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting Challenge'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><category scheme='http://www.blogger.com/atom/ns#' term='HORDES'/><title type='text'>Hordes Painting Challenge Day 9</title><content type='html'>Here's what I did yesterday&lt;br /&gt;&lt;br /&gt;Lylyth and the Forsaken:&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingContest?feat=embedwebsite#5481346609876662322"&gt;&lt;img src="http://lh6.ggpht.com/_xHNCZo__9-M/TBGns0R9eDI/AAAAAAAABrQ/A5tkgHi_2cE/s144/IMGP1927.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingContest?feat=embedwebsite"&gt;Hordes Painting Contest&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;The Striders:&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/B790qmoHLIqQ1dhwGzZecw?feat=embedwebsite"&gt;&lt;img src="http://lh4.ggpht.com/_xHNCZo__9-M/TBGnuCf2ErI/AAAAAAAABrU/qr5r-5Od47s/s144/IMGP1931.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingContest?feat=embedwebsite"&gt;Hordes Painting Contest&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Forsaken and the Shredders:&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/bx14yZsnorNx7_SyAQSkGw?feat=embedwebsite"&gt;&lt;img src="http://lh5.ggpht.com/_xHNCZo__9-M/TBGnvKeT6lI/AAAAAAAABrY/XOCHP3MDbQU/s144/IMGP1935.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingContest?feat=embedwebsite"&gt;Hordes Painting Contest&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-9056913615854057067?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/9056913615854057067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=9056913615854057067' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/9056913615854057067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/9056913615854057067'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/06/hordes-painting-challenge-day-9.html' title='Hordes Painting Challenge Day 9'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_xHNCZo__9-M/TBGns0R9eDI/AAAAAAAABrQ/A5tkgHi_2cE/s72-c/IMGP1927.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-2179117917123046213</id><published>2010-06-09T18:48:00.000-07:00</published><updated>2010-06-09T19:07:19.469-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting Challenge'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><category scheme='http://www.blogger.com/atom/ns#' term='HORDES'/><title type='text'>Hordes Painting Challenge Day 7</title><content type='html'>Yes, I know the timestamp on this post would suggest that this would be the 9th day of the painting challenge and not the 7th, but these photos are from the 7th of June. I tried desperately to get some painting in yesterday but no dice. Today I'm hoping to hit my models with a few brushstrokes, but there's only a week and a half of school left and I need to get working on my final projects. &lt;br /&gt;&lt;br /&gt;Anyway, here's the pictures:&lt;br /&gt;&lt;br /&gt;Carnivean 1:&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/HRBJPOozAuvODkR2huslQw?feat=embedwebsite"&gt;&lt;img src="http://lh6.ggpht.com/_xHNCZo__9-M/TBBFJlE_48I/AAAAAAAABok/cdsatbqYoAM/s144/IMGP1916.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Carnivean 2:&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/nrerBkakIBgMz2wVfJgeEQ?feat=embedwebsite"&gt;&lt;img src="http://lh5.ggpht.com/_xHNCZo__9-M/TBBFLuTm2CI/AAAAAAAABos/YZeu6FNXcJA/s144/IMGP1918.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Both of 'em:&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/4V74qwlxqvoyYmqpkMuKFQ?feat=embedwebsite"&gt;&lt;img src="http://lh6.ggpht.com/_xHNCZo__9-M/TBBFNOZhJlI/AAAAAAAABow/5EGWW_M4VG0/s144/IMGP1919.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;There ye have it! They're both done! I'm gonna work on the two Shredders, and Lylyth today. &lt;br /&gt;&lt;br /&gt;Here's a picture of everything I have left:&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/NFw-HUG4vVtCpkMWK-4OfA?feat=embedwebsite"&gt;&lt;img src="http://lh5.ggpht.com/_xHNCZo__9-M/TBBFOeojkUI/AAAAAAAABo0/kchdm8JzAHk/s144/IMGP1920.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;br /&gt;&lt;br /&gt;P.S. Alas the paint contest has a victor, and it is not me. Darren (Skorne player) has come in first place on June 7th, but Jay (Cryx), and I are going to finish for the illustrious title of 2nd place. I'll post all the pics from their stuff at the end, and these updates from me will continue, as well as a report on what Jay and I have to paint for Darren...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-2179117917123046213?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/2179117917123046213/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=2179117917123046213' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/2179117917123046213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/2179117917123046213'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/06/hordes-painting-challenge-day-7.html' title='Hordes Painting Challenge Day 7'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_xHNCZo__9-M/TBBFJlE_48I/AAAAAAAABok/cdsatbqYoAM/s72-c/IMGP1916.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-7416906035647389161</id><published>2010-06-03T23:00:00.000-07:00</published><updated>2010-06-09T18:55:00.383-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting Challenge'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><category scheme='http://www.blogger.com/atom/ns#' term='HORDES'/><title type='text'>Hordes Painting Challenge Day 3</title><content type='html'>So, I didn't get any painting done on Wendesday, but today, watch out Cindy! Did I get some brushstrokes in or what?&lt;br /&gt;&lt;br /&gt;Carnivean One coming along. Only its mouth and tongue left to do&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/1PGEhEXImjSDe4iSm7QQ4A?feat=embedwebsite"&gt;&lt;img src="http://lh6.ggpht.com/_xHNCZo__9-M/TAiVt_pSDBI/AAAAAAAABoM/tKl8xX_L6ow/s144/IMGP1891.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Carnivean Two not quite finished, but I felt like basing it anyway. Unfortunately in my zeal, I got some snow flock into the wet ink. That's gonna be crappy later.&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/DHfSZiNaiQ-BX_DrqNFABQ?feat=embedwebsite"&gt;&lt;img src="http://lh3.ggpht.com/_xHNCZo__9-M/TAiVu5orvEI/AAAAAAAABoQ/9sS3fkKg4Q8/s144/IMGP1892.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;And the finished Shepherds&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/nZBkOYevcPgPI-hnWKycFg?feat=embedwebsite"&gt;&lt;img src="http://lh6.ggpht.com/_xHNCZo__9-M/TAiVrRo4RrI/AAAAAAAABoI/dXAm6sIWnVQ/s144/IMGP1889.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Now the crummy part is that I wont get any painting done this weekend as I'll be in Summerland, BC: the town where my girlfriend's from, as we bask in all of its quaint glory. I'll be back with a vengeance on Monday, however; hopefully with two finished Carniveans, and some Shredder work.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-7416906035647389161?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/7416906035647389161/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=7416906035647389161' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7416906035647389161'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7416906035647389161'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/06/hordes-painting-challenge-day-3.html' title='Hordes Painting Challenge Day 3'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_xHNCZo__9-M/TAiVt_pSDBI/AAAAAAAABoM/tKl8xX_L6ow/s72-c/IMGP1891.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-8196807534917168273</id><published>2010-06-02T01:28:00.001-07:00</published><updated>2010-06-02T01:42:42.203-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting Challenge'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><category scheme='http://www.blogger.com/atom/ns#' term='HORDES'/><title type='text'>Hordes Painting Challenge Day 1</title><content type='html'>Alrighty, so I managed to get my camera working. Here's the beginning:&lt;br /&gt;&lt;br /&gt;Hordes Legion of Everblight unboxing&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/cBLR-iAyQQyQNc--NnTJ5g?feat=embedwebsite"&gt;&lt;img src="http://lh5.ggpht.com/_xHNCZo__9-M/TAYVrv0gPcI/AAAAAAAABlM/Y0DIQ2LqIYE/s144/IMGP1827.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;A mighty stack if I've ever seen one&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/tvrVSH-Xuf2G5NmuNyu4qg?feat=embedwebsite"&gt;&lt;img src="http://lh3.ggpht.com/_xHNCZo__9-M/TAYVs_A5nmI/AAAAAAAABlQ/qMN1wCAWueI/s144/IMGP1830.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;The Striders&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/PIiu_bzO1nR1xYoy7tKuDg?feat=embedwebsite"&gt;&lt;img src="http://lh6.ggpht.com/_xHNCZo__9-M/TAYVvMoPP2I/AAAAAAAABlU/fLuUy6-Hi70/s144/IMGP1831.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Blurry picture (sorry) of the Strider Deathstalker&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/yqUHWza08AvlMlQgzqQ1Gg?feat=embedwebsite"&gt;&lt;img src="http://lh6.ggpht.com/_xHNCZo__9-M/TAYVwCsXZ7I/AAAAAAAABlY/8LYRRyIH_kw/s144/IMGP1836.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Strider unit attachment&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/bXKGs7rbmOHeXjZRRAG07Q?feat=embedwebsite"&gt;&lt;img src="http://lh6.ggpht.com/_xHNCZo__9-M/TAYVxzKIZ4I/AAAAAAAABlc/I2RzOChvki0/s144/IMGP1837.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Two (that's right, two) Shepherds&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/FVDA2znYGP9jGcpXh5_ong?feat=embedwebsite"&gt;&lt;img src="http://lh5.ggpht.com/_xHNCZo__9-M/TAYV0ed5LcI/AAAAAAAABlg/3IGFfO2IgkA/s144/IMGP1838.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Lylyth, also blurry, but look at the sharp detail of the superglue bottle my camera decided to focus on... *sigh*&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/xOZKRLqmu__wGFW3FlDypA?feat=embedwebsite"&gt;&lt;img src="http://lh5.ggpht.com/_xHNCZo__9-M/TAYV1dh5NpI/AAAAAAAABlk/aqmuJL0VZHw/s144/IMGP1843.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;The Shredders (only half of which is in my 35 points)&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/XTlWk47sQVrVhRyQ0PGvNw?feat=embedwebsite"&gt;&lt;img src="http://lh3.ggpht.com/_xHNCZo__9-M/TAYV2kDiqEI/AAAAAAAABls/qttOJggEonw/s144/IMGP1846.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Another blurry picture of the Forsaken&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/W1Ocd1eDvbowsBwosmkSzw?feat=embedwebsite"&gt;&lt;img src="http://lh5.ggpht.com/_xHNCZo__9-M/TAYV3r8EuKI/AAAAAAAABlw/0TiwCNSzLYQ/s144/IMGP1850.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Two (that's right, two) Carniveans. Potentially the greatest beast in Hordes Mk.II&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/gdvn7ncL6HCGX4nEJ1j1Qg?feat=embedwebsite"&gt;&lt;img src="http://lh5.ggpht.com/_xHNCZo__9-M/TAYV5VkhH8I/AAAAAAAABl0/E1Lvkd4aWI0/s144/IMGP1851.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;The whole thing primed (with P3 black primer), and set up at my FLGS (&lt;a href="http://www.strategiesgames.ca/strategies/"&gt;Strategies Games &amp; Hobbies in Vancouver, BC&lt;/a&gt;) with my good buddy Sam's arms in the background.&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/A5pneM2L7iE2bG62quEpuA?feat=embedwebsite"&gt;&lt;img src="http://lh3.ggpht.com/_xHNCZo__9-M/TAYV8IbMzHI/AAAAAAAABl8/60WONaaVMHE/s144/IMGP1853.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;The two 80% done Shepherds (just skin touch-ups, and cloak highlighting to be done)&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/QnyzRqp9BYEcJDX30vJUSA?feat=embedwebsite"&gt;&lt;img src="http://lh6.ggpht.com/_xHNCZo__9-M/TAYV8-YsWLI/AAAAAAAABmA/TLExcEKXtYE/s144/IMGP1879.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;The 90% done Carnivean (just teeth, claws, and mouth to be done)&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/jY6S3Libm5yATMoySNjcGw?feat=embedwebsite"&gt;&lt;img src="http://lh6.ggpht.com/_xHNCZo__9-M/TAYV9kRNbUI/AAAAAAAABmE/_gH_W9DQkW0/s144/IMGP1880.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;The 10% done Carnivean (only skin done)&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/G0WpWl23c5XS56FFRADTcQ?feat=embedwebsite"&gt;&lt;img src="http://lh5.ggpht.com/_xHNCZo__9-M/TAYV_xljK4I/AAAAAAAABmQ/WLvlk__NUJ0/s144/IMGP1884.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/SteelRabbit/HordesPaintingChallenge?feat=embedwebsite"&gt;Hordes Painting Challenge&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Did I mention I'm doing a &lt;a href="http://en.wikipedia.org/wiki/Drow_(Dungeons_%26_Dragons)"&gt;drow&lt;/a&gt;-themed force? Except I don't have any cool spider conversions due to lack of time, and idea how I would go about that. I've also primed the figures with P3 black primer, and am using 95% P3 paints (the only non P3 paints are the washes from Citadel, Hormagaunt Purple from Citadel, and Warlock Purple from Citadel). Tomorrow I'm hoping to finish the Carniveans, the Shepherds, and start into the Forsaken and Lylyth. Oh Nelly I've a long way to go yet.&lt;br /&gt;&lt;br /&gt;+++End Transmission+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-8196807534917168273?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/8196807534917168273/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=8196807534917168273' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8196807534917168273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8196807534917168273'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/06/hordes-painting-challenge-day-1.html' title='Hordes Painting Challenge Day 1'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_xHNCZo__9-M/TAYVrv0gPcI/AAAAAAAABlM/Y0DIQ2LqIYE/s72-c/IMGP1827.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-2066683695188531398</id><published>2010-06-02T00:41:00.000-07:00</published><updated>2010-06-02T00:44:09.082-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting Challenge'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><category scheme='http://www.blogger.com/atom/ns#' term='HORDES'/><title type='text'>Painting Challenge SNAG!</title><content type='html'>How lame is this? My computer doesn't feel like recognizing my camera right now. Maybe this is for the best at the moment as I could use some serious homework time, but I'm fairly choked that I can't put up any pictures of my painting (especially since I'm a few brushstrokes away from finishing two carniveans and shepherds). &lt;br /&gt;&lt;br /&gt;Stay tuned.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-2066683695188531398?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/2066683695188531398/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=2066683695188531398' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/2066683695188531398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/2066683695188531398'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/06/painting-challenge-snag.html' title='Painting Challenge SNAG!'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-2647762009302984324</id><published>2010-06-01T10:40:00.000-07:00</published><updated>2010-06-01T10:46:45.921-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting Challenge'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><category scheme='http://www.blogger.com/atom/ns#' term='P3'/><category scheme='http://www.blogger.com/atom/ns#' term='HORDES'/><title type='text'>Unleash the Hordes!</title><content type='html'>Hey folks!&lt;br /&gt;&lt;br /&gt;It's been awhile. Still plugging away at school; still am into this blog. It's just one has to take over the other for both to survive... I guess that works...&lt;br /&gt;&lt;br /&gt;Anyways, today is the first day of the 35-point Hordes painting challenge I'm doing with two friends. One will be painting Skorne, the other Cryx, and I will be doing a Legion of Everblight army. I'll post pictures as they happen, and hopefully I'll be able to post pictures of the armies of the other two. I even have some pictures that will get uploaded tonight (I mean it this time).&lt;br /&gt;&lt;br /&gt;Part of the motivation behind this, besides &lt;span style="font-style:italic;"&gt;us&lt;/span&gt; getting painted armies, is that it will motivate our customers to get their armies painted. We'll hopefully display how easy and quick it can be, for out of all the miniatures games we sell, and support, Warmachine and Hordes is the hardest one to get people to paint. I don't know why, honestly. &lt;br /&gt;&lt;br /&gt;The rules are simple: Paint a 35-point WM/H army as fast as you can. The winner gets a painted figure from each of the losers that will be requested at a later date. There's no time limit.&lt;br /&gt;&lt;br /&gt;It all starts today. Right now? I gotta get to school!&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-2647762009302984324?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/2647762009302984324/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=2647762009302984324' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/2647762009302984324'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/2647762009302984324'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/06/unleash-hordes.html' title='Unleash the Hordes!'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-2517561059388028583</id><published>2010-04-02T19:40:00.000-07:00</published><updated>2010-04-02T19:43:56.882-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>The Imperial School of Magic at Altdorf</title><content type='html'>Hey everyone. &lt;br /&gt;&lt;br /&gt;As is unfortunately becoming a routine here on the blog, school is dominating my life. I'm a semester away from graduating and need to power through these next five months. As such, this blog will (and has been) suffer(ing). I'll come out of this with new stuff to add, though, as my &lt;span style="font-style:italic;"&gt;homework time&lt;/span&gt; can easily become &lt;span style="font-style:italic;"&gt;painting time&lt;/span&gt; after all is said and done. &lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-2517561059388028583?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/2517561059388028583/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=2517561059388028583' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/2517561059388028583'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/2517561059388028583'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/04/imperial-school-of-magic-at-altdorf.html' title='The Imperial School of Magic at Altdorf'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-468997588640046212</id><published>2010-03-15T00:13:00.000-07:00</published><updated>2010-03-15T00:20:44.228-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Paint a Day'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><title type='text'>Paint a Day Part 4: The Final Brushstroke</title><content type='html'>Due to daylight savings time (a most evil invention if there ever was one) I was much too tired when I sat down at my paint table today to do any work. Thus concludes the Paint a Day project resulting in a squad of Blood Angels that are one highlight away from a finished red, and one away from a finished black. Overall, not crazy, but that's how the paint pot rolls (or doesn't in the case of Citadels octagonal pots). &lt;br /&gt;&lt;br /&gt;Tomorrow, er - today, I'll do another hour at least, but this wont be documented nearly as extensively (sure, let's go with "extensively documented") as this last week's. I'm still gonna work on some Blood Angels and some Warzone Bauhaus. Today, however, I played two games of Chaos in the Old World, and even managed a victory as Khorne. I'm usually a Slaanesh player, and I'm surely not a Nurgle player as I did rather horribly with him. I'll have to give him another shot next time. &lt;br /&gt;&lt;br /&gt;Well, right now I'm off to bed. I want to wake up early tomorrow to get some things done. I'm hoping to do some work on my &lt;a href="http://warchronicles.wordpress.com"&gt;Warzone blog&lt;/a&gt; this week. Make sure to check it out.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-468997588640046212?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/468997588640046212/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=468997588640046212' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/468997588640046212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/468997588640046212'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/03/paint-day-part-4-final-brushstroke.html' title='Paint a Day Part 4: The Final Brushstroke'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-7966647245163296716</id><published>2010-03-13T00:51:00.000-08:00</published><updated>2010-03-13T00:54:48.834-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Paint a Day'/><title type='text'>Paint a Day Part 3: The Lost Episodes</title><content type='html'>So, despite my three missing days, the "Paint a Day" project isn't a total wash (get it? Like painting wash! Eh? EH?). Wednesday kinda sucked, as I sat down to build some Bauhaus Ducal Militia and ended up doing nothing but that as time slid away; then Thursday I did nothing whatsoever. Today also kinda sucked paint-wise, but tomorrow I'm going to get up extra early and get an hour in before work, same with Sunday. I'm also going to continue this onto the following week, but probably wont make a big bloggy deal out of it. I also have some photos to post, which I'll do periodically throughout the next week.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-7966647245163296716?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/7966647245163296716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=7966647245163296716' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7966647245163296716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7966647245163296716'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/03/paint-day-part-3-lost-episodes.html' title='Paint a Day Part 3: The Lost Episodes'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-8692556657936241319</id><published>2010-03-09T00:58:00.000-08:00</published><updated>2010-03-09T01:06:23.803-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Paint a Day'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><title type='text'>Paint a Day Part 2: Air Brush Zephyrs</title><content type='html'>I guess this technically counts as a post on Tuesday, but I &lt;span style="font-style:italic;"&gt;did&lt;/span&gt; get some work done on my figs today! I wrestled with an airbrush concerning my Blood Angel tactical squad and Mk1 Rhino (pics Wednesday?), and I based my latest Warzone acquisitions. I also went through my Blood Angels and tested some washes on various parts of their bodies in order to find the best wash for the job. My original color scheme involved a &lt;span style="font-style:italic;"&gt;Dark Flesh&lt;/span&gt; wash, but that was in the pre-Citadel Wash days. These days I'm gonna class it up a bit and use one of the washes. After testing &lt;span style="font-style:italic;"&gt;Baal Red, Gryphonne Sepia, Devlan Mud, and Ogryn Flesh&lt;/span&gt;, I've decided on &lt;span style="font-style:italic;"&gt;Baal Red&lt;/span&gt; being the closest to the original &lt;span style="font-style:italic;"&gt;Dark Flesh&lt;/span&gt; wash. &lt;br /&gt;&lt;br /&gt;Tomorrow's gonna be slim, but I'm gonna attempt to touch up the Blood Angels, get a wash on 'em, and let 'em dry. I might actually fail at getting an hours work on them, but 30 minutes ought to be good enough. &lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-8692556657936241319?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/8692556657936241319/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=8692556657936241319' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8692556657936241319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8692556657936241319'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/03/paint-day-part-2-air-brush-zephyrs.html' title='Paint a Day Part 2: Air Brush Zephyrs'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-35609335706006355</id><published>2010-03-07T12:18:00.000-08:00</published><updated>2010-03-09T01:04:34.026-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Paint a Day'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><title type='text'>Paint a Day Part 1: A Meeting of Brushes</title><content type='html'>So I'm trying to get some painting done, and as you all know I'm nototoriously bad at this; mostly due to a lack of time and/or procrastination. To this end I'm doing a project whereby I paint for at least an hour a day this week (which will hopefully carry on into next week as well). I'll also be blogging every day this week while I do this. &lt;br /&gt;&lt;br /&gt;Here's what's on the docket:&lt;br /&gt;+Blood Angels&lt;br /&gt;+Warzone (yes, Warzone!) Bauhaus, Imperial, Capitol, Dark Legion and Cybertronic&lt;br /&gt;+Warmaster Ancients Romans&lt;br /&gt;+The last two Cygnar Long Gunner Command models that I need to finish a 35pt. Cygnar army&lt;br /&gt;+Battletech&lt;br /&gt;&lt;br /&gt;A hearty list indeed. I don't anticipate I'll finish the entire list, but I at least hope to dent it. I guess I'll keep you updated. Today was taken up by priming and basing the Blood Angel and Warzone figures.&lt;br /&gt;&lt;br /&gt;Also, I've always been somewhat obsessed with the Mutant Chronicles universe, and I've now set up a separate blog for it. &lt;a href="http://warchronicles.wordpress.com/"&gt;Chronicles of War&lt;/a&gt;. Enjoi!&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-35609335706006355?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/35609335706006355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=35609335706006355' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/35609335706006355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/35609335706006355'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/03/paint-day.html' title='Paint a Day Part 1: A Meeting of Brushes'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-618491699236209674</id><published>2010-02-26T11:54:00.001-08:00</published><updated>2010-02-26T12:18:30.095-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Incursion'/><category scheme='http://www.blogger.com/atom/ns#' term='Obsidian Portal'/><category scheme='http://www.blogger.com/atom/ns#' term='Grindhouse Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Rogue Trader'/><title type='text'>Tune in for time off</title><content type='html'>So I took some unannounced time off this Olympic break so that I may watch them, hate them, and game at the same time. Unfortunately throughout all this watching, hating, and gaming I've forgotten some scholarly needs, which I'll need to attend to this weekend. &lt;br /&gt;&lt;br /&gt;Also, I got a copy of &lt;a href="http://www.incursiongame.com/"&gt;Incursion&lt;/a&gt; on Tuesday and I took some unboxing photos which I'll upload sometime tonight. A review will follow sometime next week (school pains). &lt;br /&gt;&lt;br /&gt;A while back I mentioned a Rogue Trader campaign I was writing. Well, we've gotten our first session in, and our second is coming up this Sunday, and to go along with it I've put it on &lt;a href="http://www.obsidianportal.com/"&gt;Obsidian Portal&lt;/a&gt;. &lt;a href="http://obsidianportal.com/campaigns/voidpaths"&gt;Won't you come on over?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-618491699236209674?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/618491699236209674/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=618491699236209674' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/618491699236209674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/618491699236209674'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2010/02/tune-in-for-time-off.html' title='Tune in for time off'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-7120764988837663462</id><published>2009-12-25T16:14:00.000-08:00</published><updated>2009-12-25T16:44:32.136-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Christmas'/><title type='text'>Christmas Revelations!</title><content type='html'>Merry Christmas everyone! If you don't celebrate Christmas, then have a great day anyways! Personally, I'm not Christian, religious, or one to believe in mysticism, but I'm a North American and that means I celebrate the day of peace, quiet, and consumerism. &lt;br /&gt;&lt;br /&gt;Anyway, I hope the holiday season was a great opportunity for everyone to receive some '&lt;a href="http://en.wikipedia.org/wiki/L33t_speek"&gt;phat lewt&lt;/a&gt;' as the kids on &lt;a href="http://everquest.station.sony.com/"&gt;EverQuest&lt;/a&gt; used to say. Personally, I received book two of the Dark Sun series &lt;a href="http://en.wikipedia.org/wiki/Dark_Sun"&gt;The Prism Pentad&lt;/a&gt;, and &lt;a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat180002a&amp;prodId=prod50017a"&gt;Planetary Empires&lt;/a&gt; for Warhammer 40,000, as well as a &lt;a href="http://www.ikea.com/ca/en/catalog/products/13690607"&gt;shelf&lt;/a&gt; from &lt;a href="http://www.ikea.com/ca/en"&gt;Ikea&lt;/a&gt;® that I will stick my games on when I move into my new place soon. &lt;br /&gt;&lt;br /&gt;I also received some money from family, and as such I'm planning some shopping. I was looking at the &lt;a href="http://battlefoam.com/catalog.php?item=238&amp;catid=20&amp;ret=catalog.php%3Fcategory%3D20"&gt;Warmachine Battlefoam bag&lt;/a&gt;, and was on my way to punching in my credit card information when I stopped. I stared at the screen and couldn't think of why my finger was limp above the "return" key of my aged &lt;a href="http://www.apple-history.com/body.php?page=gallery&amp;model=mbp&amp;sort=date&amp;performa=off&amp;order=ASC"&gt;Macbook Pro&lt;/a&gt;. Suddenly, it dawned on me. My eyes raised to the screen and I was blind to all but the price tag. The bag, with shipping to British Columbia Canada, was priced at $180 US. I stared as if into the gaze of &lt;a href="http://en.wikipedia.org/wiki/Medusa"&gt;Medusa&lt;/a&gt; and quickly hit +W, thus closing the window on &lt;a href="http://www.google.com/chrome"&gt;Google Chrome&lt;/a&gt;, and breaking the hold that foul creature had over me. &lt;br /&gt;&lt;br /&gt;There's nothing wrong with &lt;a href="http://www.battlefoam.com/"&gt;Battlefoam&lt;/a&gt; stuff; in fact, it's ridiculously nice. However a carrying case for ~$200 CDN isn't. There's nothing nice about that. In fact, it's more than I've paid so far for what I'm going to put in it! With all the Warmachine stuff coming out next year, as well as &lt;a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=96&amp;enmi=Runewars"&gt;Runewars&lt;/a&gt;, &lt;a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=98&amp;enmi=Horus%20Heresy"&gt;Horus Heresy&lt;/a&gt;, and the fact that I shouldn't spend money like a playboy in 1920s New York, makes me reconsider what I'm paying for miniature storage. &lt;br /&gt;&lt;br /&gt;I did, however, buy the &lt;a href="http://www.flamesofwar.com/HOBBY.ASPX?ART_ID=1642"&gt;Flames of War Battlefoam bag&lt;/a&gt;, and didn't think that a $100 price tag was unreasonable for that (as I can fit at least two FoW armies in there, and it's 25%-50% cheaper), and I'll be reviewing that soon to favorable results, as well as the &lt;a href="http://battlefoam.com/catalog.php?item=187&amp;catid=66&amp;ret=catalog.php%3Fcategory%3D66"&gt;Space Hulk foam trays&lt;/a&gt;. As I said before. Battlefoam makes nice stuff, it's the price tag that's terrifying.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-7120764988837663462?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/7120764988837663462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=7120764988837663462' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7120764988837663462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7120764988837663462'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/12/christmas-revelations.html' title='Christmas Revelations!'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-8794731998825862885</id><published>2009-12-23T01:06:00.000-08:00</published><updated>2009-12-23T01:12:58.928-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Despite its name, you only get one</title><content type='html'>So I got my greasy mits on a &lt;a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1020013&amp;prodId=prod340015a"&gt;Tyranid Trygon &lt;/a&gt;before its release (because I work at a &lt;a href="http://www.strategiesgames.ca/strategies/"&gt;game shop&lt;/a&gt;, suckas!). I built it, and it's on display, but I haven't painted it yet. I will... And I'll get you pictures afterwards. I'm super-excited to finally do my Tyranids after six long years of just sitting in their boxes in my basement. &lt;br /&gt;&lt;br /&gt;I also got my hands on a copy of the old &lt;a href="http://www.boardgamegeek.com/boardgame/3170/horus-heresy"&gt;Horus Heresy&lt;/a&gt; boardgame from Games Workshop. I'll play this to get myself jazzed-up about &lt;a href="http://www.boardgamegeek.com/boardgame/63543/horus-heresy"&gt;the new one&lt;/a&gt; coming out from &lt;a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=98&amp;enmi=Horus%20Heresy"&gt;FFG&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;Also I had some tribulations with &lt;a href="http://www.spartangames.co.uk/firestorm_armada.htm"&gt;Firestorm Armada&lt;/a&gt; that I'll let you know about later. I have a review of that coming up as well as a review of Chaos in the Old World, Grind, and Warhammer Fantasy Roleplay 3. I'll also do a retro review of the old Horus Heresy closer to the release of the new one, then I'll do a review of the new one! How crazy! Can you handle this?&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-8794731998825862885?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/8794731998825862885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=8794731998825862885' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8794731998825862885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8794731998825862885'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/12/despite-its-name-you-only-get-one.html' title='Despite its name, you only get one'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-1709822733593504961</id><published>2009-12-22T22:07:00.000-08:00</published><updated>2009-12-24T00:37:29.209-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Invasion'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='Fantasy Flight'/><category scheme='http://www.blogger.com/atom/ns#' term='LCG'/><title type='text'>Warhammer Invasion</title><content type='html'>With this game and the other &lt;a href="http://www.fantasyflightgames.com/edge_colecciones.asp?eidc=3"&gt;LCGs&lt;/a&gt; &lt;a href="http://www.fantasyflightgames.com/"&gt;Fantasy Flight&lt;/a&gt; does (to say nothing of other non-collectible card games like &lt;a href="http://www.strategiesgames.ca/strategies/detail/?itemID=1530"&gt;Illuminati&lt;/a&gt;, &lt;a href="http://www.strategiesgames.ca/strategies/detail/?itemID=1639"&gt;Dominion&lt;/a&gt;, &lt;a href="http://www.strategiesgames.ca/strategies/search/?search=Munchkin&amp;Submit=GO"&gt;Munchkin series&lt;/a&gt;, &lt;a href="http://www.strategiesgames.ca/strategies/search/?search=chez&amp;Submit=GO"&gt;Chez ____&lt;/a&gt; series, etc.) I will no longer need CCGs like &lt;a href="http://www.wizards.com/Company/Brands/Magic.aspx"&gt;Magic&lt;/a&gt; again. In fact, I formally renounce CCGs here!&lt;br /&gt;&lt;br /&gt;The goal in &lt;a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=85&amp;enmi=Warhammer:%20Invasion%20The%20Card%20Game"&gt;Warhammer Invasion&lt;/a&gt; (Invasion) is to burn down two of the three sections (or zones) of your opponent's capital city, which is represented by a piece of board game board-like material that sits in front of you. Each section of a capital city can sustain 8 hits, but these hit thresholds can be boosted on a 1 for 1 basis by playing any card you want face down in that section. Not only can these sections be attacked, but you must place your cards down into one of these sections whenever you play cards. By the way these sections are named (from left to top to right): Kingdom, Battlefield, and Quest. Cards are sometimes restricted in terms of which zone they can be played in, some gain bonuses for being played in certain zones, but mostly you just choose to play cards into certain zones to boost defense, or boost the hammers there. Hammers have different effects depending on the zones they're in. In the Battlefield they count as damage icons; in the kingdom they add to the number of resources you get every turn; and in the quest zone they add to the number of cards you draw every turn. Most every card has hammer symbols on it, and the kingdom and quest zones start with 3 hammers on the capital city. In order to play these cards you must pay a number of resources (that you get at the start of every turn per hammer in your kingdom zone) that the card says at the top left of the card, plus any faction symbols underneath that number, that's reduced by the number of cards of that faction in play.&lt;br /&gt;&lt;br /&gt;Whew! There's a short summary. I hope it's somewhat succinct, and clear. I love this game. Being a long-time &lt;a href="http://www.games-workshop.com/gws/catalog/landing.jsp?catId=cat210002&amp;rootCatGameStyle=wh"&gt;Warhammer&lt;/a&gt; fan, I guess I can be considered biased, but my time on the front lines of the Old World also gives me the knowledge with which I can grade a game of this caliber. Invasion feels like you're playing Warhammer. For those of you out there that don't dig miniatures games because you don't like painting, or building, or modelling in general, don't have to be forced into the miniature hobby to get the Warhammer experience. When you unleash the Orc deck, it feels like you have a horde of green skins at your disposal. My favorite example is the dwarf deck, which I've discovered is my favorite in the starter box. The dwarf deck is slow to start, but if you don't deal with them right away they become almost impenetrable. Let's do a faction breakdown 'cause people like that:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Dwarfs&lt;/span&gt; - Slow, but tough as nails, with lots of damage negating abilities&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Orcs&lt;/span&gt; - Lots of troops, and destructive powers. Not as tough as dwarfs, and will likely hurt themselves in addition to other players&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Chaos&lt;/span&gt; - They have some tough units, and some not-so tough units. They have alot of special abilities that screw with their opponents cards&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Empire&lt;/span&gt; - They're the chaos of the order alignment. Their special abilities are tricky, but unlike chaos, they effect mostly themselves.&lt;br /&gt;&lt;br /&gt;Those are the four factions released so far. They've released a few cards for Dark Elves and High Elves, but nothing that can be built into a deck so far (plus, they haven't released capital cities for either elves). They also have Skaven, but they're neutral cards that can be used with any destruction deck. The armies are ordered into two alignments: Order (Dwarfs, Empire, and High Elves), and Destruction (Orcs, Chaos, and Dark Elves). This is where the game seems most tied to &lt;a href="http://www.warhammeronline.com/"&gt;Warhammer Online: Age of Reckoning&lt;/a&gt; (WAR), and why my friends and I jokingly (and lovingly) call Invasion: "Warhammer Online the card game".&lt;br /&gt;&lt;br /&gt;So far there's only the &lt;a href="http://www.strategiesgames.ca/strategies/detail/?itemID=1775"&gt;starter set&lt;/a&gt; with four forty card decks (one for each of the factions), along with 24 neutral cards, a bunch of deck building draft cards, and about eight High Elf, and Dark Elf cards. The deck building draft cards are used for this little sub-game where both players build decks using the draft cards which screw-up the process for the other player. I haven't given these rules a shot yet, but the basic deck building rules are quite free form and simple. No deck may have more than 100 cards and need a minimum of 50; no mixing order and destruction; and no more than three copies of each card.&lt;br /&gt;&lt;br /&gt;They're also releasing a battle pack per month. These things contain 20 new cards inside the 40 card pack, and will boost all factions. Like the basic game these are non-collectible and all battle packs of the same kind will contain the same cards. There's also a league kit that's pretty much just a prize kit, as it contains a few prizes, and some loose guidelines on how to run a league.&lt;br /&gt;&lt;br /&gt;Overall I'm &lt;span style="font-weight:bold;"&gt;very excited&lt;/span&gt; about this game, and here's why: It's a Warhammer card game that's non-collectible, and is enjoyable and re playable. It feels like I'm playing a game of Warhammer, but it's different than playing a game of Warhammer, and anyone that knows me can testify that I like games that switch up how I play. It lets me explore an aspect of the Warhammer world I've never done before and doesn't require me to buy $40 of booster packs to keep up with the Jones'. The Battle packs are around $12 CDN, and contain 40 cards instead of $5 for 15 random cards in the case of Magic: the Gathering.&lt;br /&gt;&lt;br /&gt;Here's some downsides: right now there's some balance issues with Chaos and the Orcs. People perceive the Orcs as too powerful, and Chaos as not powerful enough. My win:loss ratio against Orcs &lt;span style="font-style:italic;"&gt;is&lt;/span&gt; supporting this statement, but I've had a rough time against Chaos as well. I hope the battle packs will remedy this. Also, the league kit was a bit of a letdown. The prizes are phenomenal, but I was hoping they'd structure it a bit more for me to run the league. I understand the desire to allow the organizer tons of freedom, but I had no direction with that thing. If it weren't for an enthusiastic customer who helped organize it with me, I'd be lost at sea. Thanks Zach!&lt;br /&gt;&lt;br /&gt;Also, one aspect that's bothering me, is the fact that there are alot of people that are buying three copies of everything to maximize their decks with three copies of every card. Now, I know this isn't something actively encouraged by FFG, or the designer, nor is this to the same degree as the arms races in CCGs, but still I was hoping an LCG would allow me to escape this kind of thing. If I wanted to be beaten by someone because their deck is min/maxed due to the fact that they spent $36 on battle packs instead of my $12, I'll go back to tapping land and burning mana. We'll see how much of an impact this has on my gaming, but I'm enjoying buying &lt;span style="font-weight:bold;"&gt;one&lt;/span&gt; of everything and playing it as a self-contained game just fine.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;br /&gt;&lt;br /&gt;P.S. I also wanted to mention that another downside with the game is cosmetic: The box says 2-4 players. It is most definitely &lt;span style="font-weight:bold;"&gt;not&lt;/span&gt; 2-4 players, and I had a customer buy it on that assumption before I did some investigating inside the rulebook back when this game was released. There are &lt;span style="font-weight:bold;"&gt;no&lt;/span&gt; official, or satisfying fan-made multi player rules out there. FFG has hinted that they &lt;span style="font-style:italic;"&gt;want&lt;/span&gt; to make multi player rules but they haven't. I tried a 3-person game and it was confusing as hell.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-1709822733593504961?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/1709822733593504961/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=1709822733593504961' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1709822733593504961'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1709822733593504961'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/12/warhammer-invasion.html' title='Warhammer Invasion'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-8688504551069680290</id><published>2009-12-17T14:21:00.000-08:00</published><updated>2009-12-17T14:30:02.218-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Update! Just to let you know I'm alive.</title><content type='html'>So much to get excited about right now. Amongst all the other things I want to do for this site, I just got my grubby hands on &lt;a href="http://www.spartangames.co.uk/firestorm_armada.htm"&gt;Firestorm Armada&lt;/a&gt; by &lt;a href="http://www.spartangames.co.uk/"&gt;Spartan Games&lt;/a&gt;. I'll try and post a review on it tomorrow night ~22:00-23:00 PST. Unfortunately this will be a preliminary review, but I'll let you know that ahead of time, and I'll always follow-up review on the preliminary one after I've actually played the game (which shouldn't be hard, there's at least six of us playing.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-8688504551069680290?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/8688504551069680290/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=8688504551069680290' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8688504551069680290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8688504551069680290'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/12/update-just-to-let-you-know-im-alive.html' title='Update! Just to let you know I&apos;m alive.'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-7425445757082443755</id><published>2009-12-09T22:55:00.000-08:00</published><updated>2009-12-09T23:11:18.178-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CAoR'/><category scheme='http://www.blogger.com/atom/ns#' term='Shopping'/><category scheme='http://www.blogger.com/atom/ns#' term='Fantasy Flight'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Box o' Stuff</title><content type='html'>Today I got a whack-ton of stuff from FFG's Christmas Sale they just finished with on their webstore. I normally stay away from online retailers, but FFG is a manufacturer, so I felt better about that. Not to mention that they were selling Confrontation: Age of the Rag'Narok (CAoR) stuff for ~$7.00 US a box! I determined to only spend $100 (only!), and thus filled out the rest of my order with WFRP2 stuff at $5.00 US a book. As you'll determine from my future review of WFRP3, I love it, thus this WFRP2 purchase was just to fill out my collection. &lt;br /&gt;&lt;br /&gt;Unfortunately the sale's over, but lookit this stuff:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xHNCZo__9-M/SyCd5_BJ5UI/AAAAAAAABiw/Z3k8msJAd7E/s1600-h/IMGP1799.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_xHNCZo__9-M/SyCd5_BJ5UI/AAAAAAAABiw/Z3k8msJAd7E/s320/IMGP1799.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5413500371593717058" /&gt;&lt;/a&gt;&lt;br /&gt;I forgot to take a picture of all the stuff in the box before I started taking stuff out, but here's what the box looked like.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xHNCZo__9-M/SyCd6T73L9I/AAAAAAAABi4/aAD8BffVF7U/s1600-h/IMGP1800.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_xHNCZo__9-M/SyCd6T73L9I/AAAAAAAABi4/aAD8BffVF7U/s320/IMGP1800.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5413500377208664018" /&gt;&lt;/a&gt;&lt;br /&gt;Here's inside the box. Man, Rackham loves its packaging.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xHNCZo__9-M/SyCd7HlqrCI/AAAAAAAABjI/3_63XL1GGD4/s1600-h/IMGP1803.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_xHNCZo__9-M/SyCd7HlqrCI/AAAAAAAABjI/3_63XL1GGD4/s320/IMGP1803.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5413500391074212898" /&gt;&lt;/a&gt;&lt;br /&gt;My ~4000pt. Creatures of Dirz army for Confrontation: Age of the Rag'Narok&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xHNCZo__9-M/SyCd6kKt50I/AAAAAAAABjA/aJs8uz_iWCU/s1600-h/IMGP1801.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_xHNCZo__9-M/SyCd6kKt50I/AAAAAAAABjA/aJs8uz_iWCU/s320/IMGP1801.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5413500381565937474" /&gt;&lt;/a&gt;&lt;br /&gt;The WFRP2 books I ordered: &lt;span style="font-style:italic;"&gt;Tome of Salvation&lt;/span&gt;, &lt;span style="font-style:italic;"&gt;Karak Azgal&lt;/span&gt;, R&lt;span style="font-style:italic;"&gt;ealms of Sorcery&lt;/span&gt;, and &lt;span style="font-style:italic;"&gt;Sigmar's Heirs&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-7425445757082443755?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/7425445757082443755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=7425445757082443755' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7425445757082443755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7425445757082443755'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/12/box-o-stuff.html' title='Box o&apos; Stuff'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xHNCZo__9-M/SyCd5_BJ5UI/AAAAAAAABiw/Z3k8msJAd7E/s72-c/IMGP1799.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-440714055426308963</id><published>2009-12-05T09:26:00.001-08:00</published><updated>2009-12-05T09:38:16.385-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Reviews You Can Use</title><content type='html'>So here I come, back again, again!&lt;br /&gt;&lt;br /&gt;I know I've had a spotty presence for a while on this blog, but things will start to become more regular from here on in. &lt;br /&gt;&lt;br /&gt;Here's what I got coming up!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Reviews&lt;/span&gt;&lt;br /&gt;+Arcane Legions&lt;br /&gt;+Black Powder&lt;br /&gt;+Warhammer Fantasy Roleplay 3rd edition&lt;br /&gt;+Warhammer Invasion&lt;br /&gt;+Chaos in the Old World&lt;br /&gt;+Firestorm Armada&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Unfortunately Black Powder will be one of those games that breaks my golden rule of playing at least one game before I review something, as I don't yet have any 28mm historical figures. I'll try and do my best, though, and I'll let you guys know my level of envelopment in the game before I review it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Projects Logs&lt;/span&gt;&lt;br /&gt;+Warmaster Ancients: Romans&lt;br /&gt;+WARMACHINE: Retribution of Scyrah&lt;br /&gt;+Arcane Legions: Romans&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Articles (&lt;span style="font-style:italic;"&gt;working titles)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;+"How to Begin With Miniature Wargames" - An intro guide&lt;br /&gt;+"How to Begin With Historical Wargames" - An intro guide&lt;br /&gt;+"Journey's through the Void" - A how-to guide to creating an RPG campaign using my Rogue Trader campaign as an example.&lt;br /&gt;&lt;br /&gt;So that's what you have to look forward to. Expect to see at least one of these next week. Hopefully more!&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-440714055426308963?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/440714055426308963/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=440714055426308963' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/440714055426308963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/440714055426308963'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/12/reviews-you-can-use.html' title='Reviews You Can Use'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-3333508931750122503</id><published>2009-11-29T20:28:00.000-08:00</published><updated>2009-11-29T20:31:12.677-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Almost There</title><content type='html'>Just to let everyone know I'm still here, I'm just busy with school.&lt;br /&gt;&lt;br /&gt;No sooner do I get back from Germany, than I get thrown knee-deep into the mess that was the Autumn 2009 school semester. I'll be back in the thick of it after the 18th of December (just in time for christmas).&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-3333508931750122503?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/3333508931750122503/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=3333508931750122503' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/3333508931750122503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/3333508931750122503'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/11/almost-there.html' title='Almost There'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-3681363549311709821</id><published>2009-11-04T20:41:00.000-08:00</published><updated>2009-11-04T20:45:25.986-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Black Powder'/><category scheme='http://www.blogger.com/atom/ns#' term='Warlord Games'/><title type='text'>In the Age of the Musket</title><content type='html'>I got my copy of &lt;a href="http://www.warlordgames.co.uk/?p=3071"&gt;Black Powder&lt;/a&gt; in the mail today. I'll do a preliminary review of it tomorrow once I've gotten a chance to look through it more thoroughly. Click the link in the first sentence to see more about it.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-3681363549311709821?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/3681363549311709821/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=3681363549311709821' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/3681363549311709821'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/3681363549311709821'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/11/in-age-of-musket.html' title='In the Age of the Musket'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-1302474735373846842</id><published>2009-10-26T15:09:00.000-07:00</published><updated>2009-10-26T15:18:25.937-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Housekeeping</title><content type='html'>Added another list to the side keeping people up to date with what I'm playing at the moment. I hope the right side of the screen doesn't get too cluttered. I also tidied up the 'games I play' lists. These lists were originally supposed to be a definitive list of all the games I'm familiar with as opposed to games I regularly play, but I found that just showing off the number of rulebooks I own to be tantamount to douchebaggery. I kept the list at games I have fully painted armies for, and haven't forgotten to play/games I'm currently working on stuff for. For the roleplaying game list I settled on listing all the games I own rulebooks for as the list of RPGs is much smaller than the list of wargames, and I only really own RPGs that I actively play, or at least rotate through. My tastes for RPGs is much more focused than my indiscriminate wargame obsession.&lt;br /&gt;&lt;br /&gt;Other than that, I'm still busy with school. Another two months and school will be much less stressful, and I'll be able to contribute to this site more often. Right now I should be reading five books and working on an essay instead of goofing around on Blogger® and listening to German hip-hop.&lt;br /&gt;&lt;br /&gt;I recently received a fully-painted Warmaster Fantasy army. Hopefully I'll get a chance to use it one of these days. Right now, I'm searching for opponents for Grind, Arcane Legions, and Space Hulk.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-1302474735373846842?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/1302474735373846842/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=1302474735373846842' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1302474735373846842'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1302474735373846842'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/10/housekeeping.html' title='Housekeeping'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-6245333195645274189</id><published>2009-10-12T22:16:00.000-07:00</published><updated>2009-10-12T23:29:58.435-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Wells Expeditions'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcane Legions'/><title type='text'>Arcane Legions</title><content type='html'>So while I wait for my &lt;a href="http://www.corvusbelli.com/en/02_tiendacorvus.asp?IDNOTICIA=74"&gt;Corvus Belli&lt;/a&gt; figures to arrive and I start assembling my Roman Legions, I've dug up a bag of stuff from the back of my room that excited me so back at &lt;a href="http://www.paxsite.com/"&gt;PAX&lt;/a&gt;. &lt;a href="http://arcanelegions.com/"&gt;Arcane Legions&lt;/a&gt; is a fantasy/historical game pitting (for now) the Romans, Egyptians, and the Han (Chinese) in a magic-filled battle for the fate of the Ancient World. I'm doing Romans (natch'!). &lt;br /&gt;&lt;br /&gt;At first I looked at Arcane Legions and thought, "nah." I mean, the guys that did the &lt;a href="http://en.wikipedia.org/wiki/MageKnight"&gt;Clix&lt;/a&gt; games, now back in the seat doing a historical/fantasy game? Clix were collectible miniatures with lame bases, and historical/fantasy is kinda cheesy. I like historical gaming (well, now I do), and I like fantasy gaming, but together can be a tough mix. However I really came around when I saw the demos at PAX (not to mention that the guys that did the Clix games &lt;span style="font-style:italic;"&gt;did&lt;/span&gt; do &lt;a href="http://battletech.catalystgamelabs.com/"&gt;Battletech&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;I wish I had taken part in the demos, but instead I just watched, and spoke with a very helpful woman who worked for &lt;a href="http://www.wells-expeditions.com/"&gt;Wells Expeditions&lt;/a&gt;. Two things I still don't understand: 1) How the hell are these things sold? I know that some stuff is collectible, and some of it is non-collectible, but I'll be damned if I know which boxes are which, and I'll be damned if the website descriptions would help me with this question. As regular readers of this blog, or my friends, will attest, I'm no longer a fan of collectible gaming (with the exception of &lt;a href="http://www.monsterpocalypsegame.com/"&gt;MonPoc&lt;/a&gt;), and so I'd like to know how I can go about collecting my Roman force. &lt;br /&gt;2) What is the Centurion Club? It appears to be a subscription-based fan club that allows you to do cool stuff à la &lt;a href="http://www.wizards.com/DnD/Tools.aspx"&gt;D&amp;D Insider&lt;/a&gt;, like create your own stuff, and gives you limited edition, exclusive, stuff, but it never tells me how much this costs before it asks me for my credit card information.&lt;br /&gt;&lt;br /&gt;The game looks very interesting. The models are a soft plastic that's bendy like many collectible figures, but the majority of them are grey plastic on a sprue! I clipped off the Romans and the Egyptians, and removed the pre-painted command/special models from their packaging and affixed them to the bases. The bases are pretty cool. They're these black rectangles and squares pock-marked with holes. Over top of this base you place a piece of card stock that takes up the whole top of the base. In this card stock are empty spots which reveal some of the holes on the plastic base underneath. On this card stock are numbers, directions of facing, and starting positions for your soldiers. You stick your soldiers (bases of soldiers are numbered) into the revealed holes with their numbers next to them and those are your starting positions. You're allowed to move the figs around on the base once the game begins and that allows you to access different abilities or skills.&lt;br /&gt;&lt;br /&gt;For instance, the starting positions are ringed with dice, numbers, and symbols which represent defence, movement, skills, and hitting power. During a game I can re-organize my troops on the base, and for ever symbol with a soldier next to it, allows me to use that symbol (again, which represents a skill, ability, or movement value). Therefore my units can (and will) change during the game. It is a regiment-based game like Warhammer, and that appeals to me, it's also played on a 4'x6' (120x180 centimeter) battlefield, which is also appealing to a wargamer such as myself. &lt;br /&gt;&lt;br /&gt;Pluses: The rules look simple, but smartly so. They look like they'll offer me many tactical options, but wont have me referencing the rulebook every turn like anything from &lt;a href="http://www.rackham.fr/"&gt;Rackham&lt;/a&gt; (wow! What's with the Rackham burn, jerk?). The base mechanic is spectacular, and I think the way they did historical/fantasy is well done, and appealing to someone like me, who finds them both satisfying separate, but very rarely good together.&lt;br /&gt;&lt;br /&gt;Minuses: The measurement in the game is done using a movement tray. There's something about that that irks me. I want centimeters, or failing that, inches; but to take a movement tray and measure my ranges with that? I don't know. I mean, it doesn't seem like a lazy last-minute choice, or an innovative mechanic, it just seems odd, and I can see it messing with my perception of the battlefield, especially when the battlefield's measured in feet. &lt;br /&gt;&lt;br /&gt;The models also seem a little strange. They say they're 25mm, but they seem much smaller (~20mm), and they contained alot of flash. However, the most troublesome factor could be the type of plastic used. I'm hoping the plastic will take well to primer, and wont remain damp with it for ages like the figures from &lt;a href="http://www.flyingfrog.net/lastnightonearth/"&gt;Last Night on Earth&lt;/a&gt; (which a friend painted, and while they look good, they feel sticky, and that's due to the type of plastic used, and how it reacts to having model paint on it). I know it's not necessary to paint them, but I'm excited to give it a shot. I'd like to add this point as a plus (even though, technically, I'm writing in the &lt;span style="font-style:italic;"&gt;minus&lt;/span&gt; section); but for a pre-painted, collectible, miniatures game to allow most of the figures to be sprue-cut grey figures just begging to be painted, I think that's very cool.&lt;br /&gt;&lt;br /&gt;It's at this point that I'd like to introduce my new rating system. I often speak of new games (especially board games) in terms of how excited I am to play these games. For the most part, I review games before I've given them a true shot. Usually a review is done at the time of a purchase, or a demo, and I've yet to finish the figures, or play a true game, so I'm often excited to get deeper into the game. Even when I'm deep in a game, such as Warhammer or Warmachine, I still may be excited to use something, or play a new version of the game, or whatever. &lt;br /&gt;&lt;br /&gt;Therefore on the &lt;span style="font-weight:bold;"&gt;Wargamer Excitement Scale&lt;/span&gt;*, I'd have to say that I'm Excited to play this game. &lt;br /&gt;&lt;br /&gt;That's all for now, I'm off to bed, and tomorrow I do some relaxing painting with friends after my hellish 9-hour school day.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;br /&gt;&lt;br /&gt;*&lt;span style="font-weight:bold;"&gt;The Wargamer Excitement Scale&lt;/span&gt;&lt;br /&gt;(&lt;span style="font-style:italic;"&gt;1=best, 5=worst&lt;/span&gt;)&lt;br /&gt;1 -Very Excited&lt;br /&gt;2 - Excited&lt;br /&gt;3 - Interested&lt;br /&gt;4 - Not Excited&lt;br /&gt;5 - Not Interested&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-6245333195645274189?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/6245333195645274189/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=6245333195645274189' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6245333195645274189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6245333195645274189'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/10/arcane-legions.html' title='Arcane Legions'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-6381113947783757210</id><published>2009-10-12T01:23:00.000-07:00</published><updated>2009-10-12T01:45:39.733-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='WM Campaign'/><category scheme='http://www.blogger.com/atom/ns#' term='HORDES'/><title type='text'>Warmachine/Hordes Campaign Mk1.0</title><content type='html'>The Warmachine/Hordes campaign I've been working on is finally finished! Well, at least version 1 is. It took me way to long to do this, but then again try juggling school, two jobs, and some semblance of a personal life, and you'll end up with a similar time-frame.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=0G1QTJ73"&gt;Here&lt;/a&gt; is the link to the file. If it goes away after a while, just let me know. This is version 1. Also, if you're not using a Macintosh, you might see the boxes on the Military Influence tracker, and the Homeland tracker as weird symbols. There's supposed to be 10 Boxes under each faction.&lt;br /&gt;&lt;br /&gt;I'm very open to &lt;span style="font-weight:bold;"&gt;constructive&lt;/span&gt; criticism regarding this campaign, as it's untested as of yet. &lt;a href="http://www.strategiesgames.ca/strategies/"&gt;STRATEGIES Games &amp; Hobbies&lt;/a&gt; is currently running it, so I'll be able to give you my impression, as well as changes in six-week's time. &lt;br /&gt;&lt;br /&gt;As for the first day of the campaign, it sucked. There was one enthusiastic person who made his appearance only to wait an hour and a half for no opponent. No sooner should one appear, than the early-comer has to leave. Thankfully a third unsuspecting Hordes gamer popped in and the campaign was off to a humble start. A quick explanation and the game began without a hitch. Then the game tied at the end. A thorough tie. Even victory conditions, and even points totals. This was not supposed to happen, and as you'll see from the rules of the campaign, this pretty much evens out the benefits and penalties built into the mechanics. Essentially nothing happened. Both players were then left to contemplate ways to break a tie in the quickest way possible. Evidently this method resulted in them playing &lt;a href="http://www.boardgamegeek.com/boardgame/30549"&gt;Pandemic&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I'm hoping the next week will be more solid. I worked surprisingly hard on the simple campaign and I hope it'll be somewhat of a success. &lt;br /&gt;&lt;br /&gt;More news about non-campaign gaming in the next post down.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-6381113947783757210?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/6381113947783757210/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=6381113947783757210' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6381113947783757210'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6381113947783757210'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/10/warmachinehordes-campaign-mk10.html' title='Warmachine/Hordes Campaign Mk1.0'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-7604926617581961649</id><published>2009-10-12T01:22:00.000-07:00</published><updated>2009-10-12T14:47:22.277-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>What's New?</title><content type='html'>Time keeps rollin' on here on the Internet. It seems to move faster than real life does. Therefore I lose track of the need to post. &lt;br /&gt;&lt;br /&gt;Here's what I've been up to:&lt;br /&gt;First off, I've ordered all the &lt;a href="http://www.warhammer-historical.com/acatalog/Warmaster_Ancients.html"&gt;Warmaster Ancients&lt;/a&gt; stuff I'm gonna start with. We haven't figured out a definitive points value yet, but I'm sure the stuff I have will be a decent start, and allow me to get some painting done. In case I haven't mentioned it before, it's 15mm Warmaster Ancients gaming using forces from the Warmaster Ancients book, and the Warmaster Ancient Armies book. I'm just doing early imperial Romans, as I like that period in Roman history the best. All of the figs I'm using so far come from &lt;a href="http://www.corvusbelli.com/en/02_tiendacorvus.asp"&gt;Corvus Belli&lt;/a&gt; 'cause their stuff looks incredible, and I don't have to buy 15mm weapons separately like some ancient ranges. Our goal is to have painted, playable armies by January.&lt;br /&gt;&lt;br /&gt;Speaking of January, I've been roped into playing in a &lt;a href="http://en.wikipedia.org/wiki/Blood_Bowl"&gt;Blood Bowl&lt;/a&gt; league, which is weird. I don't really like Blood Bowl. Don't get me wrong, I think a game that combines American football and bloody, fucking, murder is awesome, especially in a fantasy setting, but it's the tension that gets to me. The tension in Blood Bowl is like nothing ever felt in any other game. When your blitzer runs down the pitch full-bore, only to fail a dodge roll, or a push or something like that, dropping the ball and ending your whole, goddamn, turn it's a little too much for me. Another game with this sort of tension, that's managable is &lt;a href="http://en.wikipedia.org/wiki/Space_Hulk"&gt;Space Hulk&lt;/a&gt;. I like the tension in that game because at worst, I lose a terminator with a failed die roll, not the turn I've been waiting for. However, I have a fully-painted Elf team for Blood Bowl, and I just want to roll dice with friends. Still, I'd rather be playing Grind.&lt;br /&gt;&lt;br /&gt;My Retribution of Scyrah marches onwards. I have some pictures to upload, which I'll do later today. It's going slowly, but that's because I paint just about as often as I post on blogs. &lt;br /&gt;&lt;br /&gt;My quest to finish a Warhammer army has taken a different path. I was very, very, keen to do my High Elves, being an embarassingly large elf fan, however the clarion call of the dark gods is too much to ignore, and so I've moved onto doing a Warriors of Chaos (WoC) army. This is mainly because my elf army required the purchase of several things I don't have the money for right now, and then the painting of those things. My WoC army requires me to purchase 18 Chosen (a mighty feat, but still smaller than my elf list), and paint them. A more pleasing option. I'll get to my High Elves next, I just really want to have a &lt;span style="font-style:italic;"&gt;fully&lt;/span&gt; painted Warhammer force.&lt;br /&gt;&lt;br /&gt;I've been playing alot of the Fantasy Flight &lt;a href="http://www.fantasyflightgames.com/edge_colecciones.asp?eidc=3"&gt;Living Card Games&lt;/a&gt; (LCG), and I now see no reason to continue playing collectible card games. You heard it here first, people; I officially quit the realm of collectible card games! It's been a mighty 15 year run, but all good things must come to an end. I highly value my &lt;a href="http://www.white-wolf.com/vtes/"&gt;Vampire: The Eternal Struggle&lt;/a&gt;, &lt;a href="http://www.thewinternet.com/doomtrooper/"&gt;Doom Trooper&lt;/a&gt;, and &lt;a href="http://www.wizards.com/Magic/Multiverse/"&gt;Magic: the Gathering&lt;/a&gt; card collection, but when I don't have to drop $1,000,000 on boosters in order to get a playable deck I get excited. Not to mention the CCG crowds are questionable. Besides, CCGs are so '90s!&lt;br /&gt;&lt;br /&gt;In Roleplaying news, I'm taking part in a &lt;a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=50&amp;enmi=Dark%20Heresy"&gt;Dark Heresy&lt;/a&gt; (DH) campaign. I will play an Imperial Guardsman Sergeant from the planet Krieg (using a Death Korp model I bought at German Games Day), and will be playing in the &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=DH07"&gt;Haarlock's Legacy&lt;/a&gt; campaign. According to the GM, the campaign is so difficult, that despite its claim that 1st rank characters are appropriate, he has suggested we start at 4th rank. I hope I get a bunch of sessions in before my character meets a grisly death. I'm excited. &lt;br /&gt;&lt;br /&gt;I also got the &lt;a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=78&amp;enmi=Rogue%20Trader"&gt;Rogue Trader&lt;/a&gt; Collector's Edition in the mail last Wednesday. As of now, it's my favorite Roleplaying Game, to say nothing of it being my favorite &lt;a href="http://www.games-workshop.com/gws/home.jsp"&gt;GW&lt;/a&gt;-based RPG. This mighty boast is based off of the fact that everyone in the game plays what equates to the 41st millennium's version of the Star Trek bridge crew, including a player who gets to be captain. And, in typical Kirk style, you lead dangerous &lt;a href="http://en.wikipedia.org/wiki/Away_team"&gt;away-missions&lt;/a&gt; while all the ratings in the ship fight a desperate boarding action in order that you may have a ship to return to. Not to mention that the characters are of a higher power than your Dark Heresy characters. Both games remain fully compatable, however, as your Dark Heresy characters will simply have to be of 6th rank in order to equal a 1st rank Rogue Trader character. There are some more weapons, and a few tweaks to the rules here and there, but I imagine it will lend itself greatly to DH players in the form of more character classes, weapons, adversaries, and starship rules.&lt;br /&gt;&lt;br /&gt;That's all for now; I wouldn't want to overload you with all my gaming pleasures, while you sit and play &lt;a href="http://i108.photobucket.com/albums/n18/cloudstrife944/nintendohero.jpg"&gt;WoW&lt;/a&gt;. Oh, by the way, I'm also going to be playing in a &lt;a href="http://www.warhammeronline.com/"&gt;Warhammer Online&lt;/a&gt; (WAR) guild. &lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-7604926617581961649?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/7604926617581961649/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=7604926617581961649' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7604926617581961649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7604926617581961649'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/10/whats-new.html' title='What&apos;s New?'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-5860835793338644842</id><published>2009-09-13T23:02:00.000-07:00</published><updated>2009-09-13T23:03:54.820-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='WM Campaign'/><title type='text'>More on Campaigns and Retribution</title><content type='html'>First of all, to those reading this on &lt;span style="font-style:italic;"&gt;IABN&lt;/span&gt; who don't read the blog regularly, I'm sorry for the lack of updates this last month. I was moving from Germany to Canada, and as you can imagine, such an endeavor is time consuming. But now I'm back. Que trumpets.&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://privateerpress.com/warmachine"&gt;Warmachine&lt;/a&gt; campaign draws near and I've had to give much more thought towards it than time permits me, however I've come up with a solid foundation on which to build the campaign. In fact, the foundation is so solid that the work I have to do on it will be merely superficial. This foundation of which I speak is the &lt;a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat190003&amp;prodId=prod1050157"&gt;Mighty&lt;/a&gt;/&lt;a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat200190&amp;prodId=prod50017a"&gt;Planetary&lt;/a&gt; Empires sets put out by &lt;a href="http://www.games-workshop.com/gws/home.jsp?_requestid=485358"&gt;Games Workshop&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;These two sets not only provide a good-looking, and customizable map on which to play, but also gives me a starting point for campaign rules. Now, I don't think the campaign rules are the best; in fact, when I first heard that GW was redoing the Mighty Empires rules I was disappointed with the rules in the booklet (the whole two pages or so of them). However, it was promised that with the release of Planetary Empires (Mighty Empires' grimdark futuristic sibling), the much-loved plastic hexagons would see a rules set worthy of their beauty. I haven't read through the entire book(let) yet, but I can tell you that that might not be the case. &lt;br /&gt;&lt;br /&gt;This disturbs me not, for a skeleton-frame of rules is what I was looking for; and upon that skeleton-frame, I shall drape a leathery skin-cloak, one that resembles a land of steam-powered full-metal fantasy. This campaign shall not only have a lovely map to play on, but shall have a story as well leading up to the arrival of the forces of the Retribution and the turn of the dial towards Mk.II.&lt;br /&gt;&lt;br /&gt;I've recently had the pleasure of putting together some Retribution of Scyrah models, specifically the &lt;a href="http://www.tabletopgamingnews.com/wp-content/uploads/2009/06/dawnguard_invictor.jpg"&gt;Dawnguard Invictors&lt;/a&gt;, the &lt;a href="http://privateerpress.com/warmachine/gallery/retribution-of-scyrah/warjacks/chimera"&gt;Chimera&lt;/a&gt;, &lt;a href="http://ghettokorestudios.files.wordpress.com/2009/06/narn.jpg"&gt;Narn, Mage Hunter of Ios&lt;/a&gt;, and &lt;a href="http://privateerpress.com/warmachine/gallery/retribution-of-scyrah/warcasters/dawnlord-vyros"&gt;Dawnlord Vyros&lt;/a&gt;. I have to put forward that these models are much better in person that on the Internet. This isn't to say that they're awful on the Internet, but they definitely look flatter online. The same goes with the color scheme, which I saw while I was at &lt;a href="http://www.paxsite.com/"&gt;PAX 2009&lt;/a&gt;, and can honestly say that the paint scheme, in person, doesn't disappoint. All in all I'm confident that these models will make up a striking force once they're on the tabletop. I haven't had a chance to give their book a good read, but I'm hoping to have the models done by the time Mk.II is released, so I can throw down, and eventually rule the Warmachine tournament scene with a pewter fist. I've taken pictures. Behold the work I've done on them so far. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xHNCZo__9-M/Sq3X2j2guwI/AAAAAAAABZ0/gSiPsxD2Ho8/s1600-h/IMGP1754.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_xHNCZo__9-M/Sq3X2j2guwI/AAAAAAAABZ0/gSiPsxD2Ho8/s320/IMGP1754.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5381194462114396930" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xHNCZo__9-M/Sq3X4rid5DI/AAAAAAAABag/9NEKlnCdqKo/s1600-h/IMGP1775.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_xHNCZo__9-M/Sq3X4rid5DI/AAAAAAAABag/9NEKlnCdqKo/s320/IMGP1775.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5381194498537546802" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xHNCZo__9-M/Sq3X4OQyNRI/AAAAAAAABaU/wdepNW1J2nU/s1600-h/IMGP1774.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_xHNCZo__9-M/Sq3X4OQyNRI/AAAAAAAABaU/wdepNW1J2nU/s320/IMGP1774.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5381194490678752530" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xHNCZo__9-M/Sq3X3jUWmfI/AAAAAAAABaM/T7rg4TSefqQ/s1600-h/IMGP1773.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_xHNCZo__9-M/Sq3X3jUWmfI/AAAAAAAABaM/T7rg4TSefqQ/s320/IMGP1773.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5381194479150995954" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xHNCZo__9-M/Sq3X3K04iKI/AAAAAAAABaA/E3do9Ac4blc/s1600-h/IMGP1756.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_xHNCZo__9-M/Sq3X3K04iKI/AAAAAAAABaA/E3do9Ac4blc/s320/IMGP1756.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5381194472576551074" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xHNCZo__9-M/Sq3cpDmcVVI/AAAAAAAABgI/CR32sDXrc6A/s1600-h/IMGP1777.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_xHNCZo__9-M/Sq3cpDmcVVI/AAAAAAAABgI/CR32sDXrc6A/s320/IMGP1777.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5381199727676904786" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I haven't yet decided on a color scheme, but I'm pretty sure I'll do something green-ish. I seriously can't wait to put a brush to these figs. Soon... Soon...&lt;br /&gt;&lt;br /&gt;I also have more games right now than I know what to do with. &lt;a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod210009a&amp;rootCatGameStyle="&gt;Space Hulk&lt;/a&gt; was purchased by myself today, and I've almost finished cutting all of the figs out of the sprues. Dying in deep-space has never been so fun. As well, I also have the demo copy of &lt;a href="http://www.arcanelegions.com/"&gt;Arcane Legions&lt;/a&gt; to learn. This will also require some sprue-work, but I'm looking forward to it. During PAX, Privateer Press had a deal on &lt;a href="http://monsterpocalypse.com/"&gt;Monstropocalypse&lt;/a&gt; sets, resulting in me coming into a starter set and four boosters of Set 1: Rise, and therefore the army, Lords of Cthul. I've been playing with that, as it doesn't require me to paint anything, which is a nice change. And last but not least I have the &lt;a href="http://www.boardgamegeek.com/boardgame/35052"&gt;Axis and Allies Anniversary Edition&lt;/a&gt; with me begging to be played like we used to when I was in high school (I guess I was more desirable to A&amp;A then). Let's see if I can't get through it all. &lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-5860835793338644842?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/5860835793338644842/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=5860835793338644842' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/5860835793338644842'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/5860835793338644842'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/09/more-on-campaigns-and-retribution.html' title='More on Campaigns and Retribution'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_xHNCZo__9-M/Sq3X2j2guwI/AAAAAAAABZ0/gSiPsxD2Ho8/s72-c/IMGP1754.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-8867663683016044293</id><published>2009-09-11T01:16:00.000-07:00</published><updated>2009-09-11T01:27:28.746-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Return of Blogger!</title><content type='html'>Hail the returning hero! Yes, yes, I know, It's been a while, but when you're trotting around a globe (as opposed to virus-bombing it), things can become hectic. Internet is also spotty. &lt;br /&gt;&lt;br /&gt;Yet here I am, sitting at my rather messy desk, currently covered with the memorabilia of my year long sojourn in the Olde Worlde. &lt;br /&gt;&lt;br /&gt;What's in store now? Well, Space Hulk, Retribution of Scyrah, Warhammer High Elves, Monsterpocalypse, Flames of War Americans and a year's worth of games that I need to catch up on, so I'm not hawking old product to today's savvy gamer!&lt;br /&gt;&lt;br /&gt;Tomorrow's my first day of work back at &lt;a href="http://www.strategiesgames.ca/strategies/"&gt;STRATEGIES&lt;/a&gt;. I'm pretty excited. &lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-8867663683016044293?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/8867663683016044293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=8867663683016044293' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8867663683016044293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8867663683016044293'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/09/return-of-blogger.html' title='Return of Blogger!'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-5461218466252882445</id><published>2009-08-17T01:38:00.000-07:00</published><updated>2009-11-29T20:31:46.863-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Transmission Received</title><content type='html'>So I've decided to not apologize for anymore lack of blog posts... It's kinda lame. However, I have been absent for about 2 and a half weeks. Here's why:&lt;br /&gt;&lt;br /&gt;When I got back from Italy, I had to start writing three essays before I left Germany on the 19th of August. Well, it soon became apparent that I'd have to lock myself in my room and write, and that the third essay would have to be dropped, due to lack of time, after a couple days procrastination.&lt;br /&gt;&lt;br /&gt;Then, on the 15th of August, I left for Games Day in Köln (Cologne). Now I find myself with only one of the two remaining essays finished, and I leave in 2 days... *sigh*.&lt;br /&gt;&lt;br /&gt;To top that off, I had to cancel my Internet already, because I was told that I could only hand in the modem to their office in my dorm (which is open from 14-15 Wednesdays, and 9-10 Thursdays). So I did it on Thursday. Well, now I've found out that I could've handed it into their main office (two blocks from my place), and that I wont be able to get my deposit back 'cause they don't give deposits to foreign accounts, and I have to close my bank account tomorrow!&lt;br /&gt;&lt;br /&gt;My god...&lt;br /&gt;&lt;br /&gt;Anyways, I'll have more for this blog in a couple days when I'm in Frankfurt and will hopefully have Internet access.&lt;br /&gt;&lt;br /&gt;I'll also link to my Games Day photos later.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-5461218466252882445?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/5461218466252882445/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=5461218466252882445' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/5461218466252882445'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/5461218466252882445'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/08/transmission-received.html' title='Transmission Received'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-3580963766323409653</id><published>2009-07-25T07:24:00.001-07:00</published><updated>2009-07-25T07:32:16.695-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Oh, and...</title><content type='html'>&lt;p&gt;&lt;br /&gt;Before I go:&lt;br /&gt;&lt;a href="http://www.ennie-awards.com/voting/ballot.asp"&gt;&lt;br /&gt;&lt;img src="http://www.ennie-awards.com/images/ennies_i_voted%20_banner_09.png"/&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;You should too...&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-3580963766323409653?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/3580963766323409653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=3580963766323409653' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/3580963766323409653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/3580963766323409653'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/07/oh-and.html' title='Oh, and...'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-8935398610587887476</id><published>2009-07-24T23:11:00.000-07:00</published><updated>2009-07-24T23:15:08.567-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>On Overwatch</title><content type='html'>So I'm going to Italy for a week, starting Sunday; therefore I wont be posting anything 'till I get back on the 3rd of August (probably the 4th or 5th). I'm gonna do some more campaign thinking, and some White Dwarf stuff (even though it'll be a week late) then. Some news and pics are coming after Games Day Germany on the 16th, and I'm still putting some work into the intro to gaming article I'm writing. &lt;br /&gt;&lt;br /&gt;I also pre-ordered a metric tonne of Retribution stuff! Can't wait 'till September!&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-8935398610587887476?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/8935398610587887476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=8935398610587887476' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8935398610587887476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8935398610587887476'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/07/on-overwatch.html' title='On Overwatch'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-68560580766434650</id><published>2009-07-20T11:46:00.000-07:00</published><updated>2009-07-20T12:13:50.476-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='WM Campaign'/><category scheme='http://www.blogger.com/atom/ns#' term='HORDES'/><title type='text'>Campaign Notes 2</title><content type='html'>So I want this campaign to have a definite storyline, one that revolves around the ending in Legends and the beginning of Mk2, and also coincides with the troop movements of the Retribution of Scyrah. &lt;br /&gt;&lt;br /&gt;I'm thinking of a few modes of play:&lt;br /&gt;&lt;br /&gt;Story-Driven&lt;br /&gt;This will involve weekly reports and goals for all the factions. Every week there will be cards (probably index cards) handed out every week to the respective generals. These goals will be flexible enough to allow for all sorts of opponents (i.e. one week's Cygnar report wont be exclusive to hunting Cryx). This will allow every faction to have its own story, while at the same time accounting for more than one player of the faction. For instance all Cygnar players will be working towards the goal of Cygnar, whether there's two Darius', or a Stryker and a Haley.&lt;br /&gt;&lt;br /&gt;These goals, when reached will provide 'victory points' that the players can accumulate, and ultimately determine the winning faction at the end. It can also be used to tally the individual points of the separate gamers, allowing for a top player, in addition to a top faction. &lt;br /&gt;&lt;br /&gt;I haven't decided, yet, if these points will carry over to the tournament, and have the tournament be like another set of games, or if I should have the winning faction, and player of the campaign get a bonus for use in the tournament, and have the tournament be the deciding factor for the whole thing. The problem with that, is there's a chance it could invalidate all the hard work done during the campaign, and I want the campaign to matter. However, I also don't want the tournament to see futile to some, as there will probably be prizes, and thus require an entry fee, and someone, or someone's faction wont enter if they think the thing is hopeless. &lt;br /&gt;&lt;br /&gt;One way to ensure a worthwhile tournament experience would be to adjust the points per battle and objective before the tournament so that there's enough, if the lowest faction works hard enough, for them to come out on top as well. While, of course all points will apply to the highest faction as well. That, or because each faction gets its own story, and objectives I could make the underdog's objectives worth more points. This may draw the ire of the highest tier players, but it may require less math-balancing.&lt;br /&gt;&lt;br /&gt;Ladder Campaign&lt;br /&gt;This is right out, I think. They don't usually tend to be as immersive as I want this campaign to be, while at the same time, being too stringent.&lt;br /&gt;&lt;br /&gt;Map-Based Campaign&lt;br /&gt;These are really fun, and look really impressive, but are a bit of work to set up. I could use the Games Workshop Mighty Empires tiles, but they will probably be in use during the private campaign my gaming club will run. If my Story-Driven campaign turns out to be too much work I can always fall back on a map-based campaign.&lt;br /&gt;&lt;br /&gt;That's all the time/energy I have for right now. For all you peoples of the Americas it's somewhere between 12:08, and 15:08, but for me it's 21:08 after a long day of schoolwork, speaking German, and celebrating the leaving of good friends I've made while on exchange, so it's been taxing. &lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-68560580766434650?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/68560580766434650/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=68560580766434650' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/68560580766434650'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/68560580766434650'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/07/campaign-notes-2.html' title='Campaign Notes 2'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-1476590698215095090</id><published>2009-07-10T05:03:00.000-07:00</published><updated>2009-07-10T05:21:22.614-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='WM Campaign'/><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><category scheme='http://www.blogger.com/atom/ns#' term='HORDES'/><title type='text'>Of Campaigning and Online Networks</title><content type='html'>A few WARMACHINE-related items this post. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;First of all&lt;/span&gt;, I need to plan a campaign that will last from three to six weeks (hopefully six), will involve all eight (or nine in the case of the Retribution) factions, and have no limit to the amount of players. This is because when I return to Vancouver I will still be an employee at STRATEGIES Games &amp; Hobbies, and I'll be in charge of running a WARMACHINE/HORDES campaign to celebrate the ending of Mk1 and the coming of Retribution, it'll also end in a tournament.&lt;br /&gt;&lt;br /&gt;There are some aspects of the campaign that needs to be there:&lt;br /&gt;+ It needs to be a campaign for both WARMACHINE and HORDES&lt;br /&gt;+ It needs to involve all the factions available&lt;br /&gt;+ It needs to last 3-6 weeks&lt;br /&gt;+ It needs to end in a tournament&lt;br /&gt;+ It needs to be open to almost any amount of players&lt;br /&gt;+ It needs to be fun!&lt;br /&gt;&lt;br /&gt;I'm going to chronicle the development here, with a deadline of middle to the end of September 2009. I went through my whole blog and fixed the tags, so everything all nice and tidy. I'll also be adding a tag to this project, cleverly titled: &lt;span style="font-weight:bold;"&gt;WM Campaign&lt;/span&gt;.&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;br /&gt;Secondly&lt;/span&gt;, I'm joining up with the &lt;a href="http://blog.ironagenda.com/"&gt;Iron Agenda Blogging Network&lt;/a&gt;, in order to contribute my delightful opinions, and projects to the larger morass of the online gaming community (Online is an adjective, and not part of the noun &lt;span style="font-style:italic;"&gt;gaming&lt;/span&gt;). I found, though, that before I do that I need a Privateer Press-based post that's newer than July 27th, 2008! Therefore, this one should do the trick! &lt;br /&gt;&lt;br /&gt;I'm still working on that intro to Wargaming article, so that will be up here soon, as well as more of this campaign nonsense. For those that aren't big fans of Privateer Press stuff, I'll have some GW stuff coming around August when I go to &lt;span style="font-style:italic;"&gt;Games Day Germany 2009&lt;/span&gt;, and in September/October when I work on some Chaos Daemons, and play around with Planetstrike.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-1476590698215095090?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/1476590698215095090/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=1476590698215095090' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1476590698215095090'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1476590698215095090'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/07/of-campaigning-and-online-networks.html' title='Of Campaigning and Online Networks'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-3757016860180052183</id><published>2009-07-03T16:37:00.000-07:00</published><updated>2009-07-07T04:44:13.814-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='White Dwarf'/><title type='text'>White Dwarf 355 - July 2009</title><content type='html'>So I decided to add a new feature to the blog, every month (or two in the case of No Quarter) I will go through a copy of White Dwarf, or No Quarter, and give my opinions of it. Though it's not entirely necessary thanks to articles such as &lt;a href="http://www.games-workshop.com/gws/content/article.jsp?community=true&amp;aId=9300009"&gt;this&lt;/a&gt;, or &lt;a href="http://privateerpress.com/no-quarter"&gt;this&lt;/a&gt;, I thought it would be fun to go through them, hopefully add a second opinion to it, and most importantly generate content. So without further ado:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;White Dwarf 355 - July 2009&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xHNCZo__9-M/Sk6WgZMAPiI/AAAAAAAABMI/Fa0tiKbOn0E/s1600-h/m110003a_July_Cover.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 237px; height: 320px;" src="http://2.bp.blogspot.com/_xHNCZo__9-M/Sk6WgZMAPiI/AAAAAAAABMI/Fa0tiKbOn0E/s320/m110003a_July_Cover.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5354382490251312674" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Now, first off&lt;/span&gt;, even though I live in Canada (and for the next two months, Germany), I'll be using the British issue numbering because it was the original magazine, and until Canada and Germany switched over to their own numbering, they used the British one. For the record this would be issue &lt;span style="font-style:italic;"&gt;163 for Germany&lt;/span&gt;, &lt;span style="font-style:italic;"&gt;354 for the US&lt;/span&gt;, and I have no clue for Canada, as I can't find their numbering on the website (plus I have no clue what's going on with GW Canada these days, as it shut down after I left for Germany). Also, keep in mind I'm going from the German issues until September (I'm gonna try and get a British August issue, but we'll see), so if there's any difference between terms I use, and ones you see in your English White Dwarf, then go with the WD, as I'm going by translation, and it's often not a direct translation.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;A big criticism&lt;/span&gt; of White Dwarf has been that the magazine is simply an advertising vehicle for Games Workshop. The most telling aspect of this has been the 'New Releases' section of the magazine. Now I have no problem with new releases, as I want to see prices, release dates, and pictures as well, but I prefer the days of the 'Red Period' White Dwarfs (191-227 I think) where each game system had one or two pages dedicated to New Releases as opposed to these days. However, this issue has only 11 pages of New Releases and it goes through all the Planetstrike stuff as well as the subsidiary stuff like Black Library and Forge World. Doesn't look like a single thing for Warhammer or Lord of the Rings, which seems a bit strange; and as we'll see, this issue is rather devoid of Warhammer or LotR articles.&lt;br /&gt;&lt;br /&gt;Further on we have the news section, which I rather like. In this one we have an article on the Open House event they had in Nottingham which I wish I attended, followed by a preview of the new board game Chaos in the Old World, that's put out by Fantasy Flight, and a blurb about an audio book by James Swallow called Heart of Rage. Despite being a huge Blood Angels fan I haven't actually read any of James Swallow's Blood Angels books, which this is supposed to be a continuation of, so I don't really have any anticipatory notes on it, but I'm excited as hell by the board game, as it has to do with the Chaos gods, and it harkens back to the time when GW made board games. &lt;br /&gt;&lt;br /&gt;There's also three teaser sentences pretty much coming out and screaming that the next Warhammer faction to be redone is Skaven, but I don't know if that will surprise the rumor-forum junkies out there.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;To the meat of the issue&lt;/span&gt; we have "War on all Fronts" the Planetstrike article, that's your standard fare design article, followed by some sample army lists. As a wannabe games designer, I enjoy design articles, as they give you an insight into the mentality behind design (something you can't always determine from the finished product).&lt;br /&gt;&lt;br /&gt;This one seemed okay. It didn't go into anything profound (ie, things left on the cutting-room floor, upcoming products, etc.) instead it just gave a pretty good overview of Planetstrike itself, and gave passing comments about the balancing issues inherent in the new expansion.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;The lone Warhammer article was a bit disappointing&lt;/span&gt;. I'm sure for a new Empire player, the Empire Tactica article would be helpful (and as much as things like this aren't very useful to us vets, we have to concede space to newer players) to the vets out there. I don't have my Empire army up and running yet, and I wanted to get to Standard Bearer as quickly as I could, so I didn't read this article.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Up next is an article, the likes of which I like to see in White Dwarf&lt;/span&gt;. This one's a new one as far as I know, and it's called Dave and Jeremy's Old War Stories. This article has Jeremy Vetock and Dave Andrews, two GW veterans giving alternative ways to play GW games (house rules, strange scenarios, etc). This one has them do a Kill-Team scenario with a handful of Catachans against a whole slew of Orks. &lt;br /&gt;&lt;br /&gt;I like this kind of stuff in White Dwarf, because I believe it's using White Dwarf to its fullest, which is to provide alternative ways to enjoy your GW games, in addition to previews, news, battle reports, painting guides, and what have you. This one, in particular I don't think I'll recreate, but it provided me with somewhere to jump from if I want to do a similar thing, such as a Death Korps squad that's pushed too far into enemy lines and needs to regroup with it's HQ, or at the very least broke up the new release monotony that White Dwarfs can sometimes fall into.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Another article I like to see in White Dwarfs&lt;/span&gt; is an army list, and in this issue we have one for the Lord of the Rings Strategy Battle Game. It's the Galadhrim list that appeared in the War of the Ring book, but converted for use in LotR. As if harkening back to the days when White Dwarf introduced new units (Genestealer Hybrids back in Rogue Trader), or full army lists (Legion of the Damned in 2nd edition). This was particularly pleasing to me, as I'm planning on doing a Galadhrim army for WotR, and now I'll be able to use it for LotR as well. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Afterwards we get a battle report between Eldar and Imperial Guard&lt;/span&gt; using the new Planetstrike rules. Usually I enjoy reading the battle report(s) in White Dwarf, but whenever a new codex or army book comes out, I can tell you exactly who will win, thus I tend to avoid those ones. This one I haven't read yet.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;My favorite part of the recent White Dwarfs&lt;/span&gt; is Jervis' column &lt;span style="font-weight:bold;"&gt;Standard Bearer&lt;/span&gt;. Jervis is an industry vet within Games Workshop and has created, and contributed to some of my favorite games (including my favorite game: Epic). In his column he muses over certain aspects like collecting, painting, sportsmanship, points values, or in the case of this month's column: the social aspect of gaming. His very British style, and humor remind me of the days when he had more of a hand in White Dwarf articles, and are always a good read. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Finally we get to the painting articles&lt;/span&gt;. In this one we have a couple good ones, and some alright ones. Of course, they have a Planetstrike-themed terrain-building article that gives you some examples of bastions for various factions such as Chaos, Eldar (which looks Eldarish, but not very Bastion-like), and some tabletop setups that look fairly impressive. There's not much on the actual execution of these vis a vis a step-by-step guide, but for an experienced modeler, these provide some pretty neat inspiration.&lt;br /&gt;&lt;br /&gt;There's a modeling guide for some new Space Marine stuff that's coming out including the Ironclad Dreadnought and the new Landspeeder Storm. There are no building instructions, but I think the point of these articles is to show you some configurations, and most importantly: every damned piece in the kit. I like the cut-away layouts that show every bit, along with a legend telling you what they are. I find that rather handy.&lt;br /&gt;&lt;br /&gt;Up next was a rather, disappointing article on the new paint brushes Citadel is putting out. Rather, it seems to be just a reorganization of their current paint brush line. Anyways, it's pretty much a 4-page ad for their brushes. The only good thing to come out of it is a shot of the workshop where the brushes are made, that thankfully shows that it's not done by slave-labor, but instead by happy-looking women from England. &lt;br /&gt;&lt;br /&gt;Finally, my favorite is a competition put on by the 'Eavy Metal team, where they each drew a type of wizard from the Imperial College of Wizardry out of a hat and had to build and paint that wizard. The winner got a neat little certificate, and I imagine some bragging rights amongst the other painters. Besides being a look behind the scenes at the people who work at Games Workshop, it also shocased some very nice looking models, and paintjobs.&lt;br /&gt;&lt;br /&gt;+++&lt;br /&gt;&lt;br /&gt;So that's it then. My overall impression is that this is a good issue of White Dwarf, and that if you're a 40K player with an interest in  Planetstrike, or a LotR player who wants to field the Galadhrim from WotR on your LotR tabletop, then it's worth getting. Otherwise not...&lt;br /&gt;&lt;br /&gt;My favorite articles in this were (naturally) Standard Bearer, War on all Fronts, The Wizard contest article, and the Galadhrim army list. My least favorite articles were the rest of the painting/modeling articles, and the Empire Tactica article. All in all a very 40K-centric issue. &lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-3757016860180052183?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/3757016860180052183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=3757016860180052183' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/3757016860180052183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/3757016860180052183'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/07/white-dwarf-355-july-2009.html' title='White Dwarf 355 - July 2009'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_xHNCZo__9-M/Sk6WgZMAPiI/AAAAAAAABMI/Fa0tiKbOn0E/s72-c/m110003a_July_Cover.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-1218374389888752984</id><published>2009-06-17T10:16:00.000-07:00</published><updated>2009-07-08T11:53:15.387-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Podcast no, Weblog yes</title><content type='html'>So for awhile I've been wanting to do a Podcast. I always thought I could do it well: I'm a stickler for quality in media, and I had a careful plan of keeping it to 60-90 minutes MAX! I may still do one in the future, but for now, I'm not saving up money to buy microphones or rent a studio.&lt;br /&gt;&lt;br /&gt;So where does that leave me? Well, how about this goddamn blog? This could be my opinion vehicle (as if the Internet or the accursed "blog-o-sphere" needs more of that), instead of &lt;span style="font-style:italic;"&gt;just&lt;/span&gt; a project diary. &lt;br /&gt;&lt;br /&gt;Therefore I'm going to try and blog at least once a week, with an article of some sort. This is in addition to any other blogging I may do with project updates, or whatever. But seeing as my projects have been on hold this last year, and even with projects I neglect the blog for a a few weeks at a time, this plan will make sure that the blog remains in a regular state of activity.&lt;br /&gt;&lt;br /&gt;Coming up next week (yeah, sorry... This counts for this week), I'm going to take a cue from a podcast (D6 Generation), and give my own opinions on how to start in the miniature wargaming hobby (slash lifestyle).&lt;br /&gt;&lt;br /&gt;Until then...&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-1218374389888752984?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/1218374389888752984/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=1218374389888752984' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1218374389888752984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1218374389888752984'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/06/podcast-no-weblog-yes.html' title='Podcast no, Weblog yes'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-6421447513135449163</id><published>2009-05-13T09:30:00.000-07:00</published><updated>2009-05-13T10:34:05.181-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VOID 1.1'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Mammoth'/><category scheme='http://www.blogger.com/atom/ns#' term='Metropolis'/><category scheme='http://www.blogger.com/atom/ns#' term='i-Kore'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban War'/><title type='text'>METROPOLIS: Battle-Force Conflicts (initial impressions)</title><content type='html'>Thanks to the good folks at &lt;a href="http://www.battlefield-berlin.de/"&gt;Battlefield Berlin&lt;/a&gt; I received my copy of &lt;a href="http://urbanmammoth.invisionzone.com/index.php?s=87b358c4502a0eb0f3c7a09460af4c0f&amp;showforum=39"&gt;Metropolis&lt;/a&gt; by &lt;a href="http://www.urbanmammoth.com/"&gt;Urban Mammoth&lt;/a&gt; a scant two days after I ordered it. I imagine the post office had something to do with this as well, but I'm not sure. It's all pretty deep.&lt;br /&gt;&lt;br /&gt;This is a game I was pretty into around 2003/2004 when it was &lt;a href="http://www.scotiagrendel.com/void_catalogue.html"&gt;VOID 1.1&lt;/a&gt;, and then it became &lt;a href="http://urbanmammoth.invisionzone.com/index.php?s=87b358c4502a0eb0f3c7a09460af4c0f&amp;showforum=35"&gt;Urban War&lt;/a&gt;, and I was so-so on it. The models had improved exponentially, but the game-play had changed to something reminiscent of Necromunda, and I already had one of those (scratch that, I had &lt;a href="http://en.wikipedia.org/wiki/Gorkamorka"&gt;two&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Mordheim"&gt;of&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Necromunda"&gt;those&lt;/a&gt;); except this time there was no campaign element to the game, so I just had a bunch of figures running around killing things one-off. Now I have no problem with skirmish games when there's a campaign, as I can stand the fighting being centered in the middle of the board if wacky stuff happens to my forces afterwords, but with no campaign, I'd rather just play a battle game, thanks. I'll have to write another entry on that topic.&lt;br /&gt;&lt;br /&gt;Regardless, Metropolis is the latest incarnation of VOID 1.1, and hopefully one that will stick around much longer than VOID 1.1 did. You may not know from the descriptor after the title of the game but the makers of a game they describe as "Battle-Force Conflicts" are, indeed, native English speakers, hailing, in fact, from &lt;a href="http://en.wikipedia.org/wiki/Scotland"&gt;Scotland&lt;/a&gt;. I'm just convinced that the chaps at Urban Mammoth like funny names for things, like companies. Also of note, the designers of this game were also involved with Warzone and Chronopia of which I spoke in my last entry. &lt;a href="http://en.wikipedia.org/wiki/Clint_Langley"&gt;Clint Langley&lt;/a&gt;, whose &lt;a href="http://clintlangley.com/gallerys/gallery01/g1_14.htm"&gt;art&lt;/a&gt; I shall &lt;a href="http://clintlangley.com/gallerys/gallery02/g2_03.htm"&gt;forever&lt;/a&gt; be &lt;a href="http://clintlangley.com/gallerys/gallery02/g2_11.htm"&gt;iffy&lt;/a&gt; about, did most (if not all) of the art in this book. &lt;br /&gt;&lt;br /&gt;What about this book? Well, looking inside it follows a pattern which gets boring: Page of text, page of text with a picture of a guy/gal, page of text, page of text with a picture of a guy/gal, etc. I would have liked to see some battle scenes, or even a picture of two things fighting on a page. Or better yet, show me some models! I think Urban Mammoth makes some very, very, good figures, and yet there's not a single one in here. Not on the cover, not on the back, and none in the middle! Just pictures of the individual combatants. In this aspect I feel the book lacks. It feels at times, like flipping through the pages of an artist's portfolio. However nice battle scenes and miniatures would be, it wouldn't make the layout anything less claustrophobic. All the text is of the same font, and while neatly spaced and organized, it gives you a cramped feeling, and the line/paragraph breaks feel non-existent, giving it the feel of a long scroll of continuous text like &lt;a href="http://en.wikipedia.org/wiki/Jack_Kerouac#Style"&gt;something Jack Kerouac would have written&lt;/a&gt;. But like I said, it's still neatly organized. &lt;br /&gt;&lt;br /&gt;Despite my ambivalent feelings towards Clint Langley, and the layout of the book, you have to admit that the price isn't that bad. For only &lt;a href="http://xe.net"&gt;£15, 22,50€, or $30USD&lt;/a&gt; it's not a waste of money for a gamer, though I don't know if someone just checking it out would like to pay that. It comes complete with all the army lists for every one of the seven factions inside, with listings for every available model (and then some), and an armory section. I'm very excited to start playing this game again.&lt;br /&gt;&lt;br /&gt;The game itself plays much like 40K, which I think is a good thing, but many people wont. It doesn't play &lt;span style="font-style:italic;"&gt;exactly&lt;/span&gt; like 40K, however, and I'll go into more depth in a later post, when I've had more time to look over and digest the rules, than the cursory, excited, glance I gave it after opening my mailbox. For instance the game uses alternate activation, each unit moving before the next is called to do so; there's no armor saves (there's cover saves), instead using only a 'to-hit' and 'to-wound' roll; the game uses d10s, but still does the bucket rolling method that Warhammer and 40K use, as opposed to the single rolls like in Warmachine/Dark Age; there's also cross-referencing charts like in 40K and Fantasy (strength vs. toughness, except in this case it's damage vs. toughness); and they have a fixed-range of weapons where short range is 12", medium range is 24", long is 36", and extreme (the coolest range) is 48". People who like 40K will like this game for the similar style it presents but with refreshing differences which do create a new playing experience, while those that don't like 40K will like it because it's got some of the best aspects of 40K along with alternate activation (which I personally find better than the Igougo® system of 40K/Fantasy/Warmachine/Hordes/etc./etc.), and other aspects which, as I've said before, do make for a different gaming experience than 40K.&lt;br /&gt;&lt;br /&gt;I've actually been sitting here for 5 minutes after I wrote that last sentence thinking of a comparison of two things that is similar to the differences between Metropolis and 40K. I guess in all my ramblings on that subject, you'll have to read between the lines and make the comparison yourself. It's not like the two games are identical, but it's also not like they're as different as 40K and Warmachine are, however. &lt;br /&gt;&lt;br /&gt;Regardless, if you're lucky enough to live in an area in which Metropolis is played, you can see for yourself. However, let me know when you find one that's outside of the UK, 'cause even if you find one there's a good chance it'll mostly be Urban War gamers, as Urban War requires only a few of the figs that Metropolis needs (around 10 compared to Metropolis' 40 or so). Though, I think that Metropolis will be a richer experience than Urban War, and it seems Urban Mammoth thinks this too, as they're adding vehicles to the game while Urban War will stick to infantry-based battles, and Metropolis is arguably their magnum opus, while Urban War was just the intermediary stage between Urban War, and Metropolis.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-6421447513135449163?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/6421447513135449163/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=6421447513135449163' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6421447513135449163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/6421447513135449163'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/05/metropolis-battle-force-conflicts.html' title='METROPOLIS: Battle-Force Conflicts (initial impressions)'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-955592298212681257</id><published>2009-05-11T15:45:00.000-07:00</published><updated>2009-07-08T15:51:42.229-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Excelsior'/><category scheme='http://www.blogger.com/atom/ns#' term='Chronopia'/><category scheme='http://www.blogger.com/atom/ns#' term='Mutant Chronicles'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Mammoth'/><category scheme='http://www.blogger.com/atom/ns#' term='Warzone'/><category scheme='http://www.blogger.com/atom/ns#' term='Fantasy Flight'/><category scheme='http://www.blogger.com/atom/ns#' term='Target Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Metropolis'/><category scheme='http://www.blogger.com/atom/ns#' term='i-Kore'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban War'/><category scheme='http://www.blogger.com/atom/ns#' term='Opinion'/><title type='text'>A Chronicle of Mutants</title><content type='html'>Whelp! Fantasy Flight canceled the Mutant Chronicles miniature game. I wish I could say I saw it coming in order to show off a sage-like wisdom, but unfortunately that feeling could just be hindsight in my mind, telling me what a bad idea it was in the first place. 54mm? With a collection of miniatures (that's what we'll call the pieces of pewter Warzone used, for the sake of argument) already in existence, it's a wonder Fantasy Flight went the 54mm route. It's not like the original models were widely available and could pose a financial threat to the company. Very few people even possess such figures. &lt;br /&gt;&lt;br /&gt;For those of you that don't know what the hell I'm talking about, I'll be brief. Mutant Chronicles was a Swedish role-playing game developed from an earlier game called Mutant RYMD by Target Games. I forget if the RPG Kult was a spin-off or a precursor. Either way, Kult used some of the same demons as Mutant Chronicles. Mutant Chronicles (or MC as I'll call it), had a brilliant world to back it up, one of a technological stymie due to a demonic force that disrupts all technology in the solar system. Thus the human corporations (the latest evolutionary stage of nations) used a strange mixture of steam-powered and more modern technology in their day-to-day lives in the solar system. It was dark, it was gritty, and everyone had huge shoulder pads.&lt;br /&gt;&lt;br /&gt;The RPG was successful enough to warrant a miniatures game around 1996, which included a full color rulebook, a solid set of rules, and a line of miniatures that couldn't compete with Games Workshop. Oh, you'll have some misty-eyed gamers tell you that there was a time in the '90s where Target Games was breathing down the neck of Games Workshop, but I find that very, very hard to believe. I would like to see some numbers. It was soon discovered that while the rules were solid, and fun, the army lists and miniatures were outdated almost before they began. Games Workshop had been using army books to design their armies since 1993 while Warzone still had a hodge-podge mix of units, and abilities, most of which had no models at all. A 2nd edition was needed, and this one included a starter box, newer rules (even more solid than the last), and a set of new miniatures that looked as if the sculptors finally got a grip of things. Maybe, just maybe, the company could have gotten to a point where such miniature companies like Privateer Press, and Rackham are today. &lt;br /&gt;&lt;br /&gt;However, it was not to be, after a release of two (nicely done) army books the company folded, but not before starting Paradox entertainment, which now owns the rights to such properties as the entire Robert E. Howard works, and of course their old stuff as Target. At this time many of the games designers went to form i-Kore, which made VOID 1.1, and Celtos. They've since folded, and become Urban Mammoth (the silliest name in gaming), and made such gems as Urban War, and Metropolis (two games I enjoy, actually). To this you can add a video game for SNES/Genesis, a PC game called Mortificator, and a card game called Doom Troopers. Outside of the MC universe was another game known as Chronopia, MC's fantasy counterpart. &lt;br /&gt;&lt;br /&gt;The tale doesn't end there, though. An upstart games importer, Excelsior somehow got a hold of the rights from Paradox. While I will soon say that their version of Warzone and Chronopia are my favorites, and the sculpts they were producing were of a higher quality than MC has ever seen, I fail to comprehend how Paradox could give the rights to a company that had no prior game output, and apparently did not have the finances to back up their business plan. However it came to pass, Excelsior ended up getting the rights to the two systems, and did a good job of them rules-wise.&lt;br /&gt;&lt;br /&gt;The two Excelsior systems for Chronopia, and Warzone were superb. Well thought out, unique, and still held to their original systems, so were easily comprehensible to an old-time gamer. They had sufficient media attention from gaming magazines and forums, and looked as if they could pull this thing off after all. However, the age-old problem behind games companies reared their ugly heads, and delays after delays plagued everything from the release of the book itself, to the development of expansions. The books themselves were a strange mix of old, recycled art, pixilated images of miniatures, and the most amateur painting guide I've ever seen. While the heart, and effort of the few employees were evident, it wasn't enough, and sadly Excelsior closed (at no ease to the owner who suffered many personal hardships afterwards due to the closing). &lt;br /&gt;&lt;br /&gt;Afterwards, however, there was hope! Fantasy Flight, a giant in the board gaming market, and role-playing upstart, had the rights to the miniature game, while the role-playing game was back in the hands of it's native Sweden, and with art and an approach that looked spectacular. Add that to a Hollywood movie, and it seemed like finally it was getting the justice it deserved. Until the Role-playing company stopped posting updates, and the releases got pushed further, and further back; the first pictures of the models by Fantasy Flight were released; and the movie was released at different times and in different formats so that no one knew what the hell was going on. Ultimately, the movie sucked, the movie book sucked, and the games were so-so. &lt;br /&gt;&lt;br /&gt;So what's my take? Cursed? Hardly. The universe is amazing; the rules have always been solid, and interesting. What's the problem then? The execution. The execution of the games has been amateurish to say the least. The models have never exceeded the quality produced by Games Workshop, Rackham, PP, i-Kore/Urban Mammoth, Reaper, etc.; the books after Target's days seemed to have been put together by a man and a Macintosh, and the release times have been spotty. If I didn't know better, I'd say that the only "curse" of MC has been the hands that the license was put in. &lt;br /&gt;&lt;br /&gt;I don't want to make it seem like I think the producers of the game didn't give it their all, or more, and I don't want to poke fun at them in light of the money lost, and hardships they went through, for I've talked with some of the people involved and they're all good, friendly, and hard-working. However I think their eyes were bigger than their stomachs, and I don't think they got the support needed from sculptors, graphic design people, or even the holders of the licenses. What about Fantasy Flight? Well, their stomachs are pretty big, so I don't think it was that. I think in an attempt to find a new spin on the game to make it successful they spun it the wrong way, and the game just tanked.&lt;br /&gt;&lt;br /&gt;So what now? I've contemplated making a statement on the blog claiming my retirement form this whole mess, and vow never to touch, or even look at another MC/Warzone (WZ)/Chronopia announcement ever again. Too much. Here's what I'd like to see: I'd like to see a competent company pick up the licenses, one with patience, restraint, and most importantly talent. I want to see new, and decent artwork keeping to the original themes and feel. I want to see ALL NEW miniatures, released regularly, with talent that competes with the miniatures on the market today. I want to see graphic design look like it was put together by a guy whose sole job it was to do graphic design, and most importantly I want the rules to be squad-based and reminiscent of the evolution of the game, as I feel the rules (along with background) were the strongest points of the games. I don't know who can manage this that would be worth mentioning. Obviously Games Workshop, Rackham, and Privateer Press are out as they manage their own properties, but hopefully some upstart young company can come along and do right by these games. For now, I'm happy to let them rest. &lt;br /&gt;&lt;br /&gt;However, if any philanthropists out there want to spend some money, I can be persuaded to start an upstart young games company!&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-955592298212681257?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/955592298212681257/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=955592298212681257' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/955592298212681257'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/955592298212681257'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/05/chronicle-of-mutants.html' title='A Chronicle of Mutants'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-1679542633649232903</id><published>2009-04-06T15:49:00.000-07:00</published><updated>2009-07-08T11:53:22.936-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Overhaul</title><content type='html'>Alright, alright, alright, alright, alright! I think I have this thing figured out now. &lt;br /&gt;&lt;br /&gt;I came to the conclusion recently that I do too many things at once, and while I wont bore you with the specifics, one thing I've decided to do that will help to focus myself, and rectify something I'm obviously not happy with, is restructuring my horde of blogs.&lt;br /&gt;&lt;br /&gt;I used to have one for almost any flavor of interest I had. Now I know better. I've managed to whittle it down to three that I keep going including this one here.&lt;br /&gt;&lt;br /&gt;Now what the hell does that mean for this one? I'm going to change it from just a chronicle of my gaming habits, to a wider focus on gaming: commentary, and opinion ('cause lord knows the internet needs more of that; especially the Blog-O-Sphere), as well as the standard journal stuff I've been doing. I've always enjoyed the 'news' posts, and podcasts of Penny Arcade, and I've been inspired by it to forge my own path in non-electronic gaming. &lt;br /&gt;&lt;br /&gt;Now this may seem like a widening instead of a narrowing. You are correct sirs, and madams. However, a narrowing wasn't my intention, instead a narrowing was creating too much clutter, as I wasn't thinning my interests, just what goes where. Now I'll have a handful of blogs painting in broad strokes instead of a legion of blogs painting in fine detail.&lt;br /&gt;&lt;br /&gt;Overall, I'm hoping it'll be enjoyable and worthwhile to read. I don't exactly (at this moment, or in the foreseeable future) have the connections or resources to provide any previews, or behind-the-scenes action into the gaming industry, so I'll have to tackle the 'interesting' problem at a different angle. &lt;br /&gt;&lt;br /&gt;Regardless, as with my other blog, I'm expecting to get things into full swing once I'm back in, lovely, Vancouver in September, and I've gotten everything settled. Until then, I'm in Europe.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-1679542633649232903?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/1679542633649232903/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=1679542633649232903' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1679542633649232903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/1679542633649232903'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/04/overhaul.html' title='Overhaul'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-8943911209654997835</id><published>2009-03-30T10:16:00.000-07:00</published><updated>2009-07-08T11:53:33.542-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><title type='text'>German Painting Project II</title><content type='html'>So, Käpt'n Badrukk is coming along. Slowly. His skin is finished, and I'm just getting started on the metals. I find this project very different than anything I've ever done before for the sole reason that I'm painting a model for the sheer pleasure of it. &lt;br /&gt;&lt;br /&gt;I guess, in a way, I've done this before. I've always chosen models that I really like, and painted them for my forces, but I've never before just painted a model independent of any army building projects I'm working on. I like it. I feel like I can take my time, and have a theme that's different, or more complex than anything I'd base a force around. &lt;br /&gt;&lt;br /&gt;That being said, the thought of redoing a Space Ork army is tempting, and I do have two copies of Assault on Black Reach waiting for me back home. I've always wanted to do a 'punk-based' Ork army. That is, lots of checkers, mohawks, and other such stereotypical punk regalia. Maybe even a banner with a few band names on it. It's completely silly, but I've always wanted to do it. Besides, the Ork models lend to this theme perfectly. &lt;br /&gt;&lt;br /&gt;I figure I'll try some of that punk stuff on Käpt'n Badrukk and see how it goes. I'd post some pictures but I couldn't get the focus or lighting right, and so didn't actually take any good photos. You'll just have to wait for the finished product. Perhaps when I get back to Van-City.&lt;br /&gt;&lt;br /&gt;Oh, and I pre-ordered War of the Ring in German (Der Ringkrieg). I'm very, very excited for this game, and can't wait until I pick it up on Saturday.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-8943911209654997835?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/8943911209654997835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=8943911209654997835' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8943911209654997835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8943911209654997835'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/03/german-painting-project-ii.html' title='German Painting Project II'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-2230202860771717407</id><published>2009-02-28T09:42:00.000-08:00</published><updated>2009-07-08T11:53:40.719-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><title type='text'>German Painting Project</title><content type='html'>So for the first time in a long while I've gotten something to paint. Well... I had some Warmachine stuff to paint that I brought with me; but I want a project that I'm not doing for an army; instead something I just want to paint independent of anything else. So I bought Kap'n Badrukk, for the Ork faction of Warhammer 40,000. At least I hope that's what he's called in English. I bought him from a German Games Workshop and I threw out the multi-lingual packaging.&lt;br /&gt;&lt;br /&gt;In other news they opened a Games Workshop in Freiburg on the 2nd of February. I read about it in a German issue of White Dwarf I bought in Stuttgart. It's pretty cool. It's small. It's about the size of the Richmond Games Workshop in British Columbia, though more rectangular as opposed to square. &lt;br /&gt;&lt;br /&gt;I'm pumped about this fig. I'm gonna take my time and chip away at the painting on him. This is because the end of the school semester here has me stressed, and I remembered how relaxed I get when I paint, and even how much thinking I get done while doing it. It's been 'bout six months since I have painted, so why not give this a shot? I have him built, and based. I'll wait while the gluecoat dries on the sand then prime him. I'll let you know how it goes by posting pictures, and so forth.&lt;br /&gt;&lt;br /&gt;I'll be using P3 paints primarily, because that's all I have with me, and they're still my current favorites. However I'll be using some of the Citadel Washes because as you may have read before I'm also quite fond of them. I'll be using P3 brushes, and I wont be doing any conversion work on the figure. &lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-2230202860771717407?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/2230202860771717407/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=2230202860771717407' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/2230202860771717407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/2230202860771717407'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2009/02/german-painting-project.html' title='German Painting Project'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-8620865504579313331</id><published>2008-12-23T04:34:00.001-08:00</published><updated>2009-07-08T11:53:47.719-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>A message from the collection of all human knowledge</title><content type='html'>&lt;a href="http://wikimediafoundation.org/wiki/Donate/en"&gt;&lt;img border="0" alt="Wikipedia Affiliate Button" src="http://upload.wikimedia.org/wikipedia/foundation/1/1a/2008_fundraiser_banner_button-en.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-8620865504579313331?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/8620865504579313331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=8620865504579313331' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8620865504579313331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8620865504579313331'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2008/12/message-from-collection-of-all-human.html' title='A message from the collection of all human knowledge'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-8071711754234946517</id><published>2008-09-03T02:20:00.000-07:00</published><updated>2009-07-08T11:53:55.338-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editorial'/><title type='text'>Time Warp</title><content type='html'>So things are going to be pretty slow around here for the next, um... Year! This is because I'll be going to school in Germany, and while I'm bringing some models with me to work on, and there's a game shop in the town I'm traveling to, I don't imagine I'll be going too nuts on the game front. Rather I'll be trying not to fail classes that are ONLY IN GERMAN!&lt;br /&gt;&lt;br /&gt;So, things will be sporadic, if at all. I'm sincerely sorry for any inconvienence this may cause to any readers of this blog. &lt;br /&gt;&lt;br /&gt;Here's hoping things will be more regular when I get back!&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-8071711754234946517?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/8071711754234946517/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=8071711754234946517' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8071711754234946517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/8071711754234946517'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2008/09/time-warp.html' title='Time Warp'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-7593395353890122002</id><published>2008-08-14T17:06:00.001-07:00</published><updated>2009-07-08T11:54:03.442-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Epic'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><title type='text'>EPIC!</title><content type='html'>So I have no attention span, as a careful read of this blog will attest. In the midst of an Eldar painting frenzy, I'm managing (I think) to fit in some work on my Epic Blood Angels army. This will be the fifth paint of these models and man oh man are they gettin' thick. I'm pretty sure these figures can withstand a nuclear blast. &lt;br /&gt;&lt;br /&gt;Blood Angels&lt;br /&gt;Dark Angels&lt;br /&gt;Crimson Fists&lt;br /&gt;Dark Angels&lt;br /&gt;Blood Angels&lt;br /&gt;&lt;br /&gt;Yup... Thick all right. Considering how the 1st Dark Angel paintjob, and the Crimson Fists paintjob were done with the Citadel colored sprays back in the '90s/early '00s. &lt;br /&gt;&lt;br /&gt;I'm doing this because two of my friends want to throw down some Epic, and as the resident Epic master of my gaming group I'm more than happy to oblidge a game. I have over 6000 points of Space Marines (way over... I even want to say almost 10,000 points because of my love of Titans), and 'bout 3000 of Chaos Marines. Once I get back from Germany I hope to have a 3000+ point army of Eldar, and a 3000 point army of Orks.&lt;br /&gt;&lt;br /&gt;So that's what I've been up to this week. Not much else. I'm only a painting session or two away from finishing my Banshees, 2nd squad of Dire Avengers and a squad of Rangers. We'll see when I can fit that time in.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xHNCZo__9-M/SKTLbxHpLNI/AAAAAAAAAFA/Buo8GkGSA0o/s1600-h/Epic+Space+Marine+2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_xHNCZo__9-M/SKTLbxHpLNI/AAAAAAAAAFA/Buo8GkGSA0o/s320/Epic+Space+Marine+2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5234532344813661394" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-7593395353890122002?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/7593395353890122002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=7593395353890122002' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7593395353890122002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/7593395353890122002'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2008/08/epic.html' title='EPIC!'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xHNCZo__9-M/SKTLbxHpLNI/AAAAAAAAAFA/Buo8GkGSA0o/s72-c/Epic+Space+Marine+2.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-9035495609037593296</id><published>2008-07-29T23:13:00.000-07:00</published><updated>2009-07-08T11:54:58.954-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='Summer Rampage 08'/><category scheme='http://www.blogger.com/atom/ns#' term='Battle Report'/><category scheme='http://www.blogger.com/atom/ns#' term='IABN'/><category scheme='http://www.blogger.com/atom/ns#' term='HORDES'/><title type='text'>A loss... Of sorts...</title><content type='html'>Yeah, so my WARMACHINE game didn't go so hot. It was for Summer Rampage, so I thought I'd be all clever-like and play in Western Cygnar; which many of you Rampagers might know to be a pretty safe bet for Cygnar to play in against the Legion, and also has quite a favorable condition on it (New Recruits: allowing 50 extra points per army). However I rolled what could possibly be the worst scenario I could have rolled: The Curse of Garlghast Island. For those of you who haven't had the &lt;span style="font-style:italic;"&gt;pleasure&lt;/span&gt; of plying this scenario, it doesn't allow LOS any greater than 8", and it makes all spells and animi +1 Focus/Fury to cast. We both had pretty shooty armies, and so this particularily sucked.&lt;br /&gt;&lt;br /&gt;There were a few mistakes I made that I noticed. I should've kept far back from him at all times instead of staying put. I also should have popped Haley's feat one turn sooner, allowing Alten Ashley to shoot the crap out of his Carnivian and whatever's left to be dealt with the Hunter. Alas, it was not to be. I'll have to play someone else before I go back to that Legion player and try my luck again.&lt;br /&gt;&lt;br /&gt;Not much of a report, but I really don't have the patience to do full ones. Mine are more like battle summaries.&lt;br /&gt;&lt;br /&gt;In other news, I haven't painted much today (read: anything today), but I'm hoping to finish up my Banshees tomorrow. I really need to as I have to get going on this project.&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-9035495609037593296?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/9035495609037593296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=9035495609037593296' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/9035495609037593296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/9035495609037593296'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2008/07/loss-of-sorts.html' title='A loss... Of sorts...'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-3252229177252283380</id><published>2008-07-29T00:14:00.000-07:00</published><updated>2009-07-08T11:56:04.582-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='40K'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><title type='text'>PAAAAAIIIIINNT!</title><content type='html'>I actually finished something this time! That's right, my new Eldar army (the third incarnation I've done since I started playing oh so long ago - 12 years) is off to a great start. I've finished my Striking Scorpions, and my Howling Banshees have one day's work left in them. I also managed to finish a HORDES minion while I was at it. Let me take you through the magic that was the last three days of painting.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xHNCZo__9-M/SI7Eo0PrONI/AAAAAAAAADY/LWFro2hGlpw/s1600-h/IMG_0146.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_xHNCZo__9-M/SI7Eo0PrONI/AAAAAAAAADY/LWFro2hGlpw/s320/IMG_0146.JPG" alt="" id="BLOGGER_PHOTO_ID_5228332422921926866" border="0" /&gt;&lt;/a&gt;First off, here's some work in progress pictures of the Howling Banshees I'm working on.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xHNCZo__9-M/SI7EpvatZII/AAAAAAAAADo/ULhuLvFXbC8/s1600-h/IMG_0151.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_xHNCZo__9-M/SI7EpvatZII/AAAAAAAAADo/ULhuLvFXbC8/s320/IMG_0151.JPG" alt="" id="BLOGGER_PHOTO_ID_5228332438805898370" border="0" /&gt;&lt;/a&gt;Here's a close-up where I showcase my super-awesome talent with the new Citadel washes. This is Baal Red on top of a Mechrite Red base. Not as good as some wash/paint combos but it looks good and does the highlighting and shading for you.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xHNCZo__9-M/SI7EpwehuwI/AAAAAAAAADw/M_k7vqlcxHI/s1600-h/IMG_0152.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_xHNCZo__9-M/SI7EpwehuwI/AAAAAAAAADw/M_k7vqlcxHI/s320/IMG_0152.JPG" alt="" id="BLOGGER_PHOTO_ID_5228332439090346754" border="0" /&gt;&lt;/a&gt;Here's a standard close-up. Again, these aren't finished. If you look closely you can see my finger.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xHNCZo__9-M/SI7EqDxlKkI/AAAAAAAAAD4/g5SR1A1lb3c/s1600-h/IMG_0153.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_xHNCZo__9-M/SI7EqDxlKkI/AAAAAAAAAD4/g5SR1A1lb3c/s320/IMG_0153.JPG" alt="" id="BLOGGER_PHOTO_ID_5228332444270537282" border="0" /&gt;&lt;/a&gt;Here's what we came to see, a view of my finished Striking Scorpions.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xHNCZo__9-M/SI7HgVw4FDI/AAAAAAAAAEA/z-a0VSSjEqY/s1600-h/IMG_0154.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_xHNCZo__9-M/SI7HgVw4FDI/AAAAAAAAAEA/z-a0VSSjEqY/s320/IMG_0154.JPG" alt="" id="BLOGGER_PHOTO_ID_5228335575835612210" border="0" /&gt;&lt;/a&gt;Little closer this time. That's the Exarch in the middle with the Biting Blade. Pretty darn neat!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xHNCZo__9-M/SI7Hgjlxy3I/AAAAAAAAAEI/Jh7Sl4BWmRE/s1600-h/IMG_0155.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_xHNCZo__9-M/SI7Hgjlxy3I/AAAAAAAAAEI/Jh7Sl4BWmRE/s320/IMG_0155.JPG" alt="" id="BLOGGER_PHOTO_ID_5228335579547159410" border="0" /&gt;&lt;/a&gt;Here's a close-up. Watch out, that's a Scorpion Chainsword comin' at cha! For my army (which is mostly Aspect Warriors) I've gone and copied the Rogue Trader era color schemes. That means gold weapons and none of this 'painting your Aspect Warriors Craftworld color' bullcrap!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xHNCZo__9-M/SI7Hg63zJCI/AAAAAAAAAEQ/O7tBSQB97y8/s1600-h/IMG_0156.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_xHNCZo__9-M/SI7Hg63zJCI/AAAAAAAAAEQ/O7tBSQB97y8/s320/IMG_0156.JPG" alt="" id="BLOGGER_PHOTO_ID_5228335585796760610" border="0" /&gt;&lt;/a&gt;This is a pretty good shot of the armor, which is just Scorpion Green with Thraka Green wash over top of it. That easy. I tried to highlight but no matter what I mixed Scorpion Green with, it just looked redundant.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xHNCZo__9-M/SI7HhDqYnjI/AAAAAAAAAEY/o9mfFz1ZGoo/s1600-h/IMG_0158.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_xHNCZo__9-M/SI7HhDqYnjI/AAAAAAAAAEY/o9mfFz1ZGoo/s320/IMG_0158.JPG" alt="" id="BLOGGER_PHOTO_ID_5228335588156415538" border="0" /&gt;&lt;/a&gt;The Exarch now. I did the yellow on them using Iyandin Darksun with Sunburst Yellow highlights. I'm not &lt;span style="font-style: italic;"&gt;super-happy&lt;/span&gt; with it, but I think it does the trick.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xHNCZo__9-M/SI7HhctorRI/AAAAAAAAAEg/sSSfx8TiPrg/s1600-h/IMG_0160.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_xHNCZo__9-M/SI7HhctorRI/AAAAAAAAAEg/sSSfx8TiPrg/s320/IMG_0160.JPG" alt="" id="BLOGGER_PHOTO_ID_5228335594880937234" border="0" /&gt;&lt;/a&gt;Here's a back shot showing off the way the wash really did its thing on the armor.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xHNCZo__9-M/SI7EpXAF0HI/AAAAAAAAADg/rfn0I89UDSY/s1600-h/IMG_0148.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_xHNCZo__9-M/SI7EpXAF0HI/AAAAAAAAADg/rfn0I89UDSY/s320/IMG_0148.JPG" alt="" id="BLOGGER_PHOTO_ID_5228332432251801714" border="0" /&gt;&lt;/a&gt;Here's an unrelated picture of Alten Ashley for HORDES. I painted him in the time it took the first coat of Shining Gold to dry on the Howling Banshees. That's sort of an exaggeration, as the gold was probably dry during the painting of him, but I like to think that I painted him pretty darn quick. I definitely painted him during the D&amp;amp;D/Penny Arcade/PVP podcast.&lt;br /&gt;&lt;br /&gt;That's it for that. Glad I actually have something done. I'll put some more work into the Howling Banshees tomorrow, and I'll be back on this blog to talk about the new Summer Rampage put on by Privateer Press for their WARMACHINE and HORDES games (I may even have somewhat of a battle report for you).&lt;br /&gt;&lt;br /&gt;+++END TRANSMISSION+++&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29637417-3252229177252283380?l=thewargamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thewargamer.blogspot.com/feeds/3252229177252283380/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29637417&amp;postID=3252229177252283380' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/3252229177252283380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29637417/posts/default/3252229177252283380'/><link rel='alternate' type='text/html' href='http://thewargamer.blogspot.com/2008/07/paaaaaiiiiinnt.html' title='PAAAAAIIIIINNT!'/><author><name>Carmin Carotenuto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xoHM-p9XbXo/AAAAAAAAAAI/AAAAAAAACDM/K4i4cIb1WOk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xHNCZo__9-M/SI7Eo0PrONI/AAAAAAAAADY/LWFro2hGlpw/s72-c/IMG_0146.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29637417.post-7898888941442077665</id><published>2008-07-23T00:04:00.000-07:00</published><updated>2009-07-08T11:57:04.588-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Privateer Press'/><category scheme='http://www.blogger.com/atom/ns#' term='40K'/><category scheme='http://www.blogger.com/atom/ns#' term='WARMACHINE'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><title type='text'>Yet Another Painting Challenge</title><content type='html'>So I've gotten myself into another painting challenge. Last time I tackled the mammoth task of painting every model in my WARMACHINE collection. This was not completed...&lt;br /&gt;&lt;br /&gt;Here's the list (units in bold were completed)&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;10x Long Gunners&lt;/span&gt; with UA&lt;br /&gt;8x Trenchers with UA&lt;br /&gt;6x Mechanik crew&lt;br /&gt;6x Mechanik crew&lt;br /&gt;1x Eiryss&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;1x Haley&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;6x Sword Knights&lt;/span&gt;&lt;br /&gt;6x Sword Knights&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;1X Hunter 'Jack&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;1x Centurion 'Jack&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;1x Ironclad 'Jack&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;1x Journeyman Warcaster&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;As you can see I actually got pretty close. The unfortunate part is that during all of thi
